DRAGON WARS by Interplay - Part 3 Supplied by Phil Darke @~Continued from Issue 59 NECROPOLIS: This island to the northeast of Quag is accessable from Smuggler's Cove. The entrance into the large building that is this city is on the northwest. You will experience many encounters with undead here so come prepared. In the middle of the first room you will find a treasure: TREASURE 1: Stone Trunk use on statue in Mud Toad Black Helm Zak's Speed Magic Chain Dead Bolt<20> On the west side of the city are stairs that lead down to the large building in the Magan Underworld that you could not access from there. In this building is the well that will allow you to resurrect dead characters. On the east side of the city you will find a door leading to an area described as being covered with webs. There is an encounter with a giant spider for every square in this room but the reward at the end is a teleporter that will get you off of the island. In the center of the city is a large building. On the south side there is a secret passage leading inside. Following this passage will lead you to an encounter with the god Nergal. Defeat his undead minions and use MUSHROOMS that you obtained from the Mystic Forest to get the following items: FROM NERGAL: Silver Key used to free Irkalla on Isle of Woe Holy Spear Fire Lite Insect Plague Scare Inferno Big Chill Paragraph notes for Necropolis: 114, 115, 93, 12 OLD BRIDGE: Located on King's Island, this bridge is a one way route to the Decaying City, also known as the Snake Pit. There is nothing of importance on the bridge itself, only the note that the gate, once you pass through, disappears forever. Don't worry about that, there is another exit within the city. Paragraph note for Old Bridge: 50 OLD DOCK: Located on King's Island and accessable from the island and from the ferry in the Lansk Undercity. Passage to Lansk Undercity costs 500g. Wearing Pilgrim's garb will allow you passage to Nisir. In the southwest corner is a statue that can be moved if you have a character strong enough <24>. STATUE TREASURE: Earth Summon Ice Wand Dragon Stones<7> This treasure will disappear after you leave the dock. No paragraph notes for Old Dock. PHOEBAN DUNGEON: Accessable only by confronting and loosing to Mystalvision in the north section of Phoebus. This is one of those areas where you need to be prepared to do everything at one time or not at all. There is no way back here once you exit. You will find yourself in a locked cell that your thief character will not be able to unlock. Patience <10 days worth> will result in Berengaria leaving the door unlocked so that you can begin your escape. Exploration of the other prison cells will reveal that the "druid is being tortured". At the location where you see message 102, use the abilility Hiding to get past the guard. You may go either north or south once past the guard. The southern route is through a secret door. Follow the passage until you see the message that you hear voices to the north. Go north through another secret passage. One square further to the west of where you hear the voices is a cave in that you can pass with the climb ability and will lead you to stairs back to Phoebus. Save these for last. Go north and explore the rest of the Phoeban Dungeon. In the northeast section you will find a hunchback trying to feed a prisoner to a dragon. West of that you will find torture chambers and the druid. Use bandage on the druid and he will tell you that the pass word is "HALIFAX". To the north of the druid is another encounter with Mystalvision. Its a toughy and Mystal will slip through your fingers but leave you the following treasure: MYSTALVISION: Armor of Lite Major Heal Disarm Trap Wood Spirit Holy Aim To the northwest of the area where you heard the voices you will find two treasures, one of which requires knowing the password to reach. TREASURE 1: Shovel Mace Dagger<3> Battle Axe Leather Armor Scale Armor Chain Armor TREASURE 2: Blow Horn Whirl Wind spell Magic Ring Whirl Wind spell Magic Quiver*ENDLESS ARROWS & Mage Fire spell Dragon Stones<5> * combine this with the Gatlin Bow and you have a deadly combination! Having searched the rest of this level, it is time to exit back to Phoebus. Paragraph notes for Phoeban Dungeon: 101, 102, 104, 106 PHOEBUS: This city on the west side of the Isle of the Sun is not easy for beginning characters. You may be able to get through some of the encounters to access treasure but there is an big encounter in this city that should not be attempted until later in the game. There is a tavern in the northwest portion of the city where you can find the volunteer Valar. Valar has knowledge of both Low and Sun magic. He's a good addition to your party, but keep him at the back as he is rather weak and vulnerable to attack. On the southeast side of town there are parade grounds. Within the parade grounds is a building. Entering here will get you drafted into the army and removed to the siege camp south of the city of Byzanople. I recommend avoiding this automatic draft until later in the game. There are 3 treasures to be found in Phoebus, two on the west side and one on the north. TREASURE 1: Poog's Vortex Sun Stroke Death Curse Create Wall Mithra's Bless TREASURE 2: Plate Mail Tri-cross Bolt <1 group of 30 bolts> Magic Shield Dragon Stones <7 quantity> TREASURE 3: Mage Cloth <= cloth armor, need low magic 1 to use, has spell Mage Light. sell it> Fire Spear Magic Plate Paragraph notes to be found in Phoebus: 26, 25, 28, 66 PILGRIM DOCK: Located on Nisir, this dock is accessable from the Old Dock on King's Island providing you are wearing Pilgrim's Garb . Passing through the door in the south of this small area results in a nasty encounter which is beyond the ability of beginning characters. Once successfully defeating these monsters, you will find a prisoner and a secret passage that leads you to the mountain Salvation. Paragraph notes for Pilgrim Dock: 82, 84, 83, 98 QUAG: This area of Dilmun includes a Nexus in the north to Mystic Woods, the city of Yellow Mud Toad and Smuggler's Cove. Murk trees live on this area and are dangerous monsters capable of killing party members without much difficulty. Proceed with caution. Northest, but not connected to Quag is Necropolis. A bridge also leads to the area of Dilmun that includes Lansk. QUAG BRIDGE: You need the Governor's Pass to cross. The pass is obtainable in either Lansk or Lansk Undercity . Paragraph notes for Quag Bridge: 47 RUINS: See TAR'S RUINS RUSTIC: Accessable with the ship from Smuggler's Cove. This Island to the west of King's Island contains the Game Preserve, Scorpion Bridge and a Strange Building . SALT MINES: If you sell yourself into slavery in Purgatory you end up here. There is nothing of great importance to be found here. You can skip this area entirely with no ill effect upon your game. What you can gain here is experience and eventually freedom. I recommend using the Magan Underworld. When you are brought here all your equipment is removed and you are in chains. Wandering around this area you will find a cup, a pool , a handle, a treasure of rocks and Dragon Stones <9 quantity>. You will find a man to which you give the water. He will give you his shoes. Using the laces you manage to make a hammer with which you can break the chains. Your gear can be found in a pile of rubbage. Thus re-equipped you can challenge the guards and escape. Paragraph notes for Salt Mines: 60, 61, 49 SCORPION BRIDGE: Located on the island of Rustic. Scorpion men will bar your way until you use the ENKIDU TOTEM . Within the bridge building there are several nasty encounters. In the north of this building is a treasure: TREASURE 1: Bones Barbed Flail Magic Shield Gold<1500> Paragraph notes for Scorpion Bridge: 48 SIEGE CAMP: Accessable from King's Island or by being drafted into the army in Phoebus. Don't worry about joining the wrong side, your stay in the Seige camp is temporary. Near the southern entrance to the Siege Camp is a healer. In the north of this area is a Black Market. BLACK MARKET: Bladed Flail 1000g Mace 70 Dagger 30 Short Sword 50 Broad Sword 60 Polearm 90 Bow 60 Long Bow 90 Crossbow 60 Arrow<20> 50 Bolt<20> 60 Chain 310 Shield 1000 Large Shield 1000 There are two treasures to be found in the siege camp, one in the northern and one in the southern section of this area. TREASURE 1: Lance Sword str 12 Silver Gloves TREASURE 2: Silver Arrow Exiting the Siege Camp to the north will allow you to enter Byzanople. After some encounters in Byzanople you will return to the Siege Camp through a secret underground passage. There will be a sizable battle which is definitely too difficult for beginning characters. Paragraph notes for Siege Camp: 87, 59, 90 SLAVE CAMP: Located southwest of Purgatory, use Bureaucracy to gain the escaped slaves' trust. There are six small buildings located in the Slave Camp and three treasures, a campfire that will heal all wounds and the volunteer Louie can be found here. Use one of your magic skills when you locate the wizard watching you from his doorway otherwise he will not allow you into his hut to gather one of the treasures. TREASURE 1: Greater Heal Sun Stroke TREASURE 2: Healing Cloak Arcane Sense Traps Scare Leather Armor<2> Brigadine<2> Chain TREASURE 3: Citizen Papers Ruby Dagger str 3 War Axe War Flail Hammer Polearm White Arrow Spear Chain Fire Lite Dragon Stone<5> Paragraph notes for Slave Camp: 88, 63, 68, 19 @~To be concluded next issue - o -