News From our 'Net Reporter, Alex van Kaam @~Hi, welcome to another news issue for SynTax, this issue we @~have: - Legend of the Five Rings : Ronin - Ultima IX preview - LOL III Preview - Soulbringer Preview - Rage of Mages Interview - Baldur's Gate General stuff - Middle Earth - the game - Dark Secrets of Africa >>> Legend of the 5 Rings : Ronin @~A new game from Activision is called "Legend of the Five Rings : @~Ronin", Activision has a website up at @~http://www4.activision.com/games/l5/ and I ripped the following @~info from that site : As a young ronin, a samurai without honor or allegiance, you are visited by a sorceress promising a chance at redemption. You must travel through the Emerald Empire of Rokugan, collecting pieces of a sacred artifact foretold to contain tremendous power. But your journey is fraught with peril, treachery and terror. To survive, you must master the arts of warfare and magic. Legend of the Five Rings: Ronin is an action-role playing game set within the fantasy world of Rokugan from the popular trading card and role-playing system by game masterminds Alderac Entertainment Group, a subsidiary of Wizards of the Coast. Visit the seven clans of the Emerald Empire, embarking on over thirty quests in a beautifully rendered, 32 bit landscape. Confront enemy samurai and evil creatures from the Shadowlands with authentic motion-captured attack techniques and over thirty different spells. Join fellow samurai online for up to eight player cooperative play. >>> Ultima IX preview @~There is yet another preview of Ultima IX at @~http://www.avault.com/previews/uix.asp, the more I read about it @~the less I am sure about it, I think personally that Ultima @~reached its peak with VII, but IX could prove me wrong, below is @~a small section of that preview: It is important to note that this is not a hardcore CRPG in the statistical tradition. While it is not a sad action/RPG hybrid or a linear adventure game, the focus has shifted toward interaction with the world and the people within it, rather than number-stacking and inventory micromanagement. Combat is a large part of the game, but it has been confirmed that the pace is that of an RPG -- not a 3rd person run-and-gun like the now infamous Tomb Raider accusations have implied. In order to satisfy all takers, the camera and interface are 100 percent customizable, which is an excellent move. Each and every object in the game is a polygonal entity, so if someone hurls an axe at you and you duck behind the door, expect to be able to wrench it free and lob it back. The physical model incorporates points of balance and environmental factors, so windblown leaves or the clatter of a dropped blade will become commonplace. Little elements of interactivity like this will not go unnoticed, even by die-hard fans, I believe. One thing is certain -- this will be the most immersive Britannia we've ever seen >>> LOL III Preview @~And while we are onto previews, here is yet another one for @~Lands of Lore III @~http://www.cdmag.com/Home/home.html?article=/articles/012/179/ @~lands_lore3_preview.html and following is a small part of that @~preview: You are 16 year old Copper Legre, illegitimate son of Eric, leader of the White Army and brother to King Richard. Your mother was a half-Dracoid whom Eric happened upon somewhere in his travels (apparently more than "happened upon"), and his wife was not very happy about the unexpected son. It is not known exactly when the Draracle departed from the Lands. Stating simply, "I am no longer here," he used his mirror to create a Portal through which he passed, asking Jakel, his faithful servant and magical construct, to seal it behind him so that the Ancient Magic would be wiped from the Lands. It was the end of an age. Jakel fails to seal it; instead he shatters the mirror, the Shining Path, and five shards fall away into the blackness. An inexplicable shifting in the fabric of reality has caused other Portals, or gateways, to appear at random locations across the Lands. The crisis of the Portals looms large in the Lands. Someone must pass through the gateways and find the departed Draracle, who may be the final hope for Gladstone, and for all of the Lands. When Jakel shattered the Shining Path, the mirror broke into five large shards which have become well hidden. There are 10 different locales to explore, but some will have changed substantially in content as the game progresses, so you will be playing approximately 18 levels. You must explore each of the portal worlds: the Frozen Wastes, the Ruloi Homeworld, the Volcanic Caves, the Post-apocalyptic universe, and the Underworld; you must defeat the creatures guarding the Shards and recover them. >>> Soulbringer Preview @~Okay I can't help it that every one is putting previews on the @~web but here is yet another one, this time about Soulbringer, @~the upcoming game from Gremlin, get the full stuff at: @~http://www.gagames.com/games/firstlook/soulbringer.html or read @~my little rip off below ;-) Soulbringer is a new 3D classic fantasy Adventure RPG currently in development at Gremlin Interactive. I will be honest and state that the game looks VERY promising at this stage. The trailer http://files.gagames.com/trailer/SOUL.mov I viewed shows off a game which looks to be a lot of fun, I suggest you keep your eyes and ears open for this one. The world of the Soulbringer contains a whole empire to discover. Towns and villages, forests and mines, arctic wastes and arid deserts: all are populated by a cast of mystical characters, drawing gamers deeper and deeper into an immense real-time world of heroes and wizards. Soulbringer provides this finest environment for adventure thanks to a fully rotational, true 3D world with gorgeous graphics and dynamic lighting effects in 24-bit colour. >>> Rage of Mages Interview @~Well not really an interview with the Mages themselves, but with @~the designers of this new game, it sounds promising so here are @~a few questions from the interview, and make sure you check out @~the screenshots, all can be found at: @~http://desslock.gamespot.com/features/rageofmages/ The Game : Delekhan: You've made Rage of Mages as a hybrid of the real-time strategy and RPG genres, which you describe as both being "massively over-developed". Can you elaborate on this? Serge Orlovsky: Our whole team likes strategy games and RPGs more than any other genres. This is one of the reasons why we decided to create a strategy game with RPG features. The real-time aspect fits multi-player much better than turn-based; that's why the real-time mode was chosen. Two years ago, when we started designing Rage of Mages, the RTS genre was not so "over-developed" and there were too few good RPGs on the market. So, the choice was very reasonable. Later on, lots of RTS games hit the market, and they were so similar to each other that they were like brothers or twins. We tried to move away from the common elements of pure RTS, so we took more and more steps toward RPGs. And finally we created a RPG with RTS features. ;) Delekhan: Why did you choose swords & sorcery fantasy as your subject matter? Serge Orlovsky: The keyword is sorcery. Magic is much more mystical, all-embracing, and more variable than technology. It gives players very different solutions for the same problem. Also, there were marketing reasons, because there were lots of sci-fi RTS games on the horizon, but no fantasy, except Warcraft. And finally, we like fantasy books, films, and games. >>> Baldur's Gate General Info @~This was taken from a news group, don't ask me which one, I @~forgot , it has some general stuff about BG, enjoy: Actually there are two types of travel and movement rates. The first is walking in an area. In this case the actual movement rate of the characters isn't affected by the terrain type that you are walking through. We tried this and it was more annoying than realistic. You still have to dodge trees and walk around blocking terrain features, so areas without roads do take longer to traverse than areas with roads. The second type of movement is long distance traveling. When you leave an area, you are presented with the world map. From this map, you can then pick any area that you have been to, along with any new explorable areas. You then pick the area that you want to go to, and then we move you to the new area. This allows you to travel between areas that you have already been to without manually walking across the same old ground for the 10th time (the game is big enough without this, trust me). We calculate the amount of time it takes to travel based on the distance and terrain types. For example road travel is the quickest, forest is slower, and mountain terrain is even slower (these values are right out of the AD&D rule books). So if you are travelling between two mountain areas, more time will have elapsed when you arrive, and your party will be more tired, than if you had travelled an equal distance between two road areas. About random encounters... There are random encounters during both the area travelling and long distance travel. The type, difficulty and frequency of long distance random encounters are affected by the type of terrain and distance from civilized areas. If you have an encounter on a road area, it will most likely be bandits. If the encounter is in the mountains, it will be monsters. The encounters are also affected by the time of day. During the night, you will get nocturnal monsters, or even some of those pesky undead. So here is a hint. At the very early levels, stick to roads. You won't run into the really nasty monsters, and you have a better chance of running than when you are in forest, or mountain areas. >>> Middle Earth, the game At http://www.middle-earth.com/ you can get all the info about Yosemite Entertainment's upcoming game Middle Earth, this is a mass multiplayer game (10,000 players per game !!!!!) in a huuuuuuuge area (20,000 rooms and 1 room is about 20 times your screensize !!!!!!!!!!!!) I ripped off the FAQ page, I know it's a long read but I think it sounds very promising, Enjoy: What is Middle Earth? Middle Earth is the world created by Professor J. R. R. Tolkien in The Lord of the Rings, the Hobbit and other works. Yosemite Entertainment is creating a living, breathing interpretation of this world as a massively multi-player Internet game, where thousands of players will be able to explore and enjoy the beauty and danger of Tolkien's creation. Q: When can I play the game? A: We expect to begin beta testing for Middle Earth around 3rd quarter 1999. Q: How many players will be in the game at one time? A: We will support 10,000 players simultaneously in one world. Q: Will it be one world, or several ? A: An additional copy of the world will exist for each 10,000 players we support. Q: Will there be a single player version of the game? A: No. Middle Earth has been designed as a massively multi-player Internet game only. Q: What type of computer will I need for Middle Earth? A: Our expected minimum requirements are a 300 MHz Pentium-class processor with a Direct3D compliant graphics accelerator, 32 MB of RAM, and 500 MB free hard drive space. Be aware that these specifications are expected to change. Q: Will I need a 3D video card? A: Yes. Any contemporary Direct3D compliant graphics accelerator should provide acceptable gameplay. Q: Is the game played over the Internet? A: Yes. You will require an Internet connection to play. Q: What will it cost to play the game? A: We haven't decided quite yet. We are currently evaluating pricing plans to see what is financially viable. Q: What is the perspective - 1st person or 3rd person? A: The game perspective is from a 3rd person overhead view. Q: What parts of the game are 3D? Which parts are 2D? A: The game engine is a 3D polygon engine. All terrain and avatars are constructed of polygons with shading and 3D lighting effects. Q: How many beta testers are you going to have? When? Is it a public or closed beta? A: We haven't decided just yet. Q: When can we see some real screenshots? A: Real soon now! Q: How big will Middle Earth be? A: Middle Earth will consist of approximately 20,000 'rooms'. Each room is 3200x3200 pixels, roughly 20 screen-sized areas. Q: How will travel be implemented? A: You will be able to travel by horseback or on foot. There will not be any teleportation or 'recall' spells available, as these things are inconsistent with the Tolkien universe. Q: How long will it take to get from the Shire to Rivendell by foot? A: Approximately a half-hour, if you were travelling in a straight line and you weren't interrupted. To get from one side of the continent to the other would take more than an hour. Q: Will I be able to own property? A: Every character will begin with a house in a location dependent on the race of the character. You will be able to relocate to a new city as well. Additionally, guilds will be able to buy (and sell) specific buildings set aside for that purpose. Q: Can I decorate it? A: Yes. You will be able to place and move furniture in your house. There will also be upgrades that can be purchased for your house to make more rooms available. Q: Is harvesting raw materials part of the game? A: Yes, but only insofar as collecting the appropriate ingredients for actions such as preparing foods, spell-casting, alchemy and healing. Q: Will I be able to own animals? A: Yes. You will be able to have a house pet (a cat or a dog for example) and be able to tame wild beasts. Q: What can you tell us about the story? A: Our Middle Earth is set many generations into the Fourth Age, after the War of the Ring. Though the world of Middle Earth has largely been at peace since the fall of The Lord of Rings, as Gandalf reminded the captains of the west, other evils there are that may come; for Sauron is himself but a servant or emissary. Rumours come to the free peoples of forces gathering against them, and Orcs are seen abroad again. But, with these new threats also comes the aid of the wise, who have not wholly forsaken Middle Earth. Thus the players of Middle Earth will find themselves in a place of adventure and peril, at least when they step beyond the carefully cultivated borders of their comfortable homelands. Q: Why the 4th age? A: We have chosen to set Middle Earth in the 4th age so we can be creative with the story whilst remaining consistent with the original works of Tolkien. Q: Will there be weather? A: Yes. Expect rain, snow, and fog to impede your travels. Q: How much can I customize my characters? A: You will be able to customize your characters to the highest degree. You will be able to create your character's face from a huge array of heads, eyes, noses, chins, ears, lips, and hairstyles. There is also a grand selection of clothing, weapon, and armor types to choose from when dressing your character. Additionally, clothing options can be dyed to any color and shade. Q: Will there be guilds? How will the guild system work if so? A: We will have guild support in Middle Earth. The details of this system have yet to be fully completed. Q: How will I communicate with other players? A: Middle Earth will have a full IRC style chat system embedded into the game. You will be able to locate and converse with individuals or groups of people in the game wherever they are in the world. Additionally, there will be hundreds of global 'gossip channels' that can be used for guild or other special interest discussions. Q: When characters get killed, what happens to them? A: They die, permanently. The character ceases to exist. This will be a rare occasion, however - when a character is bested in combat he will be 'knocked out', stripped of his possessions, and left for dead by most monsters. Players will have the option of permanently killing other players, but the penalties for such a hideous act will be dire. Q: What about NPCs - who, where, what do they do, can I hire them? A: There will be many NPCs in Middle Earth, and they will act with sophisticated intelligence in their interaction with players. NPCs will range from notable local leaders, who might provide you with quests or information, to disgraceful rogues that loiter in the countryside looking for easy prey. You will find conversation with NPCs useful and rewarding. Some NPCs will be mercenary, but most will have to be convinced of your good intentions and high reputation in order to follow you. Q: Will there be user-defined shortcuts (macros)? A: There will be a specific in-game macro system that will allow you to assign shortcut keys to often-repeated tasks. The game will not allow macros to be used for tasks that could be repeated to gain experience or improve skills. Q: Is the RPG system skill or class based? A: Middle Earth employs a hybrid RPG system, employing the best aspects of typical skill- and class-based systems. Depending on a character's race and profession selections, the character will acquire a set of skill Affinities, Aversions, and Abstentions. Having an affinity to a skill denotes that the character will learn the skill quickly and ultimately achieve a higher ability. Having an aversion signifies that the character will learn the skill slowly, and having an Abstention means that the character can not utilize the skill at all. Q: Can I become super-powerful like Gandalf was? A: Experienced players will never become superhuman or godlike in Middle Earth. They will have a much wider variety of abilities to draw upon and better chances to succeed at any given task, but they will not be able to hack apart overwhelming groups of monsters or players without fear of their own death. Q: What races will I be able to play? A: You can play as a Hobbit, Human, Elf, or Dwarf. Q: What professions are available? A: Your character can be a Warrior, Ranger, Bard, Thief, Healer, Blacksmith, Barbarian, Brigand, Sorcerer, Enchanter, Assassin, Alchemist, or Loremaster. Some professions will not be available to all races, however. Q: What types of skills are there? A: Middle Earth will have, of course, a plethora of skills. From Acrobatics to Alchemy, each burgeoning young Hobbit, Human, Elf or Dwarf will have a wide choice of abilities in which to specialize. Naturally there will be a number of combat-oriented skills, but there will also be healing, herblore and cookery. Players will be able to make swords, armour and other items, but will not generally be required to skin rabbits. Skill in the tongues of other peoples will be a useful asset to any party. Some skills of magic will be available to some players; more detail will be released on this with time. Q: How do I improve my character's skills? A: Middle Earth's RPG system does not use the typical RPG 'levelling' system to improve skills. There is no generic 'level' that you achieve after gaining a set amount of experience points. Each skill will have its own independent level, increased by practice. Depending on the skill, achieving a new level will grant success bonuses when using the skill and allow the character to learn more 'abilities'. Abilities are the specific end result of skill and knowledge, and can be gained by first having the proper skill level and then having a specific NPC (or possibly a guild) teach you. The NPC may require a quest or a sum of gold to teach you the ability. As far as improving health and other attributes, there will be many hidden experience pools that will be contributed to when you gain skill levels. Gaining a skill level with your sword may make you stronger and more dexterous. Taking severe damage in combat may ultimately increase your constitution and health if you survive the experience. >>> Dark Secrets of Africa @~I ripped this off from : http://www.newgsoft.com/index.htm. "Dark Secrets of Africa" is an Action-Adventure with RPG elements. The game's view is chosen in 2D-ISO-View, as known from the proved game "Diablo", and surrounded with a 16-Bit graphic engine with lots of graphic effects. The RPG elements are developed for each character, like e.g. endurance, food, water, exhaustion and magic energy. The main character, Howard Hawk, is able to practise different spells. @~I did have to laugh at this comment: Also on older machines you get all effects of Dark Secrets. This game needs no 3DFX-Card because of the polished coding, but offers great particle- and light effects at a high speed. @~Polished coding or no polished coding, some effects just don't @~look as good is software mode as they do in hardware mode, @~something like that makes me go "hmmmmmm" and think back to a @~game called BattleSphere which I once bought @~------------------------------------------------------------------ @~Well I am already at my 20K limit for this time, blame it on the @~Middle Earth article, but I find it sounding very promising, @~let's hope they can avoid the same things that made UO not as @~great as it could have been. - o -