SimCity 3000 Reviewed by Sue I couldn't resist it. I was in Eltham recently and a 'sale' sign outside Dixon's caught my eye ... and I was in a spending mood! Inside the shop, none of the sale items appealed to me, but as soon as I'd entered the shop, I'd spotted the newly-released SimCity 3000 sitting on a shelf. Too late, I was hooked! Before you could say "can't really afford it and haven't got the time to play it anyway", I was up at the cash desk with my flexible friend. What is SimCity? I'm glad you asked. Essentially you take the role of the mayor of a city and have to build it from scratch, starting with just a blank piece of land, then manage it to the best of your ability. This includes zoning areas for the inhabitants, the Sims, to live, work, and play, building road and rail systems, linking power cables and water pipes, adding emergency services and facilities such as schools and hospitals and generally catering for their every need. It's a tough job, but someone's gotta do it! You'll be in no doubt whether or not you're doing a good job - get it right, and the Sims will award you special buildings (a statue in your honour, a new town hall etc) and sing your praises - get it wrong and they'll move out in droves. I have long been a fan of Maxis's games, since the first SimCity game, back in the heady days of 1989. Remember back then? I was still using my Atari ST while Queen sang 'I Want it All' on the radio. When I got my 386, I bought the PC version - this had two Architecture Pack add-ons which gave different styles of buildings, and a Terrain Editor which allowed me to start building Sidcup. Yes, I'm a sad person, and I've got the maps to prove it! SimCity 2000 followed in 1993 and was far more sophisticated with vastly improved graphics and a more user-friendly interface. But the basic premise was the same; build and manage the city, keeping the Sims happy while still turning a profit. It's the sort of game that will enthral or terminally bore you (eh, Neil?) depending on whether or not you have the urge to be some sort of omnipotent being and like the sort of micromanagement that this sort of game entails! The Sim series has evidently sold $7 million worth of units so Maxis must feel they're doing something right, not just with SimCity but with related programs like SimFarm, SimEarth, SimLife and others. There are a number of enhancements in this latest incarnation of the program. The graphics are, naturally, more sophisticated. The zoom feature is much better and not only can you see vehicles in more detail but in close-up, you can also see the Sims wandering about ... a bit aimlessly, I'll admit, but at last you'll feel the place is really inhabited. You'll have to organise waste disposal systems, from landfill to incinerators, or the Sims will let their rubbish pile up in the streets. (I haven't seen a SimRat ... yet). The transit systems of previous versions have been souped up too - then we had simple road and rail to cope with, now there is the added complication of underground systems, highways and bus services. As in previous versions you will have to balance the aesthetics of city design with the economies of city management and the problems of pollution and gridlock. There can be other problems to strain the patience of a budding Jeffery Archer (or even a Red Ken). Disaster can strike at any time and in many forms. Tornadoes. Fires. Earthquakes. Riots. UFOs!! If you get totally fed up with your Sims moaning, you can call up a disaster without waiting for one to hit at random. But, of course, I wouldn't do that ... honestly ... The game is very easy to get started with, and most people won't need to refer to the 76-page manual very often. Maps will clarify trends in pollution levels, police presence and more while a news ticker along the bottom of the screen updates you with current events. These are in different colours according to their type - city status messages in orange, petitioner and advisor messages in green and so on. The members of your team of advisors each specializes in a different subject - finance, transportation and so forth. They will advise you on all the ins and outs of their pet topic, suggest ways of improving the services and alternately praise or condemn you for your actions. Petitioners from the city do much the same thing, according to whether or not your actions fit in with their own agendas - this applies equally to straight-laced busybodies who worry about crime levels as it does to gamblers who want you relax the local ordinances relating to their interests. But remember, everything costs money and if you get too short of funds, you may be forced to take out a loan at exorbitant interest rates or do a deal with a neighbouring city to sell power or water, for example, to rake in some extra income. The deals may sound good but be warned, we could be talking Trojan horses here! Whether you're a benevolent 'parent' to your Sims, or a despotic monster, the program will give you hours of fun. If you want a change from your personal town, you can load one of the many starter cities which vary from exotic fantasy layouts to recreations of real city terrain (no, they didn't provide a Sidcup, only London). And as well as the standard buildings, you can add up to ten landmark buildings such as the Pyramids or Big Ben, or download the SimCity architect tool from www.simcity.com and design your own. What more can I say? My admiration for Maxis and the SimCity formula knows no bounds. All I can say is - what will they introduce in the NEXT version? In the meantime we have SimMars and The Sims (a Maxis equivalent of the Truman Show where you influence individual Sims on a personal level) to look forward to ... I can't wait! A Postscript: If you wondered how I got on with SimSidcup, it turned into a fairly accurate representation of the area from New Eltham to Albany Park but due to the needs of the Sims I had to make a few adjustments. Our local hospital became the site for a power station, an airport was built on fields next to Sidcup By-pass and a seaport appeared on the gravel pits on the way to Orpington! Meanwhile Sevenoaks Way turned into an environmental disaster area as industrial zones took over and polluted the atmosphere. But worst of all was the local railway system. Sims l-o-v-e railway lines and Sidcup only has a local line which goes from east to west, one track in each direction. In SimSidcup this ended up as about eight lines running in parallel across the map but the ungrateful little beggars still weren't happy and whinged constantly about the awful traffic conditions! I also had to increase the number of police and fire stations. But I'm going to have another crack at it with SimCity 3000 because I can cheat and hide away an underground mass transit system - okay, it still isn't accurate but it will look better from the air and, if I want to go for near complete accuracy, with the new bus option I could even add my 321 bus route to Tesco! - o -