ESCAPE FROM THE ARBORETUM by Nik A text adventure on disk PCPD 1183 Review by Bev Truter Arboretum takes your average run-of-the-mill plot of being kidnapped by aliens and then spending the whole game trying to escape from another world / spacecraft / time, and turns it completely upside-down. In this adventure you start on earth, and your aim is to try and escape your somewhat dull existence by tempting a bunch of aliens to come and kidnap you. Aha! Sounds like a fun game to play; and here's the very brief introduction to Arboretum to set the scene. You live in a drab, unexciting world called Arboretum, where fun and enjoyment are totally alien concepts. Therefore your aim in this game is to contact an outside force and escape the evil mind-numbing powers of the Arboretum. As the story opens you find yourself alone in the living-room of your house. This is all the introduction you get before plunging headlong into Arboretum, a freeware TADS game of medium-level difficulty with a wide range of fairly easy problems to solve and obstacles to overcome. Although some of the puzzles / problems are unoriginal and obviously recycled from other old text adventures they are still fun to tackle; and the torch problem had me stumped for ages. The torch is easily found, as are the batteries for it - but it obstinately refuses to work when switched on. Hmmmm ... perhaps another light source altogether might do the trick? I'd describe Arboretum as a moderately difficult game, with a total score of 200 points and scenery covering about 80 locations. Much of the game is spent wandering around your strangely-deserted neighbourhood, with most of the population absent altogether. There's your own house to explore, a neighbouring house, the church and graveyard, the local pub, and a few shops. You'll have to work out a way of getting across the canal which eventually bars your progress to the west, and how to get past a dog in the beer garden of the pub. The few signs of habitation you find indicate that this is a suburban hippy community in which you live, and you do stumble across one semi-comatose example of hippydom - apparently too stoned to either provide help or be a hindrance ... but then looks can be deceiving, and the hippy does eventually produce an odd bit of ornamentation necessary to complete the game; after a bit of encouragement, of course. Some of the live "problems" you will have to deal with are a slug, the dog, a colony of fleas, a rather sweet zombie and the corpse of your local (un)friendly shopkeeper. Examining everything usually gives a clue about how to overcome the present problem or how to deal with a particular animal / creature; and it helps to read all signs, labels, pieces of paper, etc; anything, in fact, that has writing or a label on it. Finding a nice assortment of hardware would be handy too, but where *is* all this equipment? Wandering about in some of the outdoor locations reveals a strangely-shaped patch of scorched grass - could this be a sign of the "outside force" you must contact? A thorough search of the indoor locations will provide you with a possible means of contacting the aliens, but there are a few problems involved with physically getting this object, and then later on, using it. Arboretum is a very busy game, with plenty of puzzles for you to think about and tackle all at once, so it's fairly non-linear and you can progress quite rapidly to approximately halfway. I found it interesting and entertaining, and although the location descriptions and writing are not outstanding, there is a definite sense of humour lurking throughout this game, despite the rather bleak scenery of the first few locations. Arboretum grabs your attention from the outset with its many and varied puzzles, its frenetic pace, and its huge variety of quaint red herrings. It's very difficult to tell which items are useful, and which are there only to provide some humorous touches - some unlikely-looking objects turn out to be very useful, and quite a few functional ones are utterly useless. The "hat" is priceless...a truly memorable item, one no adventurer should be without! There's a strange compulsion in playing Arboretum - you can work out most of the time what item you need to solve a particular problem; but where the heck is it? And if you find it, will it do the job you thought it would? All in all this is a charming, engrossing, amusing game to play; congratulations, Nik. - o -