KING'S QUEST 8: MASK OF ETERNITY - part 1 WALKTHRU BY TAMI MEYERS - downloaded from the Net Introduction: The path I have chosen is not the only way to complete the game, it's just my way. Now comes the part where I give the obligatory speech about not following the walkthru step by step or it will ruin the enjoyment and satisfaction you get from completing the game on your own. However, feel free to refer to it whenever you feel a migraine coming on. I'm open to any suggestions you may have for improving this walkthru or if I have missed anything of vital importance. Also, any hints, tips and secrets are welcome. Please feel free to e-mail me anytime. Stmeyers@aol.com KINGDOM OF DAVENTRY Outside Sarah's House Click on raven. Watch the direction it flies off in. Click on the statue of Sarah. Enter Sarah's house. Inside Sarah's House Click on statue of Widow Burke. Click on basket of mushrooms. Click on shield potion on the shelf in the back of the room. In the kettle by the fire is a healing soup. Only click on it if your health meter is low. Exit house. Outside Go right. Pick up mushrooms in front of house. Continue down the path. Enter Connor's house on the left. Inside Connor's House - Getting the Dagger Go to the back of the house. Pick up the dagger stuck in the table. Click on the jug on the shelf. Pick up the coins that are now revealed. Exit the house. Wizard - Getting the Magic Map Use your dagger on the bull's eye on the side of the house. This will raise your experience meter by 1 point. Click on the raven on the fence. Follow him. Head past Sarah's house and the Church. Watch out for flying arrows. Go to the wizard. Learn of what has happened in Daventry and your quest to find the four remaining pieces of the mask. You will receive a magic map. Go back back past the Church. There will be a cliff on the right. As soon as it is climbable, climb the face and walk to the edge. Jump onto the roof of the mausoleum. Roof of Mausoleum - Getting the Crossbow Walk to the far end of the roof. Get out your dagger. As you near the edge, you will automatically drop off and slit the Spriggan's throat. Turn around and pick up the crossbow. Exit through the back of the cemetery to avoid the Zombies. Outside Cemetery Turn left at the road. Enter the house on the right. Simms Farmhouse - Getting the Boots Click on goodwife Simms. Take gold from shelf. Open box. Take gold. Take mushrooms on table. Take boots beside bed. Exit house. Outside Farmhouse Continue forward. Take mushrooms. Eat fish, if needed. Go behind farmhouse. Kill monster and Zombie. Make sure you take everything. Head North to the fountain. Drink if necessary. Go NW to the tavern. Inside Tavern - Getting the Gloves Head Left once inside. Open chest. Take gold. Turn around. Take gloves on bench. Go to the back of the room and up the ramp. Open trunk. Take crystal. Exit. Outside Tavern Continue NW. Hit the barrels outside the tavern with your dagger to pick up some items. Kill monster guarding the bridge. Cross the bridge. Kill the monsters. Enter Kavanaugh's house. Inside Kavanaugh's Take mushrooms Take note of the child that must have lived there at one time. Exit. Outside Kavanaugh's Go around the house to the right. Open the outhouse door. Be prepared. Kill the monster. Continue South. Kill monsters. Enter windmill. Windmill - Getting the Ax Look up at the ax stuck in the ceiling. Push the hay bale underneath it. Jump on it. Take the ax. Jump down. Exit. Be prepared for the Henchman waiting outside. He's easy to defeat. Four chops with the ax should bring him down. Take everything left behind. Outside Windmill Head North then take the East path. Go back to the fountain. Enter the mill to the SW. Inside the Mill Look up and notice the rope. We can't get it yet because the wheel is moving. Exit. Outside the Mill - Stopping the Mill Go to the North side of the house. Chop down the tree. Go back to the house. Inside the Mill - Getting the Rope The wheel is now stopped. Jump up. Jump up to where the rope is. Take rope. Jump down. Exit. Getting through the Waterfall Head North to the Waterfall. If you follow the river you should run into it. Go to the West side of the Waterfall. Use rope. Climb up. Push blocks. There is now an opening in the waterfall. Enter the opening. A new location will now load. Inside Castle Daventry - Getting Torch Ashes and key. Follow the tunnel to the dead end. Click on the candle on the right to open hidden room. Click on the painting of King Graham. Push the painting by bumping into it. Take the key that is revealed. Move toward the opening to the south. Pick up the torch ashes on the ground. Walk toward the statue of King Graham. Click on the mirror when it starts swirling. Exit the Castle. Outside the Castle - Meeting King James From the waterfall head East to the path. Once on the path go North. Go East at the fork. Kill the mummies that pop up. Continue along the path to the Tomb of King James. After you kill the Spriggan, King James will appear and tell you to seek the Dimension of Death, the urn will reveal the way. The Unicorn Continue east to the beast/unicorn. She will ask you to return her horn. Go back to the West. Enter the Castle Keep ruins. Castle Keep Ruins - Finding Teleporter Room and Getting Breastplate Ready your sword. Once inside, turn left and kill monster. Another will come up behind you. Kill him also. There are two rooms with chains. Pull all three chains to disarm a booby trap you will encounter later. Go back to the courtyard area. Enter the opening to the North. Turn left. Follow the tunnel. Continue till you find the door. Use the key on the door. This is the teleporter room. Go back to the courtyard. Climb the ramp to the right. Kill the monster at the top. Head East. Climb ramp. Kill monster. Take leather breast plate and potions. Exit the castle. Tomb of King James - Getting Ring of Dead Hero Return to King James' tomb. Chop down the gate with your ax. Open the tomb by bumping into it. Take the ring. Outside Tomb Follow the path back to the fork. Go left. Pass the tavern. Drink at the fountain. Continue East. Alchemist's Break down the door with the ax. Take shielding potion. Take elixir of life. Take scroll Exit. Outside Go back to the fountain Go south. Go to the door in the church that is blocked. Use the rope to climb up the side. Head towards the window. Use your rope to climb down. Inside Church - Getting Candle and Opening Portal Take the candle. Go to the front of the church. Push the urn. Remember what King James said? Looking through the window, you can see a portal has opened in the mausoleum. Climb back out of the church. Outside the Church Enter the graveyard. Kill the Zombies. Enter the Mausoleum. Inside the Mausoleum Enter the portal. You will meet a ghost bear and you will be thrown back out. Exit the mausoleum. Outside The raven is here. Wizard - Ring of Illumination Go back to the wizard. Click on him. He will ask for three objects, the candle, ring and ashes. Luckily you have all three. Give him all three objects. He will give you the Ring of Illumination. You can now get through the portal. But first, enter the water behind the wizard. Continue West until you reach an island. Climb up the mountain to the Wizard's home. Wizard's Home - Getting the Bell Take invisible potion under the table. Click on pen. Take newly written on page. Use page on spinning globe. Take potion. Drink potion. Open trunk that has now been revealed. Take bell. Exit Outside Wizard's Home - Getting Sword Climb down. Put bell on structure. Hit bell three times with ax. The Lady of the Lake will appear and give you a new sword. Head back to the mausoleum. Mausoleum Pass through the Portal. Dimension of Death Entry Turn around and make a note of the symbols. You will need them. Go forward. Kill the 4 skeletons. The large door before you is locked. We'll need to find a way in. Go east. Notice the flames on the pedestals. Look at the flames. You will see a slot. Find the altar with the idol. This is Azriel. Take the Lever of Life spinning above the structure. Continue North. Turn West at the dead end. You will come upon some crates. In the center is a fallen warrior. Click on him. Take the piece of shield. Head East. Follow the path to the locked gate. You'll need a key. Turn around. Turn right at the locked door. Turn left at the crates. Move forward past the idol. Climb the pedestal. Put Lever of Life in the slot in pedestal. Turn it by bumping into it. You will automatically take the lever. Repeat the process with the remaining 3 pedestals. The large iron doors are now open. Enter. Sanctum of Azriel Use the symbols above the entry way door to make it to the top. Azriel - Lord of the Dimension of Death - Getting Key Azriel will give you the key to the entrance to the Compound of Death. He will tell you to cross the river to the Realm of the Sun. Head around to the other side of the building. Follow the path to the locked gate. Use your key to open it. There will be 3 skeletons waiting for you. Compound of Death Kill the skeletons. Go West. Turn left at the corner. Turn right. Ready your crossbow. Skeletons will be shooting from up high. Clean up after them once they are disposed of. Continue South. Then turn left. Shoot the urns as you approach. I've found that the red ones contain Spirits. Jump up. Flip the switch to disarm booby traps. Continue South. Turn right. Watch out for the fire. Shoot the urns. Continue North. Look at the door on right. We need a key. Continue North West. Kill skeletons. Shoot the urns if you like. Turn South West. Go all the way forward. Hug the West wall. You should begin to hear the cries of a young child. Head North to a large clearing. Sylph and Fountain Move the large metal crate to release the pressure plate. Go North. Climb pedestal. Read structure. "Light torches of righteousness." Move the 3 remaining metal crates. This will light a green flame in the structure. Be sure to pick up all the rocks you find. You will need 4 in all. Go to the Sylph of Inner Beauty. Use your map to find the way. It is in the middle of the area you are in. Sylph Click on the Sylph. Drink from the fountain if you need some health points. Click on the Sylph again. She asks you to bring her rust and mold. Continue South past Azriel. Go through the passage. To the right the passage is blocked. Turn left Kill the 2 skeletons. Read the inscription on structure: "Three holds the key to creation" Looking at the map, exit South through the center passage. Turn right. The opening is blocked by a metal crate. Take a running leap over the metal crate. Rescuing Little Girl Weave your way through the boxes to the girl. Click on her to hear her story and find out about her brother. Push the metal box forward and the little girl will automatically escape. Go back to the Sylph. Go to the West wall and head North. Kill the 3 skeletons. Turn right. Turn left. Turn left again. Turn right again. Boatdock Click on the boatman. He will tell you to seek the Bridge of Life. Turn around. Exit left from the docks. Then right. Read structure. 7 holds the key to the rhythms of life. Looking for the Square Key Exit. Continue North until you reach the river. Then East. Go all the way to the end. Head South. At the end turn West. Then immediately South. East. Then South till you meet 5 skeletons. After you wipe them out a trunk will be left behind. Open the trunk to get the square key. Looking for Little Girl's Brother Head East. South at dead end. West at dead end. South. Then West. North at the dead end. Click on the dying man. He will tell you of the Hammer of Azriel. Finding Use for Square Key From here head South till you can't go any further. There should be a door on the left. Use the square key here. Training Area Be ready for a big battle. Kill all the skeletons. Pick up everything. Look for the round key. It's here somewhere. Getting Chain Mail Go to the East tower. Head North. Then East at the first opening. Go North at the second opening. Then East. Then North at dead end. Go West at first opening. Climb the tower. At the top, kill the skeleton. You'll need to back him off the tower. Each time he takes a step backwards move forward. Block him into a corner and back him off. Climb back down and get your chain mail. Getting a Fourth Rock Hopefully at this point you already have three rocks. The rock is in the central tower. It's in the middle of the map. Find your way there and climb to the top. Cross the bridge. The rock is to the right. Climb down the tower. Opening the Portals At the bottom throw your rocks on to the pressure plates. This will activate the portals. If you don't have all the rocks, just kill a zombie so that it falls on the pressure plate. Head back to the Fountain area. @~To be continued next issue - o -