Quake II - Part 5 - Secret Levels (2) Taken from the Net @~Continued from last issue Outer Hangar - 3 secrets 1 - In the start, take a dive and shoot the propeller engine. Dive up and enter the hole behind the propeller. Then swim trough the tunnel and find secret no1 at the end. 2 - Before you return to the start of the map with the elevator try RL - jump over the pipe and find secret no2. 3 - After discovering secret one, continue through the door at the far end of the large room. In there you will yourself in a big cylinder with another door opposite to the one you entered trough. Walk in and find SECRET MAP NUMBER 3!!! Comm Satellite - 2 secrets [secret level] 1 - After nearly completing almost all of the first 'level' and entering the lift to the second level, you should approach a cylinder on your left-hand side, jump down onto its supporting struts (avoid falling into space) and jump around clockwise to pick up the adrenaline on picture 2. 2 - Just before the end of the map do not enter the final big room. Instead take a look out in the darkness to your right. Down on a ledge is secret no1. Research Lab - 1 secret + Extra 1 - When you jumped over the blood and press button 1/2 and jump back you notice that the bars are damaged on one cell. Give it a shot (by something powerful) and an opening reveals itself. This is the only secret of the level. Type these in at the Quake 2 command line (press ~) Extra - As you kill all enemies on the level go back to the start. One of the windows (was clean when you came in) will have a text saying "KILL ME". Shoot the glass into pieces and enter. In there you're able to crouch and enter a small tunnel. As you exit it out in another room (picture 2) you get this strange message; A.H.D.S.S.I.B.H bjjc Inner Hangar - 5 secrets 1 - In the very beginning of the map there is a large crack on some boxes. Give the crack a shot and it will blow open. Secret no1. 2 - When you are riding the boxes in the middle of the map over the shallow water try jumping off and take a look at the bottom of the last room. Nearest to the ledge there is none. Take a dive and after some searching you'll find secret no2. 3 - At the end you enter at the bottom of this very (very) deep circular hole. Jump into the water and find a secret under the bridge. Don't forget to make a swan dive from the top later on :) 4 - In the very end of the map there is this tricky little secret room opened by a shot. Secret no4. 5 - This is the first time you enter a room looking like this. Get your RL loaded and let one rip across the room. Aim for the pipe across the room. It will explode and a quad will appear. Launch Command - 2 secrets 1 - After you've done all objectives go to the start again. Hmmm...wonder what's behind the launch pad. RL - jump over and take a look, get this cool message before finding secret no1. 2 - At the end try shooting the left glass, as it did not hold, go through the broken window and dive down to the bottom for secret no2. Outlands - No secrets Unit 8 - City Unit Outer Courts - 5 secrets 1 - As you climb around in the big outyard in the beginning you see a button just above the door you exited from the start. Go press it and get a message. Well this is a big map but if you go back to the start again you will find a new passage. Enter it and find the first secret of this excellent single player map. 2 - Down on the ground in the large outyard at the beginning in one of the caves take a look at the wall. Then take a shot at the crack and find secret no2. 3 - After you have taken the Data Spinner, shoot in the next corner to reveal a button. Press it and turn around. Enter, find secret no3 and press the button for the drawbridge. 4 - After you have completed secret no3, then return to the start and climb up to the button and beyond to the door on the wall. Enter and find secret no4. 5 - This is a bit tricky in single player. You actually have to go to the next level to shut off the security system and then return. But after the security is shut down, go back to the sewers in this level and in the water tunnel you will find secret no5. Lower Palace - 6 secrets 1 - If you are coming from the sewer entrance from OUTER COURTS you will come to a room with some tanks. Shoot them and their explosion will open up a secret corridor. 2 - After you disabled the laser you can go back as long as you can in secret 1. At the very end you will be able to enter a secret room with lots of good stuff. 3 - When you are going up with the high elevator to one of the UPPER PALACE entrances you can see a large display with yellow and red colors. Shoot it and a secret passage will open. 4 - Remember that pillar of water or blue light or whatever it's called. Anyways, there is a quad on top of it. In order to get it down, you have to shoot the faces on the two walls in front and behind it. The pillar will come down and you can collect the quad. 5 - You will find it at the second entrance to UPPER PALACE. Inside a room you will find a panel. Try pushing the wall beside the panel and then the secret will open. 6 - Go to the balcony (big low one) looking down at the cd-writer for the comm laser. If you are facing the computer, take a left and there should be stairs leading down and a quick right leading to a door. Go up the new corridor behind the door and eventually you should enter this corridor with four blasters. In there, there is a switch to turn off the lasers. Shoot it. You're all set... Upper Palace - 7 secrets 1 - If you are coming from the first entrance from UPPER PALACE you eventually will come to a very high elevator. At the top of the elevator (high one) you go through the bar doors on the side. Then try shooting at one of the corners up there. The wall will open and you have found your first secret. 2 - If you instead of going up like in secret no1, go down to the lowest part, you can shoot a hole and find secret number 2. 3 - When you first encounter the four blasters popping up out of the wall, I recommend to dive over the edge at the upper right corner so you won't land in any of the lava. 4 - when you first enter from the lower palace; this is the entrance that brings you to the semi-spiral staircase up to a corridor with a railing and an elevator going down. Down below there are a couple grunts, and a yellow forcefield. To the left of the forcefield, and up on the ceiling there is a secret, if you stand under it long enough a monster comes out of the ceiling (on of those cylinder flying things) then after you kill him there is a shootable button, shoot it and a enviro suit falls out. 5 - Near by the two periodical flames there is this hole hidden in the darkness in a dark corner. Just walk into the dark corner and you will automatically fall down into secret no5. 6 - At one of the starting positions when you arrive from LOWER PALACE you start the level looking at two doorways blocked by forcefields. Open the forcefield on the right and step through the doorway. Shoot the ceiling and a secret will open in front of you. 7 - Ok to get to the easter egg, after doing secret no2 where you shoot the wall there is a puddle of green slime in the floor. In the corner there is a small stone sticking out of the wall that you need to press up against and it will open the wall that's under the slime. Now you can swim through the slime, ick, to a hidden room. The room is full of things from id software's past that they try to seal away behind the wall. Don't forget you need the red keycard (in the outer courts) to drain the fluids in the tank to expose J.Carmack's head (?). Also don't lose your head (take it with you). There is a much smoother way back. Shoot at the wall opposite to the head tank and go through secret 2. Unit 9 - Boss Levels Inner Chamber - No secrets Final Showdown - 1 secret + extra 1 - Here is the final and coolest secret. After the final monster is killed try going under into the recovery corridor again. Face the dead-end corridor and shoot on the crack that wasn't there before. Go in and look at all the pictures. Then press the buttons they have. Extra - After a while a ladder downstairs reveals itself. Go down (Parental Advisory). - o -