Lightiania (1998 Interactive Fiction Competition) Written by Gustav Bodell, Valbo (WhaleNest Games) Review by Dorothy Millard (PC Tads Version) Oh dear! The author cannot spell. The opening screen has a number of spelling errors, as does the first location description, which is a pity as this isn't a good start ".... witch ends in a beautiful meadow". This brings up all sorts of visions, of witches running around in meadows. Oh dear, the grammar is no better. I suspect the author's first language isn't English, so it might just be forgivable, but don't expect any masterpiece of writing here. The opening scenario is given below (minus the spelling errors and with other changes for readability). As Gikot Krank, the inventor, you live in the forest just outside Melton in England. On this very special sunny Monday you were walking along your normal walking route, a three kilometer long path which ends in a beautiful meadow, where you usually stop and sit down on your thinking-stub before returning to your house to continue working on your devices. It is nice weather, not a cloud as far as you can see. You have been working in the attic on your latest project, a solar powered micro robot with no special abilities at all, just that it is small and solar powered. As you approach the meadow you can sense that everything is not what is used to be. It is quiet and the air is dry. You are VERY surprised when, after a smaller blackout, you realise that a big spacecraft has crashed in the middle of the meadow. Its purple metallic shell reflects the sun into your wide open eyes. As an inventor you begin to imagine what you could do with alien technology, but soon you are disappointed when you see that they've run into your thinking-stub! You walk slowly down to the circular round craft. "No signs of any extra terrestrials," you think. "Have they survived the crash?" @~I'm a bit concerned about the 'thinking-stub' ... Sue The game commences with you standing in a meadow in front of the crashed alien ship. From here you visit your house and the workshop attic before returning to the ship to do a minor repair and refuel to get it going. In Lightiania's favour, most things can be examined and the usual abbreviations are supported. Actually, if you can live with the spelling and English, it's not a bad little game to while away the odd moment. It is quite easy and there is only one point where it may be necessary to resort to the walk through which is included. - o -