Gateway to the Savage Frontier Reviewed by Julian Gregory This game comes from the same CD of AD&D games which have been keeping me very busy for the last few months. It is the first in a trilogy, the others being Treasures of the Savage Frontier and Pools of Darkness. Gateway is a relatively small game for an RPG. The storyline is that your group of adventurers have just finished successfully guarding a caravan from marauding orcs. You spend your first night feasting and revelling. Unfortunately when you wake up the next morning everything is gone except for spell books and a bag of coins hidden in the room under a pillow. As with all these types of games there are various towns to explore and to remove the nasties. Being the first game in the series means that you start with very few hit points or experience. Your first task is therefore to build up both as quickly as possible. The game features new (at least to me) enemies, Owlbears, Gnolls and Frogs to name only a few. Most of the combat situations are quite easy to win. There only seem to be 4 or 5 serious confrontations. Likewise the choice between towns is well managed in that you are told where to go next, just as long as you explore each town properly. I liked the concept of the Vaults. You could deposit as much of your hard won money and it was available to withdraw at any other town with a similar vault. This means that you do not have to hump around great lumps of money, thereby restricting your movement in combat. My only real criticism is that my computer made a whistling noise with each step taken. There were also noises during battles which seemed to slow everything down, so that fights could take some minutes to win. This is the first one of these games which has done this, so I hope that the other two don't suffer from this as well. Overall 45%. It would have been more without the sound problems. - o -