THE SEA OF NIGHT by G.K. Wilson A text adventure on disk PCPD 1199 Review by Bev Truter Sea of Night is a rather short, but quite enjoyable mini space saga programmed with TADS. It covers all of 14 locations, and although space scenarios are not usually my favourite type of adventuring, SON is such a small game that it easily held my interest to the end. From the author's notes (type NOTE) it sounded as though SON might be just the forerunner to a longer game - I certainly hope so. The following introduction to SON is also very brief, giving you just enough details to tell you where you are, and to stir your interest. "There is a certain tranquility among the stars, your father used to say before he died, leaving the `Shooting Star' to you. He used to tell you grand stories of the pioneer days, when pirates sailed these stars and luxury cruisers were their prey. Like your father, you have never amounted to much, just another cargo transporter content to sail on in the `Shooting Star'." You begin the game sitting in the Captain's chair aboard your ship, and you'd better examine your surroundings quickly, as something is bound to go wrong very soon. Examine the fluffy dice dangling in front of you for starters, and don't believe in good luck! After some initial irritation with getting panels open and pushing buttons, my mood improved after the inevitable crash with the strange stellar object. However, joy was short-lived as I suffered some horrific injuries, and it took me quite a few death scenes and restarts to figure out how to heal myself. After you've regained full health this game is much more fun, and you could spend an enjoyable 2 hours or thereabouts dealing with the 5 short but well-constructed puzzles SON contains. After wrestling for *months* on end with an enormous time-travel saga (Time: All Things Come to an End), Sea of Night provided some welcome relief. And yes, Virginia, you do manage to return to Earth (in a very novel way) at the end of SON. - o -