HEXPLORE - A NEO-RPG By Stefan Herber When released midway during 1998 Hexplore received some reasonable reviews even from the games' press. That alone is almost enough to frighten off experienced campaigners (remember Diablo?) but in the current drought I had to give it a go. The first problem was finding the game - the street retailers hadn't heard of it, mail order firms complained of trouble with stock citing game company politics etc. Eventually I did get a copy - interestingly it's now easily available, so should anyone else bother? The first question is - is it an RPG? I suppose so but in comparison to more standard fare it's very simplistic. Characters are fully formed and each improves in only one statistic with experience, which is also automatic. There are ten levels - one usually has all the experience required to finish the level less than halfway through except for the last game which I had to restart because despite killing everything in sight my character was still unable to attain the necessary abilities. It's a top down game obviously very heavily influenced by the Ultima7 series, but although almost as long completely lacks the depth and character interaction found there. There are very few subplots and all are essential to finishing the game. Story? Something to do with an evil wizard in the time of the Crusades searching for the legendary book called Hexplore that will allow him to reach the Garden of Eden and obtain infinite knowledge. In the process he has corrupted Western leaders into helping his cause by starting the Crusades. You and your party of three (who are always an archer, mage and warrior while you are the adventurer) must stop him. Complete nonsense? I suppose most RPGs' plots stretch the imagination, but this time they've really gone to town. Anyway in the process of defeating the wizard you get to kill all manner of nasties, including the entire Western and Saracen armies and finally God Himself. The last part did leave a nasty taste in my mouth and led to the biggest cop-out of an ending I can easily remember. The puzzles are always the same - find the right tiles, buttons etc. This was often very frustrating, as they are often well hidden and visible from one viewpoint only. And - for once - don't expect any help from the Internet. The only walkthrough is very limited and much of the advice posted on the game site is incorrect and misleading. It's the repetitiveness that finally annoyed me - if I was writing this after having played two or three levels I think it would have been much more positive but by the end I was playing more to finish the game than out of enjoyment. My advice? Buy Ultima7. Failing that try Fallout- also a top down RPG but a lot shorter and less repetitive. I think I'm going to see if I can get any enjoyment from Ultima 1. - o -