QUEST FOR GLORY IV: SHADOWS OF DARKNESS - Part 3 Solution by Diana Griffiths @~Continued from Issue 57 DAY 19 TOWN Eat breakfast then leave the Inn. Paladin only: Visit the Burgomeister's Office and speak with the Burgomeister about the sword, Piotyr's ghost and the Wraith. Go to the Graveyard. GRAVEYARD Go over to the Borgov Crypt. Unlock it, pick the lock or cast Open and enter the crypt. (Note: If you want to go back to the Graveyard from here, shake hands with the Grim Reaper by the stairway.) Look at the Borgov Crest on the floor. Click on the colors in the following order: Spell out the BORGOV name with the first letter of each colour; i.e. Blue, Orange, Red, Green, Orange, Violet. Take the key from the crest. Unlock the sarcophagus in the alcove and enter the secret passage to the castle. CASTLE Opening doors throughout the castle, go east, until you reach the stairs. Go up the stairs to an empty room. Go north to a stairway and go into a room with a Bookcase. Touch the emblem at the top of the bookcase and you will enter a bedroom. Leave the bedroom and follow the stairway to a room with three doors. Return to this room when it is after dark. Go east and explore the castle extensively. There are chests and safes to crack open, interesting places to search, and a Wraith to defeat. Listen to, but do not get caught by, the Goon Guards guarding the empty dungeon. The secret passage from the Crypt can be revealed in the room with the bookcase by touching the candelabra. In the room which has the Borgov crest above a bookcase, spell out "E X I T" with the books and this will reveal a secret passage. After dark, return to the room with three doors and go west. Go up the stairway to the Child's room. Open the door and speak with the vampire child, Tanya. Give the doll to Tanya. Tell her about Erana's Staff. ERANA'S STAFF Here Toby makes the ultimate sacrifice and Tanya is restored to life. You receive Erana's Staff, then you return Tanya to her parents at the Inn and spend the night at the Inn. DAY 20 INN Eat breakfast and speak with the Innkeeper and his family. Leave. TOWN, FOREST, LAKE, CASTLE GATES Go round talking to as many people as possible and try to find out about the Dark One. Visit the General Store and buy more rations and some candy. Visit Dr. Cranium and get more potions. Fighter/Thief/Magic User: Go to the Lake and ask the Rusalka about the Swamp and the Will O' Wisps. In the evening, go to the Castle Gates and meet Katrina, once again. Return to the Inn. Eat and spend the night in your room. DAY 21 INN Read the note in your room. Go downstairs, eat breakfast then leave town. FOREST Explore, practising and building your skills until evening. Go to the Castle Gates. CASTLE GATES When you enter the screen immediately south of the Castle Gates, you will encounter your old nemesis, Ad Avis. Try running away, but you will be caught and taken to the Castle Dungeon. DAY 22 CASTLE DUNGEON You awake chained to a platform in the Castle Dungeon. Fighter/Paladin: Break the chains. Thief: Use the tool kit to unlock the chains. Magic User: Cast Open on the chains. Open the Iron Maiden and you will enter Katrina's Bedroom. KATRINA'S BEDROOM Go over to the coffin and touch it. Kiss Katrina! Irate, Katrina will take you back to the Castle Dungeon. ---------------------------------------- CASTLE DUNGEON Speak to Katrina. Try to mollify her and convince her you were not trying to kill her. She will put a geas on you to find the five Dark One rituals and return to her with them. She will leave you at the Castle Gate. DAY 23 GYPSIES Go immediately to the Gypsy camp. Pay for a reading of a fortune. Speak with the Gypsies to find out as much information as possible. Leave. Go to Erana's Garden. FAERIES (Magic User only) You will be stopped by the Faeries before you reach Erana's Garden. Reach for the glowing staff and listen to the Faeries. Leave the scene, then return to it. Cast Reversal and Summon Staff. Use the staff to cast Resistance and Frost Bite at the Faeries. Drink healing potions and eat mana fruit as necessary. Fight until the Faeries give up. You will receive the Heart Ritual. ERANA'S GARDEN Magic User: Fetch another Mana Fruit from the tree. Sleep the rest of the night here. In the morning, go to Baba Yaga's. BABA YAGA Visit Baba Yaga in her hut and offer her some garlic. Ask about the Ritual and she will give you the Breath Ritual. Go to the Swamp SWAMP Fighter/Paladin: Wade into the Swamp. Avoid the grasping hands. Thief: Use Acrobatics to jump from clump to clump in the swamp. Magic User: Use Glide to move through the swamp and avoid the grasping hands. Go south for three screens until you reach the Mad Monk's Tomb. Fight and defeat the Chernovy. Place the Dark One's Sign on the Tomb. Click out the order of the Rituals: Mouth, Bones, Blood, Breath, Sense, Heart and Essence. You will receive the Bone Ritual. Leave the swamp the same way you entered it. Near the edge of the Swamp, in the forest, rest and heal until evening. After dark, return to edge of the Swamp. There should be Will O' Wisps playing over the swamp. Put the Candy on the shore of the Swamp. Wait for the four Will O' Wisps to be attracted to the Candy then catch them in an empty flask. Walk east to the Cave Path. CAVE PATH Apply the flask of Will O' Wisps to the obelisk. Place the Dark One's Sign on the obelisk. Click on the letters to spell out the name "A V O O Z L". You will receive the Sense Ritual. Paladin/Magic User: You now have all five Rituals. Return to the shore of the Swamp and release the Will 'O Wisps. TOWN Return to town and sleep by the staff. DAY 24 TOWN / FOREST Spend the day practising and building your skills, talking to people and get another healing potion from Dr. Cranium. Fighter/Thief: When it is after dark, go to the Wraith barrow to the far south of the Graveyard and defeat it. You will receive the Heart Ritual. Go to the Castle Gates. END GAME CASTLE GATES The Castle Gates will be open. Walk on to the Castle. CASTLE You will be greeted by Katrina and Ad Avis. You will all transport to the Cave Mouth. CAVE MOUTH Katrina will perform the Mouth Ritual to open the Cave Mouth and send you in to find the seventh and last Ritual, Essence. She orders you to perform the six remaining rituals. PIT CAVE Fighter/Paladin: Use the Rope and Grapnel to climb down to the pit monster. Fight and defeat the monster and pick up the book. Climb back up and cross the pit via the rope, hand over hand. Thief: Sneak into the Pit Cave. Use the Rope and Grapnel to climb down to the pit monster. Sneak over to the book and pick it up. Climb back up and cross the pit by walking the tight rope. Magic User: Cast Calm. Levitate down into the pit. Take the book. Levitate back up on the other side of the pit. Leave this cave by the exit on the right to the Heart Cave. Go through the lower right pulsing sphincter to the Bone Cave. BONE CAVE Put your torch in the empty torch sconce. Both torches should be lit and in position. Place the Dark One Sign on the altar. Click the Bone Ritual on the altar. Fighter/Paladin: When the cage appears to trap you, break the bones. Thief: When the cage bones are closing, use acrobatics to get out of the way quickly. Magic User: Cast Frost Bite, then Flame Dart, then Force Bolt. Take your torch. Leave and return to the Heart Cave. Go through the lower left pulsing sphincter to the Blood Cave. BLOOD CAVE Follow the path to the bottom. Climb up to the upper path and go over to the altar. Click the Blood Ritual on the altar. This starts the blood flowing. Fighter/Paladin: Go to the top part of the altar. Use the rope and grapnel to climb to the ledge that overhangs the altar. Push the rock into the altar bowl. Climb down the rope and return along the main path. Thief: Go to the top part of the altar. Use the rope and grapnel to climb to the ledge that overhangs the altar. Use acrobatics to get to the ledge above, then to the island ledge at the center of the screen, then over to the main path. Magic User: Walk down to where the blood is flowing out of the altar bowl. Do not touch or walk through the acid! Cast Frost Bite on the blood in the pool. Return to the main path. Leave and return to the Heart Cave. Go through the upper left pulsing sphincter to the Breath Cave. BREATH CAVE Go over to the altar. Click the Breath Ritual on the altar. Blow through the tentacles at the center of the altar in the following order: right hand small tentacle, left hand small tentacle, center small tentacle, large center tentacle. Try to leave. You will be caught by the breath. Fighter/Paladin: When you are in the middle of the screen, catch hold of the tendril on the right. Thief: Climb up and out of the way of the breath. Magic User: When you are caught inside the lung sphincter, cast Calm and Open. Leave and return to the Heart Cave. Go through the upper right pulsing sphincter to the Sense Cave. SENSE CAVE Don't panic! You have lost all your senses. They will come back gradually. Walk from left to right across the bottom of the screen. Now walk up the left edge of the screen. Then walk across the top of the screen to the right. You should have all your senses now and have arrived at the altar. Click the Sense Ritual on the altar. Fighter/Paladin/Thief: Use the rope and grapnel on the horseshoe shape near the top of the screen and swing over to the center. Fighter/Paladin: Run through the dendrites to the exit. Take a healing potion if needed. Thief: Use the rope and grapnel on the large globe shape under the altar and swing across to the exit. Walk on quickly. Magic User: Walk along the path to the exit, casting Lightning Ball at the dendrites as you get near them to short circuit them. Leave and return to the Heart Cave. HEART CAVE Click the Heart Ritual on the altar. Fighter/Paladin/Thief: Climb up, or use the rope and grapnel to climb up the altar. Magic User: Levitate in front of the altar. This takes you to the Essence Cave. ESSENCE CAVE Ad Avis will finally turn on Katrina and cause the Dark One to take her. You must now destroy Ad Avis once again! When you get a chance to move, Ad Avis is threatening you, so move quickly. Fighter/Paladin/Thief: Get the Staff out from your inventory. Magic User: Cast Summon Staff. Tell Ad Avis the Gnome's Ultimate Joke. Fighter/Paladin: Use the Staff on Ad Avis. Thief: Throw a dagger at Ad Avis. Magic User: Cast Force Bolt at Ad Avis. Then cast Summon Staff again. Click the Staff on the large crystal at the center of the cave to release Erana. Congratulations! You have gained the Townspeople's trust, saved Igor the Grave Digger, the Gypsy Davy and restored Tanya. You have brought together two separated married couples. You have defeated Ad Avis, the Dark Master Katrina (perhaps regretfully) and sealed away the Dark One. Last but not least, you have rescued Erana's spirit and started the process of restoring the valley of Mordavia. Now the dark magic is dissipating, Erasmus and Fenris finally get through to you, only to zap you off to Silmaria...presumably to be continued in Quest for Glory V! - o -