THE SETTLERS by Blue Byte Hints & tactics by Bev Truter The Castle ---------- If possible, select an area near flat land (for wheat farms) and mountains (for gold, iron ore and coal). A lake is handy for fishing and speedier travel via a waterway, but isn't essential. If you intend building a stone mine, don't worry if there's no surface granite nearby; and conversely if you don't want the extra hassle of mining for stone, then make sure there's a large cluster of granite somewhere in the vicinity. An existing forest will give you a head start in the woodcutting department, but if you build a forester's hut first, closely followed by a woodcutter's hut, they will probably give you an adequate wood supply. Build a forester's hut, sawmill and woodcutter's hut right at the beginning of most games - running short of wood (essential for building and toolmaking) is a nasty experience, and can be a difficult situation to recover from. Building -------- After building guard huts, a forester's hut, woodcutter's hut and sawmill, next on your list should be a fisherman's hut (if there's a lake in the area), a stonecutter/quarryman's hut (if there's a cluster of granite boulders within reach - like the fisherman he will wander across boundaries to pinch granite on the other side). As soon as one cluster of granite looks like running out, i.e. very few boulders left on the ground, then start building another stonecutter's hut close to a fresh supply of granite, or build a stone mine. Next to consider on your list of buildings would be a farm, gold refinery, steel forge, armourer and toolmaker. You will have to continually build guard huts close to your frontiers to expand your territory, and to prevent your enemies from nibbling away at your land. Don't bother with guard towers unless you want a larger group of knights (6 instead of 3) to guard something important, eg mines, and make sure the guard tower is reasonably safe from an opponent's military buildings as it takes longer to construct a guard tower than guard huts - your enemy can construct a guard hut more quickly than your tower, and you might end up with a nearly-finished guard tower going up in flames. Depending on what minerals your geologist has found, and where, you'll have to start constructing mines as well; but wait a bit if you can, and suss out what your enemy is doing, and where he/they are placing guard huts and mines. With some luck, you'll be able to use an enemy geologist's markers for mines, as geologists have an annoying habit of placing markers beyond their boundaries. If this is the case, keep a constant eye on your opponent's movements - he probably won't take kindly to your mines being situated on his doorstep. Fishing ------- Fishing is a handy way to supplement the miner's food supply, but remember not to overfish any lake. A very small lake won't contain many fish, and a large lake (i.e. one that fills about half the screen) can support 2 or even 3 fishermen. If there is just a small portion of a lake within your boundaries then go ahead and build a fisherman's hut, as he will wander beyond the boundary to fish. Don't build roads too close to the edge of a lake that is being fished, as fishermen tend to avoid the built-up sections on their lake, and will take longer to place their fish at flags. Farming ------- Ideally a wheat farmer needs a large area of flat land quite far from the hustle and bustle of a busy road network to produce the maximum number of wheat "circles". If you have chosen a suitable chunk of land your farmer can produce up to 21 circles of wheat per farm, and if that's the case don't bother with pig-farming, but build two windmills and a bakery, and concentrate on bread. If you are forced to build a farm on hilly ground your farmer might only produce a few wheat circles, perhaps as few as 6 or 7. In this case, forget about a mill and bakery, and build one or more farms, with 2 or 3 piggeries close to each farm. If you only have one farm with a windmill and bakery, make sure there is sufficient wheat produced before building a piggery - you might find all your wheat going to the mill for flour, with not enough left over to supply a piggery. Mining ----- If you find only small deposits of gold, ore, coal or stone, then you will have to find and build more mines quite frequently. If this is the case, remember your miners will go on strike if they don't get a regular food supply; so before building any mines make sure that you have a dependable source of food for the miners by the time the mines have been completed and are ready for occupation. It's also a good idea to give miners' picks priority on the toolmaker's list - if you have more than 4 or 5 mines operating simultaneously, it's amazing how quickly your stock of picks get depleted. As an example, you might build some coal mines, and discover that no miners arrive to occupy them. If this is because you have no more picks stored in your castle then you will have to manufacture some picks quickly, and to do this your toolmaker needs wood and steel. Uh-oh. If you are also running low on coal for the steelworker/iron foundry (he needs iron ore and coal to produce steel) then you could be waiting a long, long time for your miners' picks to arrive at the castle, and for coalminers to occupy your waiting coal mines. Fighting -------- This is the trickiest part of the game - deciding when and where to send your knights into battle. If you decide on a very defensive game, your knights will be strong, as they receive training while remaining in the castle and will rise through the various ranks quite rapidly. But in the meantime your opponent/s will probably be sneaking bits and pieces of land from you by building plenty of guard huts, and you might find you have a fantastically strong army of knights, but only an itsy-bitsy piece of land left outside your castle. Hmmm, problems, problems. So far (in the first 5 missions) I've discovered the best tactic is to go forth and build guard huts, especially on the enemy frontier. If you decide that a waiting game is not for you, and that attack is your best bet, remember you will need plenty of gold bars (i.e. gold mines, coal mines and a gold refinery) to keep your knights at their fighting best. Goldless knights tend to lose fights if they're attacking, although their defending skills aren't impaired. You can start rubbing your hands with glee if an enemy tries to encircle you with a long string of guard huts, then all you have to do is wait until he's more than halfway around your boundaries, and pick off every third or fourth enemy guard hut, which leaves pathetic little clusters of enemy guard huts floundering around with no connections to a castle. If, after a successful attack, you see a cut-off group of two or three enemy guard huts with a sawmill, woodcutter, farm or piggery attached, just leave them in peace for an hour or two. With a bit of luck the flags outside their guard huts will be knee-deep in pigs, wheat, logs or planks; and when your knights attack these enemy guard huts and occupy them, all the goodies left outside will be yours as soon as you connect the new huts to your road network. If your loot consists of live pigs and you don't own a piggery, remember to build a butchery so all those cute pigs can be slaughtered and turned into legs of pork for your miners. If you attack an enemy guard hut close to his farm, the farm will burn down when your knights are victorious, but the circles of wheat will remain intact. Immediately build a wheat farm in the same place, and your farmer will take over the existing wheatfields without having the bother of sowing new fields from scratch. After you've made a successful attack (in the early stages you'll need about 4 knights for every one of the enemy's knights) give your knights a chance to return to their huts, fill up the newly-occupied hut, and to receive some gold. You'll also need time for reinforcements to arrive at your depleted guard huts; to replace your dead knights. Launching one attack after another without a breathing-space is rarely successful. And finally, I simply must mention a friend's favourite tactic, which I call the "shopping method". She builds her city, makes sure her settlers are happy, miners well-fed, and that everything will run smoothly for a while. Then she pops out and goes shopping for a couple of hours. When she returns she finds that although a lot of her land and some of her buildings have vanished, her knights are so strong that they pulverize the opposition's knights in no time. I prefer to personally keep an eye on the proceedings, control events, and gnaw away at my fingernails during the battles; but at least the "shopping method" will save you heaps of worry, anxious moments and chewed fingernails. @~I use a similar tactic with games like SC3000 which I call the @~"dog-walking method" - I also found once when playing A-Train @~that the "talking-to-Marion-on-the-phone-for-an-hour method" @~worked really well! ... Sue - o -