Champions of Krynn Reviewed by Julian Gregory (again) Having returned from holiday and managed to find enough time from work, I went back to Champions of Krynn to see if my initial impressions of the game were correct. Champions is the first in a trilogy; the others being Death Knights of Krynn and Dark Queen of Krynn. The story line (or the excuse for killing almost everything else) is that you have been asked to investigate the goings on in the World of Krynn. It seems that the Dark Queen (to be met in the last part of the trilogy) has found a way to turn dragons' eggs into draconians to act as the special troops of the Dragon Highlords. With them she is trying to overthrowing the forces of good. As in any RPG a mix of characters is important. I found that the more magic was required than in other such games I have tried. Certainly it made most battles much easier to win, and some battles were quite difficult, particularly towards the end. The only proviso to this is that you do need to have a Knight to complete the task in Sir Dargaards's Tomb. The stats for the initial team do not seem to be too important as you can modify any player who has not yet begun. There were some new (to me) races available, such as Silvanesti Elves and Kender. These are a small people with a complete lack of fear and insatiable curiosity. Kenders are also the only race to be able to use a Hoopak, a weapon which can be used in a melee or as a ranged weapon. The game itself allows you to move almost as you want around the playing area. You will not be able to win some fights until your experience has increased sufficiently to give you enough points. You will quickly work out a rough order. As in all such games the fights get progressively harder the further you get into the game. The last one being against 3 Red Dragons, the most feared of all dragons (it says in the book). As I played this game from the compilation CD there was no printed manual. But all the documentation is on the disk. I suppose this is the only way to save money on the overall product, but it does require a lot of paper. But don't think that you can avoid having to print out the manual and the journal. Every time you load a game or indeed start any game the protection system requires you to type in a specific word from somewhere in one of the books. Overall 50%. It is a good introduction into the Krynn series and I hope to look at the other two in the months to come. - o -