================================================================== Darknite Author Unknown Walk Through by Dorothy Millard (PC Version) Part of Disk 990 ================================================================== Scenario -------- Set in the year 906, a time when kings and their knights rule the land, your objective is to find seven pieces of a coloured crystal which must be magically combined to form a single shard, rescue the king and escape alive. Notes: ------ 1. The game understands TAKE not get and LOOK not examine. If you want to examine something closely use SEARCH. 2. To take inventory or redescribe you must type "I" or "L", as the game doesn't understand the full words. 3. Doesn't understand unlock, to unlock a door, for example, you must type OPEN DOOR. Walk Through ------------ (Start outside Darknite Castle at the south gate), LOOK GATE (locked), SEARCH SHRUBBERY, TAKE SILVER KEY, OPEN GATE, N (south wall), DROP SILVER KEY, N, N, E (south closet), TAKE LADDER, W, N (junction), LOOK STATUE (of an angry man who appears to be searching for something - note there is a ring missing), DROP LADDER, CLIMB LADDER (mustn't be carrying anything), PULL WIRE (a staircase unfolds from the ceiling), CLIMB DOWN, U (slumber hall), N (royal bedroom), TAKE RING, S, D, S (grand hall), TAKE MATCHES, LOOK MATCHES (pyromatches - contains five), E, N (gallery), LOOK MURAL (there is something strange about it), PUSH MURAL (it was a door and you can now go east). E (east guard room), E, N (transept), TAKE PAPER (leave the chalice), LIGHT PAPER (using match - it burns brightly but remains intact), LOOK PAPER (a spell - says to breathe life into something say "Revivo... "), S, W, W, W (back to statue), SAY REVIVO STATUE (must be carrying the paper - stone melts... what will you give him?), RING (he snatches the ring and drops the stand... he puts it on and all the rings glow... he is gone. you notice a hole in the floor), LOOK HOLE (dark and dangerous down there), W, W, W, N (stable entrance), LOOK (damp and smells awful), OPEN STABLE DOOR (it's stuck), TAKE ROPE, LOOK ROPE (long and strong), S, E, E, E (junction), TIE ROPE (to what?), STAND (it hangs down the hole - don't go down yet), DROP MATCHES (for later). W, W, W, N (stable entrance), TAKE SHOVEL, S, E, E, E, E, E, E (chapel), TAKE CRUCIFIX, S (cemetery), LOOK SLAB (an inscription says to beware as under the stone is the crypt of a vampire - you see a crack), MOVE SLAB (with what?), SHOVEL (you put it into the crack revealing a passageway into the earth), D (crypt where you see a coffin). OPEN COFFIN (opens to reveal a vampire wearing a blue shard around its neck, but the crucifix protects you), LOOK VAMPIRE, TAKE BLUE SHARD, U (cemetery), MOVE SLAB (with what?), SHOVEL (seals in the dreaded vampire, otherwise it will attack you later), DROP SHOVEL, DROP CRUCIFIX, N, W, W, W (junction), DROP BLUE SHARD. W, S, S (kitchen), OPEN DRAWER, TAKE NUTCRACKER, N (dining hall), TAKE WALNUT, OPEN WALNUT (with what?), NUTCRACKER (crack - contained a white key), DROP NUTCRACKER, TAKE WHITE KEY, E, N, N, N (north guard room), OPEN HUGE DOOR (with what?), WHITE KEY (it swings open), DROP WHITE KEY, W (weapon storage), TAKE BATTLE AXE (leave the ball and chain), E, S, S, S, W, S (kitchen), TAKE PITCHER (of water), DRINK PITCHER (you hear something rattle), DROP PITCHER, BREAK PITCHER (with battle axe - there is water all over the floor... you see something), DROP BATTLE AXE, TAKE TRANSPARENT SHARD (shortly you will be feeling hungry if you don't eat), N (dining hall), TAKE BOWL, LOOK BOWL (empty), TAKE SPOON, S (kitchen), LOOK KETTLE (contains soup), FILL BOWL (with soup), EAT SOUP (must be carrying spoon), DROP BOWL, DROP SPOON, N, E, N (junction), DROP TRANSPARENT SHARD. N, N, N, W (servant's quarters), TAKE STRING, E, S, S, S, U (slumber hall), W (west closet), TAKE LONG BOARD, E, U (throne room), E (east defence post), TAKE CURVED BAR, TIE STRING (to what?), CURVED BAR, I (now have string tied to a magnet), W, D, D (junction), W, W, W, N, N (shack), LOOK FLOORBOARDS (see a metal shard but if you try to take it you will fall through the floorboards), DROP LONG BOARD, TAKE METAL SHARD (using the magnet and the board to avoid falling through), DROP STRING, S, S, E, E, E (junction), DROP METAL SHARD. W (rec hall), OPEN BENCH, TAKE SONGBOOK, LOOK SONGBOOK (now you know an old song), PLAY PIANO (a green shard falls from behind the piano), DROP SONGBOOK, TAKE GREEN SHARD, E (junction), DROP GREEN SHARD, N, N, N, E (garden), LOOK SUNDIAL, TAKE DAGGER, W, S, S, S, U, N (royal bedroom), CUT PILLOW (with what?), DAGGER (find a black key), DROP DAGGER, TAKE BLACK KEY, S, D (junction), W, S, S (kitchen), TAKE SUPER VITAMIN, LOOK SUPER VITAMIN (take on long journeys and you won't have to eat for two to three hours), N, N, E (junction), DROP BLACK KEY, DROP SUPER VITAMIN. S (grand hall), LOOK FIREPLACE (see ashes), SEARCH ASHES (discover a gray key), TAKE GRAY KEY, N, U, N, W (private bath), TAKE MIRROR, LOOK MIRROR (the back says it is a magical mirror, to find something, simply say locate what you wish to find and the mirror will help you if it knows), SAY LOCATE SCROLL (it is in the wizard's chamber), E, S, D, E, E (east guard room), TAKE PADDED GLOVES, W, W (junction), DROP GRAY KEY, DROP PADDED GLOVES, U, N (royal bedroom), TURN GLOBE (hear a click - keep turning the globe until a secret passageway is revealed to the east), E (keep), TAKE ARMOR, TAKE ENCHANTED SWORD, TAKE DARK POTION, DRINK DARK POTION (now stronger), W, S, E (library), TAKE OLD BOOK, LOOK OLD BOOK (power is locked deep within the maze), DROP OLD BOOK, MOVE BOOKCASE (find a shield behind it), TAKE SHIELD, W, D (junction). DROP MIRROR, TAKE MATCHES, W, S (dining hall), TAKE CANDLE, E, N, N, W (north closet), TAKE BRUSH, E, S (junction), LIGHT CANDLE (with matches), D (four winds tunnel), LOOK PLAQUE (too dirty), CLEAN PLAQUE (using the brush), DROP BRUSH, LOOK PLAQUE (beware, to the north lies Medusa, the beast is east and below is a maze), E (beast's lair - must have the shield and armor), KILL BEAST (with what?), ENCHANTED SWORD (you kill it and it disappears). DROP SHIELD, DROP ARMOR, DROP ENCHANTED SWORD, TAKE RED SHARD, E (wizard's lair - note don't drink the potion as it is poison), TAKE SCROLL, OPEN DOOR#3 (door swings open, you are temporarily blinded and find yourself in the junction), TAKE PADDED GLOVES, TAKE GRAY KEY, TAKE MIRROR, LOOK SCROLL (to cast light, say "lioht"), SAY LIOHT (you are surrounded by light), DROP CANDLE, DROP MATCHES. D, W (forge), LOOK FURNACE (very hot), OPEN FURNACE (using the gloves to protect you - a yellow shard falls out), TAKE YELLOW SHARD, DROP PADDED GLOVES. E, OPEN LOCKED DOOR (with what?), GRAY KEY (swings open), DROP GRAY KEY, N (dungeon where you meet Medusa but the mirror protects you from her gaze and she dies from her own reflection), DROP MIRROR, E (torture chamber), TAKE CRYSTAL SHARD, TAKE PULSATING SCROLL (leave the rack and thumb screw), LOOK PULSATING SCROLL (a spell that gives you the word to join the seven pieces of shard), W, S, U (junction). TAKE GREEN SHARD, TAKE BLUE SHARD, TAKE TRANSPARENT SHARD, TAKE METAL SHARD, I (should be carrying seven shards and the pulsating scroll), SAY CUMBINI (the shards fly out of your hands and combine to form a septacrystal. the key returns to your hands), TAKE BLACK KEY, TAKE SUPER VITAMIN, D (four winds tunnel), D (mirror maze), EAT SUPER VITAMIN, S, S, S, E, S, E, S, E, S, E, N, E, S, E, S, W, W, W, W, W (you bump into a wall), N, W, W, W (you bump into a wall), S, E, S, W, S, E, E, N, E, S, E, N, E, S, E (treasure room where you see a safe), OPEN SAFE (using septacrystal - it swings open to reveal the mystical orb), TAKE MYSTICAL ORB, N (back to four winds tunnel). N (dungeon), W (cell), OPEN SHACKLES (with what?), BLACK KEY (the king passes out and you have to carry him), DROP BLACK KEY, DROP GOLDEN SEPTACRYSTAL, TAKE KING, E, S, E, E (wizard's chamber), OPEN DOOR#2 door swings open, you are temporarily blinded and find yourself in the tower), LOOK CORD (it is tied to the tower and extends all the way down the side of the statue), TAKE CORD, JUMP (you slide down the cord. you and the king each take a horse and ride off into the forest. after riding for some time you arrive in Knightwell... the crowd cheers when they see their beloved king riding next to you and you are hailed for the daring rescue... they cheer even more loudly when you present the mystical orb... you truly are a great adventurer). CONGRATULATIONS - o -