KING'S QUEST 8: MASK OF ETERNITY - part 2 WALKTHRU BY TAMI MEYERS - downloaded from the Net @~Continued from Issue 59 Hall of Respite (Getting the Skull) Enter the Hall of Respite. Ready your crossbow. Kill the two skeletons across the river. Jump on the small box then the large one. Back your way up the back right corner as far as you can go. Aim at the pillar and take a running jump. If you're lucky you will hit the pillar and it will fall over. If not push it yourself. Look at the shelves of skulls and remember your clues. The boatman mentioned the left shelf, and the structures you've been reading have mentioned the numbers 3 and 7. Look at the left shelf, third row and seventh skull. Take the skull. Take the potion. Run along the fallen pillar and jump across. Exit. Hall of War - Getting the feather Enter the Hall of War. Climb the bridge and use the left edge past the first gap. At the break, walk onto the long part of the bridge. If you run quickly enough and plan it just right you should be able to jump the rest of the way. Take the potion of strength. Put the skull on the headless statue. Take the Feather. Exit. Hall of Immortality Enter the Hall of Immortality. Take the potion. Look at the heart. We need to get it beating again. Exit Hall of Justice Take potion. Put feather on right side of scale. Walk towards the left side and you will automatically jump on it. Azriel will appear. The heart is now beating. Exit. Getting Mold and Rust From the fountain area. Walk back to the river. To get rust, dip the piece of shield in the river. Now walk along the river bank until you are at the other side. Check your map. Go South at the wall. Then West at the first opening. Follow the maze to the blood pool. Collect all the mushrooms and the mold. Now take them back to the Sylph. Give her the mold and the piece of shield. In return she will give you a spell of protection. Getting Azriel's Hammer (Using the round key) Head North. Then East. Continue East until you hit the wall. Go North. Then East to the door. Use the key on the door. Once again, be prepared for battle. Kill all the skeletons. Now go to the East wall and flip all four switches. They will open the gate allowing you access to the hallway between the cells. Notice the large double doors. Start down the hallway armed with your crossbow. Kill all the Spirits. Head back to the switch area. Go to the West wall. Notice the first switch is already flipped. Go to the South wall and flip all four switches. Go back to the West wall and flip the second switch. Back to the South wall. Flip all four switches. Back to the West wall. Flip the third switch. South wall. Flip all four switches. West wall. Flip fourth switch. South wall. Flip all four switches. The cells are all open now. Take everything from the cells. In the last cell on the left pull the lever. This will open the double doors in the switch room. Go back to the double doors. Drink a potion of reveal. Arm yourself. Enter. Kill the specter. Climb the ramp. Jump over the spirits. Grab the hammer. Exit. Bridge of Life Pass through the hall of cells. Make a left at the center. Continue forward until you are met by a skeleton. Prepare for a nearly impossible battle. When he stops talking, kill the first skeleton you see. Then run away quickly. Heal yourself. Drink a potion of shield and strength. Go after the commander skeleton. Once he's dead it is relatively easy to kill the rest. After the battle, climb the bridge. Look at the lever to the left on the other side of the river. Throw your hammer at it. The bridge will lower. Cross the bridge. Enter the portal. Note: Go back and pick up the rocks before you leave. The Swamp The Oracle of the Tree Start heading west until you come upon a large tree. This is the Oracle of the Tree. Beware of the Swamp Fiend and Scavenger Slime roaming the swamp. Click on the tree. He will ask you for a piece of gold in exchange for information. Give him a piece of gold. He will tell you "Where the mask once sat now doth sit a pretender." Keep giving it gold until it runs out of things to say. The Shacks - Chainmail Gloves and the Horn To find the shacks, head SW. Jump up and enter the first shack. Take the gloves on the shelf. Open the trunk and take the gold. Exit. Go to the next shack. Break down the boards. Open the trunk. Break down the boards to the next room. Take the horn. Open the trunk. Take the gold. Exit. Whispering Weeds Now go to the whispering weeds. They are NE of the Shacks. They look like mummies. Walk up close enough without having them disappear. Use the hearing horn. They will tell you the mask piece is in the witch's tower. The Golden Mushroom Head back to the portal. The mushrooms are NE of here. Make your way through the mushrooms, hugging the mountain side, until you find the golden mushroom. Use your sword to whack off a piece. Take it. Mandragor Tree - Getting Bow and Arrow Head West. As the mountainside turns, the Mandragor Tree will appear. There will also be a well. Drink from it, if necessary. Now hug the mountain to the right. Try to avoid the Mandragor roots. Continue on until you reach a skeleton. Click on him. Take his bow and arrow. Teleporter Continue NW. The shack on stilts is the teleporter room. The Sprites - Getting the Flower Now go NE through the break in the mountainside. Be careful of the carnivorous plants. Continue on til you find the sprites. Click on them. They will ask you for a secret. Click again and you will give them a secret (This may take clicking on them 3 times) They will then give you a flower that is an antidote to the toxic swamp water. Click again and they will tell you of the Golden Ladle. Take the flower. You are now protected. Exit the Sprite area. Swamp Witch Now head past the Whispering Weeds. Then go West. Continue on til you find the Witch's Castle. There will be a Mandragor Tree. Continue to the left. When you see the skulls, the witch will begin attacking. She is easy to kill. There is a locked gate. Look through it. Notice the sandbag. Shoot it with your bow and arrow. The gate will open. Enter. Witch's Castle - Unicorn Horn Turn right. Notice the dead creature. Take the horn that is sticking out of it. Click on the kettle. Click again. Climb the ramp. Beware of the arrow traps. At the top break all the barrels. Exit. Walk around the outside of the castle picking up some good items. Go back inside. At the spike booby trap, throw a rock to spring it. Pass the booby trap and climb the ramp. Getting Mask Piece and New Suit and Henchman's Arm Turn right and pick up your new suit of armor. Turn around and walk towards the trunk. Open it. You will find the second piece of the mask. A henchman will appear behind you. Use a potion of shield and strength to survive the battle. After the battle, pick up the Henchman's arm. Now exit the castle. Bridge Once outside head northwest until you reach the bridge. Walk around to the other side. Climb up, climb up again. Cross the bridge to the door. Use the Henchman's severed hand on the door. The doors open. Stump Puzzle Here's how to solve the stump puzzle: Jump forward-diagonal twice Then forward Left Forward-diagonal left Backward-diagonal left Left Forward-diagonal Left Continue diagonal right until you reach the end. Getting the Golden Ladle Kill the 2 creatures. Read sign above trunk. Open the trunk. Take the golden ladle. Pull the two handles to reveal the gate controls. Pull gate control. Exit. Climb back down. Head back to the Witch's Tower. Witch's Tower Use the ladle on the kettle. King Mudge will appear out of the water. You will automatically talk to him. A portal to the Gnome Realm will open. Before entering the portal, let's return the unicorn's horn and check on Gwennie. Head back to the teleporter. Teleporter Climb up to the teleporter. Stand on the pad. Take out your map. Scroll to Daventry. Click on the teleporter button. You are magically transported back. You are in the castle ruins. Exit. Find the Unicorn. Unicorn Click the horn on the unicorn. She is restored to her former self. She gives you a crystal pyramid. Now let's go check on Gwennie. Checking on Gwennie Walk back to the fork. Turn left. Cross the bridge. Enter the home across from the cemetery. Gwennie is here. Click on her. Take gold. Click on her again. Back to the teleporter room. Teleport back to the Swamp. Back in the Swamp Go back to the portal at the Witch's tower. Jump in the portal. Realm of the Gnomes Pick up the 3 mushrooms. Pick up the rock to the right. Pick up all the mushrooms in the corner. Break the barrels. Exit North. You will come to a pressure plate. Use the rock to open the doors. Watch out for the Manta. Kill it. Turn right. Follow passage to the dead end. Be sure to pick up the rock. Talk to Gnome. Go back to portal area. Weapon Shop Make a left this time. Turn corner. Turn again. Go Forward. Turn left at mining cart. Turn right. Kill Mantas. Turn right - We need three rocks. Back out. Go forward. Turn right. Shoot barrel. Turn left. Kill rock Demon. Turn right. Open door. Buy the best that you can afford. Exit. Go back to portal. Armor Shop Turn left. Left. Right. Left. Left. Down the ramp. Left. Down ramp. Left. Kill Rock Demon. Take potion. Right. Right. Left. Left. Right. Curve Right. Left. Forward. Left. Right. Dead End. Open the doors to the right. Make a purchase but leave at least 250. If you can't afford it now you will have some Spriggans to kill. They usually carry money. You can come back here later. Exit. Zombies Left. Left. Right. Right. Left. Left. Up Ramp. At top go left. Then right. Turn around. Go back. Continue forward - Kill monsters. Right. Turn right. Go downstairs. Left. Right. Right. Left. Right. Left. Right. Left. Wipe out the Zombies with the bow and arrow. Continue forward. Old Man Carefully cross the ramp. Left. Pick up the potion. Click on the man. Hit the crystal. Take the piece of crystal that has broken off. Exit. Amber Glow At the top of the stairs turn right. Right. Right. Left. Left. Turn Right. Kill Rock. Right. Left Left. Be careful, there is a break in the ground. Jump. Right. Continue forward to the glowing substance. Hit it with your sword. Pick up the piece that breaks off. Teleporter Room Turn around. Continue past the break. Follow tunnel. Turn right at the fork. Keep going until you reach the transporter room. Turning Bridge At this point, if you didn't bring any rocks with you from the DOD, then you need to go back. Have fun. Put one rock on the left pressure plate to turn the bridge. Put the remaining rocks on the other two pressure plates to lower the bridge. Cross. Apothecary Follow the tunnel to the first left. Keep going until you get to the doors. Open the doors. Enter. After the gnome stops talking, click on the statue. This is the essence of Sun Tsu. She will ask for iron, tree root, and amber glow. Then you can have it for 250 coins. Exit. Locked Iron Door Go all the way back until you can make a left turn. Break the lock off the door with your hammer. Take the lock. Open the doors. Kill Spriggan. Follow passage. Turn left. Walk down ramp. Kill Rock Demon. Tree Root Follow passage. Make a right when you can and go to the dead end. Climb up the rock face. Follow passage left til you get to the tree roots. Chop the one sticking out of the wall. Take the root. Exit. Boulders Head back to the padlocked door. Make a right at the opening, just before the door. Follow passage to the boulders. Walk up as close as you can get. Get ready to run. As soon as the bolder enters the picture, start running. Gnome Sage Continue following the path to the doors. Open the doors. Enter. Click on the gnome. He will ask for a lode stone to help you exit the Gnome Realm. Exit. Breaking the Brick Wall The brick wall is at the North Center part of the map. Turn around. Exit. Pass the boulders. Follow the tunnel to the fork. Turn left. Continue to the next fork. Turn right. Continue til you reach the brick wall on the left. Turn right and go up the ramp. Kill 2 Rock Demons. Follow the passage. Continue forward. Climb up. Follow passage to the boulder. To the right of the boulder is a hole. Push the boulder into the hole. Jump into the hole yourself. Push the boulder through the passage. At some point, Connor will automatically pick the boulder up and through it down the ramp. The boulder will break through the brick wall. Go through the hole in the wall. You will need light. Put the crystal in the purple crystal on the wall to the left. Black Dragon Wyrm Follow the passage. Kill the wyrm with your hand weapon. The old man appears and turn into a younger man. Pick up the black diamond. Go through the next room. Click on purple crystal. You will meet Hector. Take the pyramid. Replace it with dark pyramid. Watch the next scene. Take the dark pyramid. Take the lode stone under the pyramid. Go back to the Sage Gnome. @~To be concluded next issue - o -