HIDE AND SEEK by Edwina Brown A text adventure from Zenobi Software Review by Bev Truter on a PC under Spectrum emulation Although at first glance this text adventure appears to be "one for the kiddies", Hide and Seek is quite complicated and requires you to solve some fairly difficult puzzles to progress through the game. So despite the almost childish flavour of the introduction, don't buy this game for your offspring - try it yourself! Hide & Seek is a charming, relaxing, entertaining romp through an adventure set in a fairytale, and I mean that literally, setting. Typing HELP brings up a screenful of verbs used in the game, and some handy abbreviations which include TH for THROUGH, R for REDESCRIBE a location (instead of L or LOOK), and RS and RL for RAMSAVE and RAMLOAD. Look under, look behind and look in have no abbreviations, and are NOT the same as LOOK. The text itself is an easily-readable white on a black background, with your input in vivid yellow. You play the role of Alfred, one of the "little people" - fairies and elves - who live in the village of Seahaven. There's a knock at the door of your house one morning, and your friend Dido enters in a very distressed state. She's a teacher at the village school, and it appears that the wicked Hedda has stolen the entire alphabet and scattered the letters far and wide in Seahaven, so now Dido can't teach the children to read. Oh dear! Perhaps you could help her by tracking down the elusive letters and returning the alphabet to Dido intact. She warns you that not all the letters will be in their usual form, but if you tap them with a special wand you will see them as they really are, although other objects will remain unchanged when tapped. Dido leaves you with the wand and a satchel for storing the alphabet, so now it's up to you to find those missing 26 letters. Depending on your mood at the time, the introduction might strike you as either quaint and charming, or overly-cute and pretentious; but whichever the case, persevere for at least 15 minutes longer with Hide and Seek and you'll be drawn into its charming world and fairytale atmosphere. Pixies, elves and fairies inhabit the village, as well as a few "ordinary" folk like the farmer, the people at the bus stop, and the surly gardener/groundsman at Seahaven's Golf Club. Many of the puzzles are of the "find X and give it to Y" variety, but as you progress further into the game the puzzles seem to become more and more difficult. HOW can you reach that patch of flowers up on the cliff? What on earth will persuade the groundsman to let you walk on his precious green? Will you ever be able to get inside the hallowed interior of the Golf Club? And although you might find some equipment to help you obtain gold, there doesn't seem to be any of the precious metal in sight, or out of sight, for that matter. Talking to everyone you meet is essential, and listening to their replies can be very helpful in discovering what you need to do, or where to go. Examine, move and search are all different verbs, so there's plenty of hunting about and exploring to do. Hide and Seek is well-written, with short but excellent location descriptions, no spelling/grammar glitches, and no programming bugs. It hits exactly the right note of "quaintness" without teetering over into overly-cute, and the other-worldly kind of atmosphere is maintained throughout the game. This is an adventure with no killing, fighting or unpleasantness in it, so there's no stomach-churning tension or drama; but on the other hand there's plenty of fun to be had and sheer entertainment in your search for the missing letters. Hide and Seek is a thoroughly likeable game, well worth the (small) asking price. @~Contact Zenobi at 26 Spotland Tops, Cutgate. Rochdale, Lancs @~OL12 7NX - o -