Two Recent Interactive Movies Black Dahlia and Tex Murphy Overseer Reviewed by Stefan Herber Every month I purchase four or five computer leisure journals, the majority of whose writers have, I suspect, just come out of nappies, There is always an extreme bias toward the latest and prettiest Wolfenstein 3D clone as well as strategy games that involve explosions, driving big tanks etc. RPGs are invariably panned; but the writers' main hate is the interactive movie. It has to be said that in some cases this is justified but a more mature reflection on two recent games, "BLACK DAHLIA" and "TEX MURPHY OVERSEER" may not be amiss. I wasn't too optimistic about "Dahlia"- the same firm made that abomination called "Ripper" a few years ago. This time everything is right - very right. The story is based on an unsolved series of serial murders in Cleveland just before the 2nd World War; the background to these has been very carefully recreated. The authors have constructed a fictional story based on the Nazis' obsession with the occult to explain these. The acting is first-rate, locations are lovingly created, puzzles are fiendish (there was one I simply could not solve despite a step by step solution and had to resort to a cheat code) but logical and the plot gripping and involving. There are 3 endings (all fortunately based on one's actions at the very end) with the correct one being the most downbeat I can recall in a computer game, or for that matter in the cinema. Gripes? The latest release in the UK still requires a patch from the net and on two copies different CDs failed to load (poor production quality?). However I fail to see any adult with the vaguest interest in adventure games or murder-mystery not getting totally involved. And so to Tex Murphy. We have seen him before in several games; for the record he is a Bogart style PI in post nuclear San Francisco whose cases start as straightforward PI stuff and invariably turn into major save-the-world missions. It's been panned in certain sections of the press and notably came out on budget for its first release in this country (normally a bad sign.) But it's not bad - much easier than Dahlia although I was severely stuck for a while particularly in the middle of the game. The video sequences are far too long and often unnecessary and in one or two sequences I was very annoyed about the way that crouching or rising was essential to find key items. I also must have missed something- although I completed it I still only ended up with 3655 out of 4000 points. But at budget price it's worth a look, and will certainly while away a few hours. The only question now is what to play next. - o -