The Journeyman Project 3: Legacy of Time - Part 2 Downloaded from the Net Original author Matthew Beermann @~Continued from Issue 56 @~As in last issue, items obtained in one zone and used in another @~are indicated by an underline. Shangri-La Getting your bearings: You enter Shangri-La standing on a stairway, facing a panoramic view of the monastery. Turn around, walk down the stairs, and you'll see a pilgrim prostrated at the end of the path. Grab and assume his image, then continue back up to the gatehouse at the top of the stairs. Inside, climb the stairs nearest to the door. At the top, you'll meet the dab-dab (warrior monk) who guards the way to Shangri-La. He'll want your silk scarf from Atlantis before he allows you free passage to and ------------------------ from the monastery. (Come back and talk to him later in various guises; he turns out to be quite the temple gossip.) Once he extends the bridge, go downstairs and head across it onto the mountain. Go straight ahead and enter the building in front of you. The Lama resides in a little nook to the right of the main Buddha shrine. Talk to him, and he'll give you a grounding in the basics of Buddhist philosophy, including the Wheel of Life and the Six Realms of Unenlightenment. When you finish speaking with him, he'll bid you explore the monastery and pay homage to the shrines. As the Lama hints and you'll quickly discover on your own, the object in Shangri-La is to visit the Six Shrines of the Unenlightened scattered about the monastery. At each, you'll have to offer the shrine an object which symbolizes the virtue which allows the souls there to enter Nirvana. When you do, the shrine will grant you a colored, magical sphere which you'll need later. The shrines can be visited in any order, so I'll give you instructions for each: Realm of the Gods: The Realm of the Gods is represented by a white Buddha, and its shrine is located near the top right corner of the monastery, down the steps from the main building and past Khan's tent. The vices of the gods' realm are selfishness and vanity, and its symbol of salvation is music, which breaks them of their complacency. You'll notice that there is a set of temple bells right across from the shrine, and their purpose should be fairly obvious. You'll have to play the "jewel" mantra you read by the animal shrine, "om ma ni pad me hum". First, though, you'll notice that the top right bell is rusty and needs oil. Use a little of your oil from Atlantis on it and it should function properly. Then, ----------------- play the bells in this order: 3 2 6 4 5 X 1 X The statue's hand will open and the white sphere will be yours. Hell's Realm: Hell's Realm is represented by a black Buddha, and its shrine is located deep within the steam tunnels beneath the monastery (signified by a skeleton on your map). The vice of the souls condemned to Hell's Realm is wickedness, and its symbol of salvation is a purifying heat, to burn away their many sins. When you first enter hell's shrine, you'll notice its rather macabre appearance compared with the other shrines. An examination of the tools in the room reveals that there's something special about this particular statue: it's made of yak butter! (And yes, the Buddhists really did have such art.) The inscription on the wall suggests you "channel your energies" to find enlightenment. If you want to get the sphere, you'll have to channel your energies, or rather, the energy within the steam tunnels. You must rearrange the various doors so that all the steam is channeled into the shrine room, which will melt the statue. Use your steam tunnel map liberally (by dragging it onto the main window) ----- ---------- Arthur will keep it updated with your current location and the position of all the doors. I can't tell you exactly how to arrange the doors, but generally, close all the doors that would allow the steam to escape to the outside. The leftmost steam pit can't be sealed, so ignore it for now. Try to channel the heat from the rightmost steam pit into the center one, and from there up and around into the shrine. Arthur will tell you when you've got it right. Once you do, return to the shrine and take the black sphere from the melted remains of the statue. Realm of the Animals: The Realm of the Animals is represented by a green Buddha, and its shrine is located just at the other side of the lower rope bridge (near the pilgrim). The vice of the animal realm is ignorance, and its symbol of salvation is a book, representing wisdom. It just so happens that those things in the alcoves surrounding the Lama are Buddhist books, so we'll have to get one from him. Talk to the Lama in the guise of Genghis Khan, and he'll tell you still more about the Buddhist religion. Eventually, you'll have the option of inquiring about the Realms. Ask about the Realm of the Animals. The Lama will challenge you about the source of all suffering; to know the answer you must have read the inscriptions on the wall near the shrine and on the base of the shrine itself. The answer is "ignorance", and once you've responded correctly he'll reward you with a book. Return to the shrine and insert the book in that slot at the Buddha's feet, and you'll be rewarded with a green sphere. Realm of the Humans: The Realm of the Humans is represented by a blue Buddha, and its shrine is located in the main building where you first entered and met the Lama. The vice of the human realm is pride, and its symbol of salvation is the beggar's bowl, representing humility. ------------- Well, where have we met a beggar before? That's right, in Atlantis. Once you've completed the Resistance storyline there, return to the beggar's nook on the docks. You'll find that he's left his bowl behind. Take it and return to Shangri-La. Place it in the Buddha's hands to receive the blue sphere. Realm of the Asuras: The Realm of the Asuras is represented by a red Buddha, and its shrine is located just at the bottom of the stairs next to the main building, next to Khan's tent. The vice of the Asuras realm is envy and aggression, and its symbol of salvation is a flaming sword of truth. It's no coincidence that Genghis Khan has his tent pitched next to the shrine. The only sword you're likely to find in this monastery is sitting right next to him. You'll have to find some way to sneak around him. First, though, have a long chat with him (in the guise of the Lama; he won't speak with anyone else). He'll give you some very interesting information about the Siddha and the Siddha's Secret - and its power of transmutation. Notice the steam vent just behind Khan? If we're quiet, we just might be able to grab the sword. Enter the tunnels from one of the other entrances, and work your way around to the rightmost exit on the map. Quickly grab his sword, but be careful not to disturb him, lest he see you and attack. Once you've got it, return to the shrine and put the sword in its hand to receive the red sphere. Realm of the Pretas: The Realm of the Pretas is represented by a yellow Buddha, and its shrine is located in the greenhouse, reached by crossing the lower rope bridge and following the base of the wall all the way across to the far left side of the monastery. The vice of the Pretas realm is gluttony, and its symbol of salvation is the spiritual fruit. The gardener inside the greenhouse tells you that the Pretas are spirits doomed to eternal hunger for their gluttony in life. He gives offerings of spiritual fruit from the Wishing Tree to sate their hunger. Unfortunately, the tree hasn't been producing fruit of late, and its roots are rotting. Sounds like a little healing is in order? Walk to the right side of the greenhouse and climb down into the steam tunnels. You'll find the roots of the tree, which are indeed rotting. Pour some of the healing water from Atlantis on them and the tree will revive. ------------------ -------- Climb back upstairs and circle around to the scaffolding on the other side of the tree. Scale it to grab the fruit, as well as a knife and a map of the steam tunnels. Drop the fruit in the ------------------------------------ Buddha's bowl and receive a yellow sphere. Retrieving the Legacy: Once you've got all six spheres, make for the central temple, which is just past those inner doors next to the Shrine of the Gods. Pay special attention to the details of this room - it is by far one of the most stunningly gorgeous in the game. Head to the right as you enter, and take a gander at that tapestry on the wall. Then continue on down the stairs to the main floor. The floor is, as it happens, a replica of that wall hanging, depicting the six realms of the unenlightened. Walk to the far side of the column in the middle and you'll see a white statue, a smaller replica of the one outside. Its hand is outstretched as if expecting something, and by now you should be able to figure out what it is. Place the white stone in its palm. The section of floor nearest you will raise up into stairs, and at the top you'll find that another statue of a different color is accessible. Continue like this upwards to the top of the temple, placing stones and raising stair sections. As you go, read the inscriptions on the stairs - they tell the story of the fallen Siddha you kept hearing about, and his journey through the realms towards Nirvana. When you reach the top, you'll find that the column is capped by a giant lotus blossom, a symbol of enlightenment. As you approach it spins and opens into a stairway. Climb it and find yourself within the very top of the temple, inside those eyes you saw from the ravine's edge. The Legacy fragment is floating right in front of you. Grab it, but you'll notice something's not quite right: it's not a tetrahedron like the rest. Reading the inscriptions on the wall gives a clue: as the Lama and Khan suggested, this is the Legacy of Matter, capable of transmuting matter into other forms. What's more, it seems to be currently in a transmuted form itself, but we need it in its true form before it can be rejoined with the rest. The only person who might be able to change it back is the Siddha, but at last notice he was still lost somewhere within the six realms. Turn around and you'll notice that the third eye above the other two is made of crystal. Peer through it and you'll notice a curious thing: it is focused directly upon the pilgrim kneeling at the edge of the ravine. Recall what the Lama says - when the Siddha finally returns, he will be reincarnated as a human as the last step before Nirvana. Could this be him? It's our only shot. Make your way back to the pilgrim by the ravine. Speak to him, and he'll see that you are one short step away from enlightenment. Before he will change the Legacy for you, he asks that you drop all deception and illusion. Transform back to the chameleon suit's true form. He'll take the lotus from you and return it to its true form, and thank you for the chance to serve another. With your help, he will finally be able to reach Nirvana. Arthur will teleport you back to TSA headquarters with the final fragment of the Legacy. Assembling the Legacy Once you've collected all three parts of the Legacy, you'll be teleported back to TSA headquarters just in time to see it come under attack by the Quo'Thalas forces. Before the power of the Legacy can be released, it has to be properly assembled. It's up to you, Gage, and there's not much time. This is the last puzzle in the game, and perhaps one of the most fiendish. You're faced with the three pyramidal fragments, placed in a triangular arrangement. They are projecting a hologram into the space between them. The object is to arrange the faces so that the fragments are projecting the Sosiqui insignia, which Arthur helpfully displays in the corner. To rotate the fragments on their base, click with your mouse along the base. To rotate a fragment while keeping the same face inwards, click with your mouse near the apex. Clicking directly on the active face will turn that fragment's hologram on or off. Again, I can't give you the exact solution to this puzzle, but a general strategy: turn off all the fragments, then turn them on and work with them one at a time counterclockwise from top. Try to find a face and orientation of that face that seems to display most of the symbol, then move on. The holograms interact so that if two project onto the same space, they cancel out, but all three projecting onto that space will appear lit. If you get stuck, Arthur has lots of explicit hints to offer. Once you've completed the Sosiqui symbol, the Legacy will activate and the final cutscene will play. Beg as you might, I'm not going to reveal what happens in the final sequence - if you've been paying attention to this walkthrough there's no excuse for not getting there yourself. Good luck, and happy gaming. Miscellany There seems to be an odd bug where sometimes the game won't let you bring up your item inventory. If this happens, just walk a few screens away until it will let you, then return to wherever you needed the item. In what is probably one of Red Orb's less intelligent moves copyrightwise, all of the game's video is saved in the MOV file format, meaning you can open and resave them if you desire. Generally, there's one file for each character's interactions, one for the animated/interactive objects, and one for the prerendered walks between game nodes, all sorted by area. It would seem that the game cues up the appropriate bits by time index within the file. The 3D nodes themselves are stored in ARC archives, and Arthur's ramblings are in the Macintosh AIF sound format. By examining the movie files, I was able to find a number of easter eggs in the game. However, I don't know how to activate any of them within the game. If you do, by all means send me a message with instructions! Here are the ones I know about: ? In an alternate version of the timesuit discovery in Ruined Atlantis, the suit's faceplate opens to reveal a production crewmember in full Vulcan regalia. I'm not certain who this is, but he bears the greatest resemblance to Greg Uhler, CFO and Producer at Presto. ? There didn't seem to be any real easter eggs in Atlantis. Anyone find one I didn't? ? In El Dorado, there's an alternate zoom down the temple shaft that continues through the mouth of the altar and apparently into the tunnels of Shangri-La. It goes up and out into Kahn's tent, where he promptly decks you, and the camera zooms back to where you started. ? Also in El Dorado, there's a scene which has you using the elemental heads around the Legacy altar as a Whack-a-Mole game! I really want to know how to find this one. ? In Shangri-La, you can apparently zoom into the top-right bell of the temple bells puzzle. The back is revealed as a can of "Shawn E. Ellis's Original Weak Sauce". (Ellis is a controller/accountant at Presto.) ? Though there are seemingly innumerable ways to get Khan to introduce his fist to your face, there's one that causes you to actually see little tweeting birds above your head. (Update: Solved! All you have to do is attempt to enter his tent as someone he punches on sight three times, and you'll get the knockout punch.) ? Anyone have any idea what the butter boiler does? (Update: Solved! The butter in the boiler will work as a grease for the broken temple bell. Doh!) - o -