Tex Murphy: Overseer Walkthrough - Part 2 Author Tyler Russell, downloaded from the Net @~Concluded from Issue 59 Tex's Office In inventory examine all the stuff you got from Slade's apartment. Examine the briefcase to open it. (If you can't figure out what the code is, look at the lottery ticket you found in Slade's wallet.) Examine the unlocked briefcase and get the stuff out of it. Examine the slip of paper with the Bible passages. (For those of you who don't have a Bible it is Post, Office, Box, Number, 969.) Now examine the decoded note. In inventory, combine the Grille with the Chart you found. This puzzle I will not help on. (911) This adds the Mill Valley Post Office to your travel list. Travel to the Mill Valley Post Office to see a long movie. You automatically go to the Law and Order Party Headquarters. Law and Order Party Lobby Follow any path with the guard until he leaves. Then use the bottle of mickeys on the coffee pot. After the humorous bit, go and hide in the bathroom. Law and Order Men's Room Examine the coded message you got from the Mill Valley Post Office. Open Locker 11 and get the credo out from it. Combine the credo with the message and examine it. (For those of us who can't count it says: MR SLADE PRIORITY TARGET ROBERT KNOTT HIS OFFICE PASSCARD PIRANHA). Examine the coded message then exit the bathroom. Law and Order Lobby Get the keys by the passed out guard. Find and use the keys on Robert Knott's Office door. Enter. Robert Knott's Office When you enter, an alarm goes off. Turn around and enter the passcard from the decoded message (PIRANHA) Get the slip of paper on the desk chair and examine it. Open the left file cabinet drawer under the desk and get the file. Examine it. Facing the door from the desk, move the left hand chair and get the key. Examine it. Notice 17. Move the lizard painting and look at the safe. Travel to the Men's Room. Law and Order Men's Room Use the key to unlock locker number 17. Get the Rolodex Card and examine it. Travel back to Knott's Office. Knott's Office Turn on the vid-phone and dial 69835374663 (MY TELEPHONE.) Then dial 6736737263 (Open Sesame.) Now exit the vid phone, and go to the safe. Enter the code 6736737263 and get the CD out. Examine it then exit to the lobby. Law and Order Lobby Try to open the front door to exit. Get the I.D. Badge from the table by Knott's Office. Use it on the front door and exit. Travel to Mystery Address. Watch the long movie then travel to Capricorn. C.A.P.R.I.C.O.R.N. A movie sequence start when you get there, and you automatically go to Knott's Cabin. Knott's Cabin Turn right and look at the metal box in the fish tank. Try to get it out. Move the picture above the tank and get the bent nail. Now go into the kitchen and look at the metal hose on the sink. Open the cabinet below and get the mini torch. Open the cabinet on the bottom right and get the wrench. Use the wrench to get the hose off the sink. In inventory, combine the hose with the nail. Use that to get the box out of the tank. Examine the box to get the ID Badge. Open the door to the bedroom and walk in. Crouch down as far as you can and get the blow up doll. Examine the doll, and then walk out to the front door. Open it and walk out. Travel to Tex's Office. This starts a sequence where you meet Knott. Use any path to talk to him. SAVE YOUR GAME HERE After he gets shot and you can play again, stay down as low as you can. Get the key by Knott's body, and go to the bedroom. Use the key on the closet to get the clothes. In inventory, combine the clothes with the blow up doll. Now go back towards the front door and flip the switch next to it. This opens up the skylight. Now open the right closet door in the kitchen and get the rope that is hanging in there. Go over to the fire place and get the log. In inventory combine the rope with the log. Use the doll on the window. As soon as they say they are coming in, use the make shift grappling hook on the skylight, and watch Tex's Drastic escape. Now travel to Tex's Office. Tex's Office Turn on the Vid-Phone to answer the call, when done, travel to Eve Clements. Eve Clements Use any path, and then ask about Greg Call, the autopsy, then end conversation. Travel to the Fresno Office. Fresno Office Get the package by the door. In inventory combine the plastic tag with the Braille alphabet (from the package.) and examine it. Travel to J. Saint Gideon's House. J. Saint Gideon's House Ask Mr. Gideon about Nexus, chess moves, Samuel Jones, Greg Call then end the conversation and travel to NEXUS. Greg Call's Lab (NEXUS) After the movie, look at the IRS machine, and try to turn it on. Turn left and get the notes on the clipboard. Also get the passcard. Examine the notes, and note N216. Keep turning left until you see the light fixture next to the wall. Remove the cover and get the passcard. Now go over to the right side of the lab (from where you came in) and get the passcard reader off the bench. Use the Gideon passcard on the slider next to the autoclave. Get the saline solution from the N216 place. Go over to the table where the microscope is. Get the syringe and combine it with the saline solution. Now examine the loaded syringe. Walk into the IRS machine and turn it on. Puzzle (911). Watch movie, then examine the envelope and its contents. Use passcard reader on computer. Scan passcard D and enter code (GAMBIT) You end up in the Lobby of Law and Order. From there go to the Men's Room. Law and Order Men's Room Get the Law and Order pamphlet from locker number 5, go back to lobby. Law and Order Lobby Look at the security display, then enter the reception hall. Reception Hall Find and get the music stand. Examine it to extend it. In inventory, combine the stand with the pamphlet, and use it on the camera. Now move the banner in the back of the room to reveal a door. Look at the door, and try to open it. Find and get the chopsticks, and use them on the passcard reader next to the door. Insert the ID Badge and walk into John Klaus's Lab. John Klaus's Lab Get note off floor and examine it. Remember #107. Get photo on desk, and examine it. Open top drawer of desk and get the crusade memo. Look at the print out. Turn on the tape recorder. Open the middle drawer type thing on the desk where the recorder is, and get the cat picture. Examine it and assemble the passcard. Get paper from under the cup and examine it. Exit to the reception hall. Reception Hall Turn on the vid-phone and dial 107, exit to lobby. Law and Order Lobby Use passcard on the door and exit. Travel to Tex's Office. Tex's Office Get messages from vid phone, then travel to Rank and File Shop. Rank and File Shop You automatically go to the San Tomas Mission. San Tomas Mission Look at the elevator, and the control. Turn right and move the boxes on the second shelf. Open the box, and turn on the elevator. Find and open the tool box. Get the penknife out. Find and get the rock, in the corner near the broom. SAVE YOUR GAME HERE Turn on the elevator, and a video starts. Follow the following path: B, A, C, B, C, A, E, B, B. In this Tex gets beat up, Sylvia saves him, and you end up in J. Saint Gideon's Bedroom. J. Saint Gideon's Bedroom Get the security schematic from the bench and examine it. Look at the chess table. Find and open the box near Gideon's bed. Get the chess pieces out of it. Get the barbell on the floor near the bed. Look at the chess pieces on the pillars and note their location. Put the chess pieces on the board. Puzzle (911) Enter the door that opens, and go down the elevator. Gideon's Gallery SAVE YOUR GAME HERE Look at the chandeliers. Turn left and flip the switch to lower the chandeliers. Get the first section of railing on each side. Combine them with the barbell. Use the long pole you made on the chandeliers. Follow the tops around to the far right corner. Find and look at the security panel. Open it and activate it. The security sequence from the schematic starts. Bypass (Alt-F) When you get past, open the doors, and enter the hallway. Gideon's Hallway Turn right and walk straight down the hallway. Pick up the CD off the bench. Keep going until you get to a door. Open it and go in. Gideon's Study Look at the dinosaur bank on the desk. Use the coin on it to get a key. Pick up the key. Get the Bible off the couch. Look at the "elaborate cabinet" that has a sword on it. Find the fake book panel, and get the metal cross. Use the cross on the book case to get the security card. Exit to Hallway. Gideon's Hallway Go down the hall and take your first left. Continue till you come to a door. Use the key to open it. Gideon's Rec Room Pick up the 1-8 balls off the pool table. Examine and note the odd ball colors. (red, green, black, orange, maroon?, blue, purple, and yellow). Play Mean Streets, it is fun. Get the jigsaw puzzle off the end table. Put it together. It tells you passcard codes. Exit back to the hallway. Gideon's Hallway Follow the hallway, then go left. Follow it until you come to another door. Look at it, and the access panel. Enter the code by the ball colors. Open the door and go in. Gideon's Control Room Look at the screen of Alcatraz. Look at the computer. Open the disk player, and put disk 1 in it. Now get disk 2 from on top of the computer and put it in. Now turn around and look at the panel next to the door. Scan the passcard. Now travel to the Gallery, and enter the elevator. This triggers a movie, and you end up in a cell on Alcatraz. Alcatraz Cells One tip while on Alcatraz. Save your game every time you do something you feel is important. Move the bed on the left side of the room, and look at the wall. Move the bricks (puzzle 911) Look at the robot when it goes by. Look at the shelf outside the cell. Get the chain from the bed. Turn around and get the brick from the hole. Throw the brick at the shelf. Use the chain to get the sheet to get it over toward your cell. Get the sheet and use the torch to get out of the cell. Cell Block A You need to avoid the droids in cell block A and C. Either stay in a cell when the droid is around, or type in . Your call. Get barbed wire from the cell you jumped down by. Examine it to straighten it out. Try to open the door between Cell Blocks A & B. Use the wire to get the key. Use the key on the door. Cell Block B Turn left and open the gate. As soon as you enter, turn left and move the knocked over chair and get the gasmask. Go to the other gate and open it. Turn right and use key to open gate. Get passcard on floor, and then open the door between B & C. Cell Block C Again you must avoid the droids. Get the D Block key from the third open cell on the left. Look at the gas canister on the end of the block. Now go to the door between C & D and use key to open and enter. Cell Block D Turn around and open the cell door control box. Move the lever down to number 10. Now continue through the block until you come to the cell you opened. Step inside, and get the explosives out of the explosives crate. Go down the stairs and enter the dungeon. Alcatraz Dungeon SAVE YOUR GAME HERE FOR SURE!! As soon as you enter, turn right and open the door to the right. Get the green garbage bag, and examine it to get a dirty filter. Continue down the hall and turn left at your first left. Go to the door and open it. Inside you will find a filter remover tool. Go back out and continue down the hallway until you come to a fan and a box thing underneath it. Look at the box underneath the fan and a droid comes out (it is a movie, don't worry you don't die.) Use the filter removal tool on the box and then continue down the hall slowly!!!!!!! until you see the guard in the guard room. Look at the guard, and then move the box ahead of you. Duck down low and go behind the crates. Keep low until you are even with the second chain thing. Return to eye level and get the screwdriver off the crate. Travel to C Block. Cell Block C Remember to avoid the droid, and use the screwdriver to get the gas canister off the wall. Open the D Block door and enter, then travel to the Dungeon. Alcatraz Dungeon In inventory, combine the explosives with the gas canister. Then combine them with the tape. Now combine the Gas Bomb with the filter, and use the filter on the filtration system. Watch the droid take the bomb away and blow up himself and the guard. Now go down the hall and enter the guard station. Get the brush off the desk, and examine it. Use the guard's passcard on the scanner to access the second doors. Put Gideon's hair in the DNA scanner, and another movie starts. It tells you to enter each card and the passcard. They are as follows: A-QUEEN B-DRAW C-CASTLE D-GAMBIT E-BISHOP F-RESIGN G- CHECKMATE H-KNIGHT Now you play a chess match with Gideon and use the following moves in this sequence: Rd1 Rxe7 Qxd7 Bf5 Bd7 Bxe7 Then there is a long movie and it ends!!!! - o -