KING'S QUEST V - Part 4 Absence Makes the Heart go Yonder. Solved by Andrew Wielochowski Object of the Game >>> To save your family and castle from the clutches of an evil sorcerer. @~Concluded from last issue Once you are on Mordack's island pick up the fish and then go up the stairs. You will then be confronted by two snake statues with very piercing eyes. Now use the crystal from the yeti's cave on the two statues and then continue North. When you reach the castle walk left around the castle. You will see an iron grate in the ground. Use the iron bar to raise the grate and then descend down the hole. Save Game. (USING MAP BELOW) Navigate Graham to Room B. You will see a strange little creature. Give it the tambourine and he'll drop a hair-pin. Get the pin. Now travel through the labyrinth to Room D. Now to open the door use the hairpin to pick the lock. Now enter that castle. Go to the cupboard and inside you will find a bag of peas. Get the peas. Now go north through the door. You will now see a girl scrubbing the floor. The only way to get her to respond is give her the locket. Now talk for a while. Now head down the hall East. Wander around until you are captured by a blue beasty. He will throw you into a dungeon. Now look into the little mousehole. Cheese. Use the fish-hook to hook out the cheese. Wait and then you will see a brick moving. The girl has rescued you. Follow her out and back into the castle. Best Save here. As you are now very close to the end I'll do the following in hint form. (1) DON'T GET CAUGHT BY THE BLUE THING (2) CATS ARE QUIETER IN BAGS (3) READING BIG TOMES INCREASES MEMORY (4) HANGING AROUND IN LIBRARY CORNERS IS COOL (5) LET SLEEPING WANDS LIE NEAR SLEEPING WIZARDS (6) CHECK LAB EQUIPMENT Now place both wands on the strange piece of equipment. One on one side and one on the other I cannot remember if have to be on a specific as to which plate you put the wands on. I think that I put Crispin's wand on the right plate. Once the wands are there chuck the cheese into the machine and away it starts. Murdock will now come in and get his wand. Quickly when the crown icon comes up click on your wand. Now is a little fight scene. Murdock will change into animals/objects and you have to change into some other animal/object to parry his attack. DRAGONTHING - TIGER DRAGON - RABBIT SNAKE - POLE CAT FIRE - RAIN SPELL Is how I think it went. NOTE > ROTATE MAP TO FACE THE DIRECTION GRAHAM IS FACING IN. ********************************* ********* B ***** D ********* B * *********---*****---*********---* B - Beast corners ***** ] ***** ] ] ] * C - Cell *****---*****************---***** D - Door * ] ***** ********* ***** S - Start (Grate) *---*********---*********---***** * ***** ] ***** ] ] * *---*****---*********---********* * ] ] S ***** ] ********* *********---*****---************* ********* ] ] ***** ] * C *********---*****---*****---***** * B ***** ***** ] ] ***** *---*****---*****---*****---***** * ] ] ] ] ***** ] B * ********************************* THAT'S ALL FOR NOW - o -