Are We Being Conned? (4) A reply to Peter Clark's question from SynTax issue 60 From Nick Edmunds In reference to the increasing importance of graphics in games, I would have to respond "Yes, but it's probably by ourselves". The natural state of humanity isn't chaos, but rather lethargy and as using our imaginations requires effort most of us rarely bother. The same sorts of questions have been raised with regard to reading books over watching films. Obviously there should be more to a game than pretty graphics (anyone play "RING"? Beautiful, but pants) and the word, which probably best sums up the X-factor for a game, is playability. By their very nature text advs tend to concentrate on plot, but no pictures doesn't necessarily make for a guaranteed good game. We've all seen films dominated by fx, carried by fx and even as an excuse for fx, but in a game this is unforgivable. The ideal is, of course, "Everything in moderation". With regard to the specification we are forced to adhere to by game manufacturers, the more cynical among us may wonder if any of the software houses have interests in hardware concerns. Some games still have options to turn off features (such as shadows and rendering) in order to optimise performance over a wider range of machine specification. Although this sort of feature is becoming less common, in the days of 'Blake Stone' and 'Wolfenstein', machines and components were expensive enough to make this feature a necessity in order to reach a wider audience. Now, with price of machines and components falling and minimum specification rising, one can easily become caught up in a perpetual state of upgrade just to stay within acceptable levels. Or perhaps it is clumsy coding which creates the need for higher spec? It has previously been the case that software on any platform improved drastically as the given machine embedded itself into the market place and programmers learnt better how to optimise their code around the architecture. This phenomenon has been more apparent on games consoles, but was equally noticeable on the early PCs, although not so much on today's machines as nothing seems to be mainstream long enough for this sort of evolution to occur. The dilemma thus becomes whether to buy cutting edge knowing it's the very latest thing, but probably over priced and not quite perfected, or wait and find that something new replaces it soon after your purchase. As an example of increasing hardware senility: The entire production run of the PII processor has been Intel's shortest lived yet (approx. two years as opposed to over seven years for the 486). There is, however, a theory that we will soon be approaching a technology plateau, where circuits cannot physically be economically made any smaller. If this situation does occur we may see a level playing field for programmers to work upon. I may be painting a bit of a grim picture here, but PCs and games have never been so accessible and ultimately if a machine does what you want, then it is a good machine. Similarly any game you enjoy is a good game. - o -