Paranormal Palace - author Philip Richmond Walk Through with Dorothy Millard (Amiga Version) OBTAINING COINS - Start as Archibald Percival Blake in Cotterham-by-Sea on the Central Promenade, INVENTORY (you are carrying a banknote), EXAMINE NOTE (œ20), E, S (to amusement arcade), EXAMINE KIOSK, EXAMINE ATTENDANT, TALK TO ATTENDANT, CHANGE NOTE, GET COINS, EXAMINE (one armed) BANDIT, INSERT COIN (in slot machine), PULL HANDLE (you get three bells and win. the attendant checks the machine, opening it with a bunch of keys which he leaves behind), GET KEYS, EXAMINE KEYS. CLOTHES PROP/CAROUSEL - S, W, S (terraced houses), GET CLOTHES PROP (a grumpy pensioner takes it back), N, N, W (to funfair), EXAMINE CAROUSEL, EXAMINE OPERATOR, TALK TO OPERATOR, PAY OPERATOR (you pick up something that had fallen down the side of the seat on the ride), INVENTORY (it was a wallet), EXAMINE WALLET (contains a pension book), E, S, S, EXAMINE PENSIONER, GIVE WALLET TO PENSIONER (he thanks you and says you may have the clothes prop), EXAMINE PROP. DISCOVERING THE BODY - NW (by gift stalls), TALK TO VENDOR, GIVE COIN (you get a luminous frisbee in a lucky dip), EXAMINE FRISBEE (it glows in the dark), E, N (to cafeteria), EXAMINE HATCH, EXAMINE CHEF, TALK TO CHEF, BUY SANDWICH, N, E, D (to east end of beach where you discover a dead body), EXAMINE BODY, SEARCH BODY (you remove something from his pocket before the police arrive), INVENTORY (it was a silver cigarette case), EXAMINE CASE, OPEN CASE, LOOK IN CASE (you see a photograph), TAKE PHOTOGRAPH FROM CASE, EXAMINE PHOTOGRAPH. TRAMP - W, U, N (to pier front where you meet a disheveled tramp), EXAMINE TRAMP, TALK TO TRAMP, GIVE COINS (he wants something to eat), GIVE SANDWICH (he says that if you follow him he will show you where a flying machine came down), N (to end of pier where the tramp points to a spot on the horizon), EXAMINE TELESCOPE, INSERT COIN (there is something out there), S, S, W. ALIEN SHIP - D, W (to boating lodge), EXAMINE BOAT, EXAMINE BOATKEEPER, TALK TO BOATKEEPER (he'll take you out in the boat free if you pretend to be his first mate), YES (you head to the spot that the tramp pointed out and discover a crashed saucer), EXAMINE SAUCER, IN (you are inside an alien ship), EXAMINE dead ALIEN, EXAMINE PANEL, PUSH PANEL (using the long clothes prop - it slides open and a green box tumbles out), INVENTORY (it is a peculiar artefact), GET ARTEFACT (you trip and drop the artefact. a violet light zooms in on you), GET ARTEFACT, EXAMINE ARTEFACT (rather like a Rubik Cube), OUT (you return to the beach), E (you put two and two together, that Tom was abducted by aliens. You discover a scar on the side of your head). ALIEN VIRUS - GET LEAFLET, READ LEAFLET (advertising a Psychic Fair. Your arm is becoming painful), U, W (into Foyer of Palace of Varieties), EXAMINE CLERK, TALK TO CLERK, BUY TICKET, N (into ballroom), N (to central corridor), N (you are becoming weak and feverish), N, N (to north end of ballroom), E (into healer's alcove), EXAMINE ESTHER, TALK TO ESTHER, GIVE COIN (you are healed and the virus symptoms vanish. She gives you a moonstone as a keepsake), EXAMINE MOONSTONE. MESSAGE FROM TOM - W, W (into clairvoyant medium's alcove), EXAMINE MEDIUM, TALK TO MEDIUM, GIVE COIN (you receive a message from the other side from Tom who was found dead on the beach. You learn that the aliens have implanted a transmitter in your head and plan to take over the world. You are told to go to the beach where the body was found and rub the silver case as an etheric link). PSYCHIC FAIR - E, S, E (phrenologist's corner), EXAMINE SIMON, TALK TO SIMON, GIVE COIN (he spots the transmitter), W, W (into hypnotist's corner), EXAMINE HYPNOTIST, TALK TO HYPNOTIST (you recall what happened on the alien ship), TALK TO HYPNOTIST (he gives you a self-hypnosis cassette), E, S, E (to herbalist's corner), EXAMINE HERBALIST, TALK TO HERBALIST (tells you about a special vitamin capsule to boost energy), GIVE COIN (he gives you a yellow capsule), EXAMINE CAPSULE, W, W (to ufologist's corner), EXAMINE VINCENT, TALK TO VINCENT (you hand him the artefact to examine. It was some sort of flight recorder, but it disintegrates on examination), E, S, E (to psychometrist's corner), EXAMINE ELAINE, TALK TO ELAINE, GIVE COIN, GIVE CASE, GIVE PHOTOGRAPH, W, W (into refreshment alcove), READ GAZETTE, GET GAZETTE (it was a practical joke!), E, S, W (to tarot reader's corner), EXAMINE CHARELLE, TALK TO CHARELLE, GIVE COIN (she gives you a card as a keepsake), EXAMINE CARD, E, E (to gypsy fortune teller's alcove), EXAMINE PEG, TALK TO PEG, GIVE COIN (she places a charm necklace around your neck), EXAMINE NECKLACE, S. SACRED JEWEL OF AKARTE - E (to western promenade), D, E, E (to east end of beach), RUB CASE (the spirit of Tom appears and says you must go back in time to avoid the mistake of boarding the alien ship. You are told to go to the stone circle where he will assist you one more time. You must take with you the sacred jewel of Akarte which lies dormant in a dark place close by), U, E (to country road), E (motorway exit), READ SIGNPOST, N, E, NW (to clearing by a log cabin), EXAMINE CABIN, EXAMINE DOOR, OPEN DOOR (locked), UNLOCK DOOR (using the key ring), OPEN DOOR, IN (to log cabin), EXAMINE CHECK, UNLOCK CHEST, OPEN CHEST, LOOK IN CHEST, GET ROPE FROM CHEST, GET AXE FROM CHEST, OUT, N, EXAMINE bramble BUSH (you see a dark opening behind it), CHOP BUSH (using the axe), IN (to a low crawl), N (to ancient cave where the luminous frisbee gives light), READ INSCRIPTION (one symbol seems out of place), PUSH SYMBOL (a hole is revealed in the north wall), N (into a secret chamber), EXAMINE STATUE (note don't put any coins in the offering bowl as it is booby trapped), EXAMINE BOWL, PUT MOONSTONE IN BOWL (the jewel pops out), GET JEWEL, EXAMINE JEWEL (possesses great power), S, s, OUT. YOBS/CIRCLE OF STONES - S, SE, W, NW, NE (to steep climb where yobs with flick knives block your path), GIVE CASSETTE (they move off), NE (you are high upon a hill), NE (your strength is sapped), EAT CAPSULE (you are refreshed), NE (to top of great hill), EXAMINE rocky CRAG, TIE ROPE TO CRAG (you throw the loose end over the edge), CLIMB DOWN (to stone circle), EXAMINE STONES, RUB CASE (spirit entity appears), ENTER VORTEX (you go back in time and find yourself in the hotel district). CONGRATULATIONS! You've solved the adventure. Score 100/100 - o -