FRUSTRATION by Jim MacBrayne A text adventure on SynTax disk PCPD 1002 Review by Bev Truter Jim MacBrayne wrote at least four well-known text adventures about a decade ago, which were all sold commercially with some success. About 3 years ago he ported all 4 games to TADS and made them available to the public, as freeware, I think. Three of these games are available on disk PCPD 1002 - Holy Grail, The Mission and Frustration. Holy Grail and Mission have already been reviewed w-a-y back in SynTax issue 11, and as I'm enjoying playing these TADS versions so much I thought I'd give Frustration a whirl and a review. I haven't a clue what the old versions were like, but I gather there was something diabolical called an "infrotractor(?) wheel" which had to be turned to find codes to access certain sections of each game - aaarrgghh! Thank heavens the days of elaborate pirating-protection are long gone. Anyhow, the new(ish) version of Frustration runs beautifully in its TADS incarnation, and is a delight to play. Jim MacBrayne writes lovely text adventures, full of descriptive scenery, weird objects and atmospheric locations. He has recurring themes - like beginning each adventure in a location containing a sword and a lamp; and the "forest of mushroom-like growths" which crops up in Mission and Grail. Also, as both Sue and Neil Shipman noted in their reviews of Mission and Grail, Jim is *very* partial to mathematical puzzles and rods-buttons-levers situations. Oh yes, and various little holes and apertures, into which one has to insert ... something, to open a doorway to other places, other worlds. This really is great stuff, a text adventure that grabs and effortlessly holds your attention. Here's a summary of the introduction to "Frustration", just to whet your appetite: Damn!! Just as you start to read the scrap of paper containing the list of groceries which Aunt Maud asked you to collect on your way home, it is torn from your grip by a sudden gust of wind. You chase after the elusive grocery list, eventually making a dive for it as it comes to rest perilously close to an open manhole. Ooooops! You plummet down the shaft into ever-deepening gloom, a bit like Alice in Wonderland, until finally you emerge from the end of this odd shaft and glide gently to the ground at the bottom of the manhole. How strange! Next to you is a sword and lamp, and heading north takes you through a wide pipe to a narrow path through a field. Following this path you emerge in the front garden of a deserted and turreted mansion. This is an irresistible start to the adventure; exploring the old mansion, finding a means of entering another series of "worlds", and finally (I hope!) managing to obtain all the items on Aunt Maud's shopping list and return to normality. There's a horrible maze of underground chambers which can be dealt with quite easily after you find a certain object, a slippery flagpole to climb - if only you had a pair of gloves, and a mysterious hole in the floor in one location with a hook near its edge - if only you had a rope. Yes, there *is* the usual amount of levers and apertures and buttons, and pushing a green button somewhere enables you to pull a green lever somewhere else with some promising results. Now if only I could sort out the 6 coloured buttons on the desk ... and what would you do with a stationary cupboard? Frustration is spread over a large area geographically, about 180 locations at a rough count. The total score is 350 points, which are awarded for certain rooms reached and puzzles solved, and not for finding valuables. This is decidedly *not* a treasure hunt type of game, nor is there any fighting to do; although three characters in the game have to be dealt with before they allow you to continue on your travels. But in all cases violence is not the answer, and Frustration is definitely a more cerebral type of adventure. Like Jim's other 3 games I'm finding Frustration fascinating, and very aptly titled too. This is a frustrating game in parts, difficult too - not for the faint-hearted or mathematically challenged. But having said that, I didn't find Frustration quite as mathematically daunting or difficult as Jim's other three games - perhaps my maths skills are improving after all that practice? If you want to get your teeth into something solid and sprawling and long, with plenty of puzzles to solve and problems to deal with, I'd recommend giving Frustration a try. - o -