THUNDERSCAPE HINTS / SOLUTIONS GUIDE - Part 3 1jmmeloy@islandnet. com 12/15/95 James Meloy Taken from the Net @~Continued from Issue 59 LEVEL 16 - CATACOMB - Catacombs - Start (60,2) * Crypt area - Open door. Go W then S, open gate, and head W to corner. Open gate (46,11), enter room, push button in alcove (40,12), and walk into alcove (44,10). In next room, push button, and take key. - Exit back to corner. Head S then E to gate (54,28). Unlock gate and go through. * Heroes Key 3 - The 8, and the Avatar's Tomb - Head W to the corner, N to the next corner, then W to the first N passage. Enter room to the N and read everything. - Enter puzzle chamber to the west. To get through, do the following: (34,18) push E button. (35,19) push N button. (35,21) flip switch. (33,21) push green button. Push blue button. Wait for block to finish moving, then push blue button again. (31,21) push button. (29,18) push button to NW. (29,19) look S - push blue button across block, the one on the side of the alcove. (29,18) step into the teleporter. (30,14) look NE - push purple button in alcove, the one on the E wall. Step back quickly, as the block in front of you will try to run you over. - Go through passage (29,14) into sarcophagus room. - Go E, and pick up Wraith Key 8 (37,9). - Head NW, and enter the Avatar's area. - Pick up Wraith Keys 1-7 (4,1), (1,11), (3,24), (6,27), (14,27), (24,23), and (26,13) - Pick up Heroes Key 3 (9,19) - Unlock all 8 locks around the tomb in the center of the building. Turn switch to lower shields. Enter tomb and take Radiant Sapphire Amulet (on pedestal). - Return to puzzle chamber. Enter teleporter (29,14), then return to the hallway. * Heroes Key 1 - Keldus Magnor's Tomb - Go E, then S, then E to the next corner (by a spell thrower). Head S to next corner, then W, past a jog in the corridor, to a major intersection (around (40,53)). - Head S then E. As you approach the door, it should slide back into the wall. Enter the tomb (DUCK!) and get Heroes Key 1 (53,57). - Return to major intersection. * Heroes Key 2 - Zombies - Go N, then W, then S to a gate (37,44). Flip switch to open, head through, and enter the zombie area. The gate will shut behind you. - Head W, then NW, then W, to a small building (6,37). Enter building and take Radiant Ruby Amulet and Heroes Key 2. - Go E, then SE, then SW to (16,51). Push button to re-open gate. - Go NE then SE, to (31,52) - Don't go back to the gate, or it'll shut again. - Push the button high on the wall to open a secret door. Go through the door, open the secret door at the other end, and return to the major intersection. * Exit - Heroes Hall - Head S to heroes gates. Open all 3 and enter heroes hall. In the SE, open the sarcophagus (31,60) and push the button inside to open the western doors. Go through doorway to next door. - Touch the N pedestal with the Rad. Sapphire Amulet - the niche should light up. Touch the S pedestal with the Rad. Ruby Amulet - the niche should light up, and the door should open. - Go through door. Head SW, to (9,59), and press the button on the stair to open up a passage (8,56). - Go through opening, & head W to (1,58). Climb the ladder to get to the next level. LEVEL 17 - SEWERS -The Sewers - Start (60,61) * Storage areas key. - Head W to intersection (47,60), then head N to main intersection (45,45). Go W to (31,44), then go down ramp and jump in water. You should end up in a large water-filled room (bridge room), washed up against a grate. - Flip both switches to the N, and both switches to the S. Swim E into bridge control room. Flip flood gate switch. Head back W, across room, and down slope. - Head up ramp (2,37), and through door at top. Head NE and climb ladder. Go E to maintenance office (22,39),go in, read notes, and take Storage Areas Key. * Manite Plate. - Exit room, head W, and climb back down ladder. Go W then S to storage area 4. Enter room, and take Manite Plate sitting on floor behind the next door. - Return to ladder, climb up, go E to corner, S through gate, and return to level starting point. * Old Sewer Bridge Key & Flood Control Rm Key - Go N to storage room 1 (58,52), enter room, and take Old Sewer Bridge Key. - Return to main intersection (45,45). Go N to storage room 2, go E through gate and then through door. Take Flood Control Rm Key. Return to main intersection (45,45). * Engine Room Key - Head S, then W, then N, to gate control room (40,57), and enter. Levers are numbered 1 to 5, starting from the NW. - Flip lever #2, then lever #1. Exit room, head S, go through gate, and jump in water. You need to climb out of the flow onto a small walkway and flip a lever (25,51). This opens a gate to the SW. - Swim to that room, and flip the switch (21,53). Return to the gate control room, either going upstream or downstream (the long way). - Flip lever 2 then lever 3. Exit room, go S, and jump in water again. You should be washed up onto a short walkway, (27,57). Flip the lever, and continue W into the water. - You should wash up against a gate around (14,61). Swim up onto the ledge to the N. Go through door. - Go N, W, N, W, S, push button (10,57), N, W, S (through door), and take the Engine Room Key (8,59). - Return to the ledge. Push the button on the W wall, and jump in. - Return to main intersection (45,45). * Generator, and Bridge Key - Go partway S, then W, to generator room, and enter. Go through either door, and stand in front of generator (38,50). Touch the lower plate in the niche with the manite plate, and the plate should be placed in position. - Flip the generator switch (38,51) to start the generator. - Take the Bridge Key (38,52), and return to the maintenance office. * Bridge - Head E a short way, and then up bridge ramp (29,39), and open gate. - Jump in water, and head E (quickly) into bridge control room. Touch bridge lock to move bridge into position. - Return to bridge ramp (the long way round), cross the bridge, and go through the gate to the main passage. * Flood control room - Follow side passage to the NE and take Flooded Area Key 2 (29,16). Return to main passage. - Head E to maintenance office (another one), go in, read notes, and take Old Gates Key (36,18). - Exit room & head W, down ramp. Open door (20,22), enter room, get Flooded Area Key 1 (17,24), and leave room. - Open door to N, go down ramp, and open gate. Head W to flood control room. - SAVE GAME BEFORE ENTERING ROOM! This room contains a real-time, deadly puzzle. - Enter room, and QUICKLY flip all the switches, starting with the one on the right, and proceeding counter-clockwise. If you do all 9 in order, the water will disappear and the door will re-open. - Exit the room. Go E then S, and enter the room (11,23). Take the water grate key (7,23), and return to the main corridor (near the bridge). * Gate maze - instructions from here to exit will be a little terse. - Head E, going through locked gate. - Flip switch (53,20, then (48,16). The exit to the maze is in the E, through a wooden door. Head to S corner, then E, then N to get through. - Go through wooden door, and find intersection (60,9). * Teleporter & secret door. - Take SW passage. Press button (58,12). Head S, W, N, W, & N. Push button (46,12). Go S, E, N, W, S, and flip switch (44,12). Return to intersection (60,9). - Take NW passage. * End-run to the exit - I'll cover the highlights - Exit is in the extreme NW corner. - Go to (48,3) - secret door is now open. - (25,8), go W. - Need to open gate (16,6). From (18,6), go S, E, S, W, up ramp, S, and flip lever (14,15). Return to gate & go through. - Gate (16,4). Flip lever. Go N, then down stairs. Flip lever. Head back up. Go through gate then turn S. - Go to (4,9), and walk N through illusionary wall. - Touch door (1,3) to go to next level. LEVEL 18 - RADIANT1 - Citadel Lower Level / Entrance - Start (7,6) * Getting into the Citadel - Head W, then S to corner, then E to corner. Climb ramp (58,60), and head W along walkway to bridge. - Cross bridge, and enter western building (22,51). Read note. Climb stairs to roof, and flip switch (24,50). - Jump from roof to walkway, and walk to eastern building. Jump onto roof. Go down stairs, and flip switch (35,50). Climb to roof, and jump down to main level. - Flip switch (30,46) to extend bridge & open main gate. - Cross bridge into citadel. * To first library - From main corridor (just N of bridge), head E to (39,37), and enter room to the S. Go down stairs and flip switch, then return to main corridor. - Head E to 'T' intersection, then N to library doors (5,23). Open doors, and enter library. * To secret library - Go up stairs (7,23) to mezzanine level. (9,12), facing E, you should see a green book sticking out of the right-hand bookshelf. Push the book into the bookshelf to open up a secret alcove. - Return to main library floor, and go to alcove (5,19). Enter alcove to reveal hidden switch. Flip switch. - Walk N to center of library. There should be some platforms here now, and a switch located high on the W wall. Jump up the pillars to the highest (center) one, then flip the lever. - Jump back down to the main library floor. Go N to a new set of stairs at the N end of the library. Go down the stairs, along the corridor, and enter the teleporter to the south. - In the secret library, head NE, and take the Stair Gate Key on the table (23,5). Return via teleporter and corridor to first library. Return to the main corridor, in front of the bridge. * To the next level - Head N, through the skull room, through the grand hall, to the throne room, around (31,7). - Go E, through the double doors, to the gate in the N wall, (39,7). Open the gate and climb the stairs to get to the next level, L19. LEVEL 19 - RADIANT2 - Citadel Main Level / Dungeon - Start (42,3) * Lava room, Jailer's Key - Go up the stairs & around the corner to the main intersection (40,6). - Go W to sinking room (20,6). Floor will sink below you. (Enter secret room now, it will be impossible to enter later). - Look S - from outside the S alcove, press the button. Floor will rise. - Head W toward trap intersection. Trap is a sinking pillar from above. Go S from intersection to dead end (14,17). Walls will sink, & reveal lava room. This is a large room on 2 levels. The upper level is broken up, and the lower level is lava. There are 4 red pillars, one E, one W, one SE (not visible), and one SW (not visible). There is a large temple far to the S. - Go E to pillar (23,16) and flip lever. Go S to pillar (21,35) and flip lever. Go W to pillar (7,28) & flip lever. Go N to pillar (5,18) and flip lever. Go E to pillar (23,16) and flip lever (again). The graph above the lever should now display three tall bars. - Go SW to (10,30). Run and jump from platform to platform to the temple. Enter temple and take Jailer's Key (10,51). Return to room start, (14,17). - Head N to first intersection, go W, and flip lever (11,11). Go E to intersection, go S to next intersection, and then go S to the main intersection. (Watch out for the descending block again). * Ashak's Key - Go S to end of corridor, then turn E. - Open secret door (43,38), and go N through next secret door, and through the gate. Go N, E, and N into torture room. - Take Ashak's Key from inside hanging cage (54,9). * Hourglass - Go S, E, S, and W to intersection (52,38). Open & go through door to S. - Go E then S to corner of room, and take Hourglass (58,57), which you need for the next level. * Drainage Area - Exit room, go E, then N to locked door (57,27), and enter room. - Touch hole in floor to enter drainage area. - Go to grate (37,45), enter grate, get Sludge Key, and return. - Go to grate (22,59), enter grate, open gate, flip lever, and return. - Go to grate (25,43), and enter grate. - Go to grate (25,52), and enter grate. - Go to grate (19,58), and enter grate. * Avatar's Room and Radiant Key 3 - Follow corridor, flip lever (22,41), then flip lever (27,37). - Go to dead-end (27,39), step forward, and ride elevator up to corridor. - Head N into center of Avatar's room (31,32). Doors will close behind you, and stairs should appear in the center of room. - Go N down stairs and into red room. - Take Radiant Key 3. * To next level - Go S, up stairs, and out of Avatar's room. Go E, unlock door, then go N to main intersection, (40,6). - Go W to teleporter (36,6). Enter teleporter, unlock gate, and head up stairs to next level (L20). LEVEL 20 - RADIANT3 - Citadel Upper Level / Shield Generator - Start (6,4) * Some keys - Go up stairs and through door. Go S to corner, then E to next corner. - Go N (doors will open automatically) to generator room, around 31,13). - Go through NE door (34,9). Enter room (39,7), take the Guardhouse Key (36,4), and exit room. Enter room (43,7) and take shield instructions. Go to N end of area, take Generator Keyring (48,9), then return to generator room. - Go through NW door (28,8). Head W then N to door (15,4). Enter room, take Capacitor Key 3 (19,4), then return to generator room. * Guardian's room - Head S to door (32,22). Enter room, take lantern, and return to hallway. Go S to corner, W to corner, N to (7,23), then E to skulls. Touch the N skull with the lantern, then touch the S skull with the hourglass. Head E - the doors should open. - Push button under table to open secret door to S, go through to secret room, and flip switch (16,29). Take Warped Area Key from table, and read the book on the table. * White crystal - Exit rooms to corridor, go S to corner, then E to corner. - Open doors (33,34). Head E through the twists to corner (58,31), then S into room. Take white crystal and Capacitor Key 2. - Return to Guardian's room. @~More next issue - o -