Where Evil Dwells - part of Disk 1289 (By Paul Johnson & Steve Owens) Reviewed by Karen Tyers on a PC This is one of this year's IF-competition entries which I downloaded from the famous (or should that be infamous) GMD site. Requirements needed are a copy of Frotz or WinFrotz plus the game file. The scenario is thus: A few short hours ago you were in your private investigator's office sleeping - err... - concentrating hard on your work, when a frightened young girl named Elizabeth came to you with a sinister tale. Leaving her in the custody of your trusted landlady, Mrs Pennyworth, you hopped in your none too comfortable circa 1970 sedan, gunned the gas guzzling engine, and raced to where Elizabeth had directed you. The young girl's story has brought you here, to the house Where Evil Dwells. I started off sitting in the sedan outside the house, and a good look around the car, and outside it, found several useful items, including your casebook, which details the girl's story. From the driveway beside the car, I was able to wander all round the outside of the house and grounds, where I came across a seemingly innocuous well and beyond the garden, a forest where I promptly got either lost, or killed, so back round the front of the house, and in through the front door. From there I was able to explore several rooms, one of which had a pile of bones and a doggie flap in one door. Scouting around this only rewarded me with horrible noises and growls, so decided to leave that for the moment and go upstairs where I found several bedrooms, a bathroom, and eventually an attic where I could hear moaning noises. Back downstairs I then found a secret room which contained a locked desk. When I eventually opened said desk, I found a journal which provided some very useful information about what the Professor (I can't remember if he was the girl's father or uncle, but no matter) had been up to. Apparently he had succeeded (with some help) in summoning a horrible demon, which was now on the rampage, and guess who had to stop it? Right first time. More exploring found an odd assortment of items and places, including a bottle of drink, an old cat collar, and a very sneakily hidden trapdoor which proved a right **** to get open. However, getting it open provided yet another small set of rooms and some very useful items, including a magic word of power, which I was sure would come in useful. Eventually getting into the attic itself, I found the Professor all tied up in chains, but fortunately had already found the means to free him. After getting some useful information out of him, he gave me a gift, then abandoned me to my fate, and swanned off into the distance in my car! However, armed with a map of the forest, and the rest of the necessary, I finally managed to defeat the said demon, and everyone lived happily ever after. This is not a huge game, but it was quite fun to play, and there were one or two quite tricky puzzles. None of the IF-competition games are particularly large, since one of the competition rules is that they should (note the word should) be solvable in two hours. I got a fair way in this one in the allotted two hours, but it certainly took longer than that to finish it! I do have a few things to say about the game overall. Firstly there were quite a few spelling mistakes, and in places some appalling grammar. Mind you, these games are aimed mostly at the American market, so you have to make allowances for the difference in language. There were one or two glaring bugs, none of which stopped the game being finished, but did spoil the effect somewhat. One in particular revolved round the Professor in the attic. After you have freed him and he has gone off, you can still hear him moaning while you are at the bottom of the attic stairs, and if you return to the attic, there he is as bold as brass, even though you have seen him drive off in your car! I feel this is just sloppy playtesting. I'm prepared to admit that things may have been rushed to get it finished in time for the competition, and small errors could have slipped through, but that one is a major bug and should have been picked up by the testers. Gripes aside, this was quite fun to play, especially while I was carrying an imp around with me! - o -