DRAGON WARS by Interplay - Part 2 Supplied by Phil Darke @~Concluded from Issue 58 DWARF CLAN HALL: The western most part of this area can be reached from the Magan Underworld. In the western portion is the dwarf forge which will be needed to create the Sword of Freedom once you have found Roba's Skull in the Sunken Ruins. After giving the skull to the master dwarf smith, you will be told that the sword will appear on the Isle of Woe which is located in the Magan Underworld. There is a crystal barrier blocking your path to the east. You can by pass this barrier with the use of Soften Stone. The eastern portion of this area is also accessible from King's Island if you have the Jade Eyes . Exploring this area will reveal that the dwarves have been turned to stone. Use of Soften Stone will restore them to normal. There are 3 treasures to be found in the Dwarf Clan home. The treasures are guarded by Automans which are fairly difficult to defeat. TREASURE 1: Dragon Helm Bomb <8> Zak's Speed Spike Flail Mystic Might TREASURE 2: Crush Mace Spell Staff Healing Potion TREASURE 3: Gold <1000> Dragon Horn Rage of Mithras Paragraph notes for Dwarf Clan Hall: 118, 119, 38 DWARF RUINS: Located in the central area of King's Island there is little here except a statue and a small building. Use the JADE EYES on the statue to open the small building. This will give you access to stairs leading down to the eastern side of the Dwarf Clan Hall. No paragraph notes for Dwarf Ruins. EASTERN ISLES: This small area accessible with the ship from Smuggler's Cove contains the entrances to the Sunken Ruins and Dragon Valley. Paragraph note for Eastern Isle: 46 FORLORN: This area of Dilmun contains Purgatory, Slave Estate, Tars Ruins, the Slave Camp and a treasure. The treasure is located almost due south of the Slave Estate. The southern most section of this land mass has a magical pool which will restore heal and magic to maximum. TREASURE 1: Chain Armor Broad Sword<2> Hand Axe Brigadine<2> Bow Arrow <2 of 20 quantity> Mage Fire Charm Luck Lesser Heal Mage Lite Dragon Stone <4> FREEPORT: Accessible only with the pirates ship from Smuggler's Cove. This city features numerous shops. RYAN'S ARMOR: Scale 250g Chain 310 Heavy Plate 4000 Lg. Shield 100 MAGIC INC: Dazzle 1000 Mystic Might 1000 Rev. Glamour 1000 Sala's Swift 1000 Vorn's Guard 1000 Cowardice 1000 Soften Stone 1000 FREEPORT ARMS: Bladed Flail 1000 Hammer 40 Long Mace 200 BEWITCHING POTIONS & ELIXIRS: Dragon Stones 250g On the east side of the city you will find the Order of the Sword. An encounter here will allow you access to the following treasure: ORDER OF THE SWORD: Stone Hand Needed in Mud Toad Soften Stone Spell Staff Charger At the Brew Brothers you will find the volunteer Halifax who is a better addition to your group than Louie . In the southwest portion of the city is an island which you can reach using the Golden Boots obtained in Mud Toad. Upon the island is the "freedom sword". Don't you believe it. Cast REVEAL GLAMOUR to show that this is really a trap set by Namtar. Not doing so will kill one of your characters. Paragraph notes for Freeport: 51, 52, 56, 57, 27 GAME PRESERVE: Accessible from Rustic, the Game Preserve is located on the northwest section of Rustic. There are many snare traps set about here which are easily removed with the use of any weapon. On the southwest near the river is the home of the Game Keeper. Use the Signet Ring and he will give you a MAGIC BOW. On the southeast is a treasure: TREASURE 1: Magic Arrow<20> Battle Power Fire Column Paragraph notes for the Game Preserve: 96, 91, 74 ISLE OF THE SUN: This area of Dilmun includes the city of Phoebus and an entrance to the Mystic Woods. Bridges connect this area with Forlorn and the portion of Dilmun that holds the city of Lansk. KING'S ISLAND: This portion of Dilmun contains Kingshome, Byzanople, Siege Camp, Nexus to Mystic Forest, Old Dock, Old Bridge, Ruins and a Decaying City . Encounters on this island are too rough for beginning characters. There is also on this island an ambush area on the northeast coast which will result in you being thrown into the dungeon under Kingshome . KINGSHOME CASTLE: Accessible from the Kingshome Dungeon and from King's Island . If you came up from the dungeon you will have a peaceful encounter with Namtar in the north central area of the castle. Exiting his room will cause the door to disappear forever. Doors in the north will lead you into the wall area. On the west side is a gallery and a closet full of Pilgrim's Garb . On the east side is a treasure and a library of rare books. TREASURE 1: Polearm Royal Robe Rare Books Boomerang dex 12 Lucky Boots Magic Chain Rusty Axe This treasure chest will disappear when you leave whether you took everything or not. The exit to King's Island is in the center of the south wall. Paragraph notes for Kingshome Castle: 131, 130 KINGSHOME DUNGEON: Accessible by being ambushed in the northeast of King's Island. Not for beginning characters, be prepared to do everything at one time. You will not be able to return here once you leave. You will find your group in a prison cell which is not locked. To the south are guards just waiting to beat you up. If you survive that, to the east is a door that leads to stairs going up. Don't take them until you have continued all the east and north to the last door in the hallway. There are some big encounters here, but this last room contains the King's armory: KING'S ARMORY: Black Helm Zak's Speed Fire Shield Grey Arrow<20> Gatlin Bow 10 dex Throw Mace Mage Ring low magic 3 needed to use Magic Axe Dragon Stones<20> After collecting this treasure, return to the stairs which will take you up to Kingshome Castle. Paragraph notes for Kingshome Dungeon: 53, 65 LANAC'TOOR'S LABORATORY: Accessible only after restoring Lanac's statue in Mud Toad. You will need the spell SOFTEN STONE to successfully complete this area. The map wraps upon itself both north to south and east to west. To the northeast of your point of entry, through several walls is a large room in which three treasures will be found: TREASURE 1: Healing Potion Battle Wand Battle Power spell Dragon Shield TREASURE 2: Fire Storm Zak's Speed Kill Ray Mage Fire Dazzle Sun Stroke TREASURE 3: Lanac's Spectacles To the northwest of point of entry is an entrance to the Magan Underworld. It is a one way trip. Paragraph note for Lanac's Lab: 107 LANSK: Accessible from Dilmun or the Lansk Undercity , this is a bureaucratic nightmare. The officials here will have you running all over the city to get paper work done. This is easily avoided by making use of EZ Paperwork in the Lansk Undercity. There is one treasure to be found on the west side of the city. TREASURE 1: Druids Mace Cure All spell In the northeast area of the city, you will learn in the Quarter Masters Office the Mog the Slave Owner has left his estate, which is to be found on Forlorn, to you. The Quarter Master doesn't know why Mog did this and neither do I! ;) Encounters in this city are nasty for beginning characters if not impossible. They can and should be avoided until later in the game. Paragraph notes for Lansk: 64, 35 LANSK UNDERCITY: Accessible to the Magan Underworld, this place was very useful to me. Encounters here are rough for new and middle characters, but you can do a lot of exploring here if you are careful. There are four shops and a healer in this area that are all useful. The armorer, weapon and healer are all on the east side of this area. EZ paperwork and the Magic shop are on the west. The magic shop is located through a secret passage which is easily found. Exeter's Armor Dr. Death's Weapons Cloth 25g Broadsword 60g Leather 50g Greatsword 80g Brigadine 80g Bow 60g Scale 250g Longbow 90g Chain 310g Crossbow 60g Plate 3100g Arrow<20> 50g Shield 1000g Bolt<20> 60g Large Shield 1000g str 12 Javelin 40g EZ Paperwork Magic Shop Governor's Pass 200g Create Wall 100g King's Ticket 50g Wood Spirit 100g Citizen Papers 100g Cure All 100g Dragon Stones 250g Paperwork: The Governor's Pass is needed to cross a bridge between Quag and Lansk. The King's Ticket is needed to take the ferry. The Citizen Papers are needed to cross the bridge between the Isle of the Sun and Forlorn. On the north of this area is a ferry to King's Island. Use the King's Ticket for passage . In the center of this area is a dragon . To access the dragon's area, you must use a secret passage on the east side of the center building. Rumors you will hear elsewhere will hint that the Lansk Dragon conceals a gem. To get the gem you will need to use an ankh which can be purchase in Mud Toad. On the west side of this center building are stairs leading up to the city of Lansk. They go up, but they do NOT come back down. Go this way only if you have saved your game and are certain that you wish to. Paragraph notes for Lansk Undercity: 121, 122, 123, 124, 125, 126 MAGIC COLLEGE: Located on the island of Rustic. You will need the Spectacles from Lanc'toor's Laboratory located under Mud Toad before you will be able to enter the college. The college consists of a number of tests. In the first room, use any ICE spell. In the second room use REV GLAMOUR and then any FIRE spell. In the third room use CLOKE ARCANE. In the fourth room use no magic, just fight it out with the Philistine. In the fifth room use DISARM TRAP. In the sixth room, walk north ignoring the comments in the next room. Utnapishtim will reward you with the choice of the Soul Bowl, the Laugh Staff or the Sing Ring, choose the SOUL BOWL which you will need at Zaton's marker in the Mystic Woods. UTNAPISHTIM: Soul Bowl use at Zaton's Marker in Mystic Woods Poog's Vortex Fire Summon Fire Light Elvars Fire Ice Chill Big Chill Dazzle Group Heal Paragraph notes for Magic College: 141, 142, 143, 144, 145 MUD TOAD: Located on Quag, this city is sinking into the swampy lands upon which it was built. You will probably be making many visits to this city during the course of your game. Almost in the center of the city is a broken statue the parts of which you will find scattered through out other areas in the game. You will need to bring each part back to this location and "use item" to restore the statue. Doing so will reveal a latch that will allow you access to Lanac'toor's Lab . Of other interest in this city is the temple in the northwest corner of the city. Talking to the priests there will indicate that you need to seal up the source of the water ruining the city . After doing so, the priests will give you a pair of Golden Boots which will allow you to access areas that you could not previously . Also of importance here is the shop in the southeastern portion of town: Lantern 10g Ankh 50g Use on Dragon in Lansk Dragon Stone 250 Short Sword 70 Broad Sword 80 Great Sword 100 Bow 60 Arrow<20> 50 Bolt<20> 60 There is a tavern in the northeastern corner of town in which you will meet Berengaria after you have had your confrontation with Mystalvision in Phoebus and have been thrown into and escaped from the Phoeban Dungeon. Berengaria will give you the following spells: Rage of Mithras Holy Aim Armor of Lite Major Heal Summon Salamander Within the city walls which you can access by using climb you will find a treasure beyond an encounter with the city militia. TREASURE 1: Water Summon Reveal Glamour Barbed Flail str 16 Lucky Boots Mountain Sword mountain lore 1 <2 handed> Paragraph notes for Mud Toad: 29, 20, 17, 113, 30, 32 MYSTIC FOREST: Located on the west side of the Isle of the Sun near Phoebus. From the Mystic Forest you can gain entry to the Magan Underworld, King's Island, Quag, as well as the Isle of the Sun. There are a number of interesting and important things to find and do here. In the northwest corner there is a statue of Enkidu at the foot of which you will find a Beast Horn which is powered with a summoning spell. In the northeast side you will locate Mushrooms that will be needed in the Necropolis later On the east side is a shrine on an island. You can try to reach the shrine by swimming but that will result in encounters with some very nasty water creatures. An easier way to access this island is to use the Golden Boots which you can get in Mud Toad . On the island you can get the Totem of Enkidu which you will need to cross Scorpion Bridge. To get the Totem, you must use one of your weapons. I used a Ruby Dagger and cannot say if using any weapon will work. In the southwest corner there is a treasure <1>. In the south area of Mystic Forest there is a marker for Master Zaton. Use the Soul Bowl that you can get after successfully doing the Magic College in this location and you will get treasure 2. TREASURE 1: Death Curse Fire Blast Insect Plague Scare TREASURE 2: Brambles Greater Heal Cure All Invoke Spirit Beast Call Wood Spirit Paragraph notes to be found in Mystic Woods: 70, 6, 72, 79 @~To be concluded in Issue 60 - o -