The Abbey of Montglane - part of Disk 600 Art LaFrana Walk Through by Dorothy Millard (PC Version) Notes: Opening the Box: TURN FIRST DIAL TO 64 (North Chapel 2 x 30 = 60 +4 = 64) TURN SECOND DIAL TO 8 (South Chapel 1 x 6 = 6 + 2 = 8) TURN THIRD DIAL TO 42 (East Chapel 4 x 9 = 36 + 6 = 42) TURN FOURTH DIAL TO 762 (West Chapel 25 x 30 = 750 + 12 = 762) The order for pushing the stones is: FOURTH, NINTH, THIRD, FIRST, SECOND, FIFTH, EIGHTH DISCOVERING CATACOMBS - Start on a wind swept path, N (by gate), PULL ROPE (gate opens), E, N, N (infirmary), EXAMINE COTS (bloody), W, D (storage cellar), GET LAMP, U, W (by wall), NE (behind infirmary), READ MESSAGE, SW, E, E, S, S, E, E, E (vast entrance hall), EXAMINE STATUES (sculptures of religious figures), EXAMINE FRESCO (an important clue for later), E (east chapel), EXAMINE PEW (6 rows of 9 pews; notch on pew 6 row 5), EXAMINE ALTAR (see scuff marks), MOVE ALTAR (see passage leading down), D, LIGHT LAMP, N (into catacombs under the cemetery), N (WIND), U, U, U (landing), PUSH PANEL (it opens), N (as you pass through the panel slams shut - you are in a small room in the library), N (reading room), W, S, S, SE, EXAMINE TABLE, GET ROPE, NW, N, N, E, E, N, E (upper east tower), D, W (scriptorium), W, D, E, SW, S (north chapel), EXAMINE PEWS (4 rows of 30 pews; notch in pew 4, row 3). PIT - S, E, D, N (catacombs), E, E, E (DUST), S, S, SW (LIGHT), READ MESSAGE (on wall), S, EXAMINE PIT (see brass ring), TIE ROPE TO RING (rope hangs down into pit), D (bottom of pit), GET ROD, EXAMINE ROD (used for prying things), U, N (LIGHT), E, S, SW, E (BATS), GET ROCK, EXAMINE ROCK, E, SW, N, E, E (WATER), E, S, S, E, N, E (south chapel), EXAMINE PEW (2 rows of 6 pews; notch in pew 2, row 2), N, E, S, S (smithy's building), D (under furnace), PRY LOCK WITH ROD (you pry open the cell door), N (cell), READ MESSAGE, S, U, N, N (behind church), W (east chapel), D, N (catacombs), E, S, E, E, S, SW, S (by pit), D (bottom of pit where the north wall has ten white stones), PUSH FOURTH STONE, PUSH NINTH STONE, PUSH THIRD STONE, PUSH FIRST STONE, PUSH SECOND STONE, PUSH FIFTH STONE, PUSH EIGHTH STONE (a passage now leads north), N (narrow tunnel), N, GET STAFF, EXAMINE STAFF, S, S, U, N, E, S, S, SW, E, E (path). SWORDSMAN - SW (wind swept path), N, E, CLOSE GATE, PULL ROPE OUT, PUSH ROCK IN HOLE, E, S, E, E, E, E, N, E (stables), EXAMINE WAGON, PUSH ROD IN HOLE (the sharp end points dangerously upwards), PUSH WAGON (you push it outside), W, PUSH WAGON (it rolls south), S, PUSH WAGON (it rolls west), W, PUSH WAGON (it rolls down a hill), W, W, W, PUSH WAGON (it rolls west), W, PUSH WAGON (it rolls north to just inside gate), N, EXAMINE STAFF (don't delay, go immediately to refectory), E, N, E, E, NE (refectory where you hear horrible screams in the distance), SW, W, W, S, W (by gate where you see a man is impaled on the rod), SEARCH MAN (you find and take a key), OPEN GATE, E, E, E, E (east chapel), D, N (catacombs), N, U, U, U, PUSH PANEL, N (library), N, N, N, N, W, W, W, S, S, W (entrance to west tower), NW, S, W, SE (oldest part of the library), GET BOOK, READ BOOK (a book of spell, charms and seals - note the word), NW, E, N, SE, E, N, N, E, E, E, S, S, S (reading room), W, S, S, S, S (by private door), UNLOCK DOOR (with key), NW (into librarian's private quarters), GET BOX, EXAMINE BOX (one of the lost treasures of Atlantis), GET DIARY, READ DIARY, SE. SAYING THE WORD - N, N, N, N, E, E, N, E (upper east tower), D, W, W, D, E, SE, S, W (east chapel), D, N (catacombs), N (WIND), HEPHAESTUS (a voice softly says "The path has started"), S, E, S, E, E, S, SW, E, S, SW, E (BATS), HEPHAESTUS (a voice softly says "Are you certain?"), E, SW, N, E (inside gate), E, E, E, E (east chapel), D, N (catacombs), E, E, SE, S, SW (LIGHT), HEPHAESTUS (a voice softly says "It's not too late to turn back"), E, NW, NE, N (DUST), HEPHAESTUS (a voice softly says "You have completed the path". You hear a small bell tinkle and a gold coin drops at your feet), GET COIN, EXAMINE COIN. FOUNTAIN/OPENING THE BOX - W, W, W, S, U (east chapel), E (behind church), S, W, W, W, W, N (WATER), THROW COIN IN FOUNTAIN (the water ripples and turns black - it was just a shimmering illusion. the fountain is really a spiral staircase leading down), D, N (west chapel), EXAMINE PEW (30 rows of 30 pews; notch in pew 12, row 26), EXAMINE BOX (description of dials), EXAMINE DIALS, TURN FIRST DIAL TO 64, TURN SECOND DIAL TO 8, TURN THIRD DIAL TO 42, TURN FOURTH DIAL TO 762 (the lid on the box becomes loose), OPEN BOX (something falls out), GET ORB, EXAMINE ORB (a treasure beyond compare - the lost orb of truth. He who possesses it can see the truth), S, U. BLACK CREATURE - N, E, E, NE (refectory), S (south tower), D (into tunnel), SW, SW, SW (into dark forest), W, W, W (bridge), S (into town), E, E, EXAMINE WELL (something is coming up from the well. it is black and has hundreds of tentacles), THROW ORB AT CREATURE (the creature explodes. a light enfolds you with a protective glow. You blink and find the light is coming from the rising sun shining into your open window. You get out of bed. You aren't looking forward to the last leg of your journey. All these stories about the Abbey have been giving you nightmares - you are in your room at the inn). FINDING THE TREASURES - (Note that the location descriptions in town will have changed), GET LAMP, S, S, W, W, W (junction), NW, N, N, N (wind swept path), N (outside gate), PULL ROPE (the gate opens), E, E, E, E, E (east chapel), EXAMINE ALTAR, MOVE ALTAR, D, N (catacombs), N, U, U, U (landing), PUSH PANEL, N, N, W, S, S, SE (table), GET ROPE, NW, N, N, E, E, N, E (upper east tower), D, W, W, D (west tower), E, SW, S, S, E (east chapel), D, N (catacombs), E, S, E, E, S, SW, S, EXAMINE PIT, TIE ROPE TO RING, D (bottom of pit), PUSH FOURTH STONE, PUSH NINTH STONE, PUSH THIRD STONE, PUSH FIRST STONE, PUSH SECOND STONE, PUSH FIFTH STONE, PUSH EIGHTH STONE (passage now leads north), N (into lost treasure room), S, U, N (you meet a guard who will look after the treasures until you return), E, S, SW, E (BATS), E (you slide down a tunnel and land in a pile of garbage), SW (wind swept path), S, S, S, SE (junction), S (you head towards the castle), S (you are escorted to the castle). The King gives you a bag of gold as a reward. CONGRATULATIONS you have finished the game. Your rank is MASTER OF THE ABBEY. - o -