DRAGON WARS by Interplay - Part 4 Supplied by Phil Darke @~Concluded from Issue 60 SLAVE ESTATE: Located on Forlorn. You can learn in Lansk that Mog left this estate to you. There are two buildings on the estate, one large and one small. Surrounding the estate are gardens with numerous statues. Enter the large building through either of the entrances on the EAST side . There are four treasures to be found in the large building: TREASURE 1: Hammer Ruby Dagger str 3 Short sword Dragon Stones <6 quantity> TREASURE 2: Mirror TREASURE 3: Gauntlets Helm Arrow Magic Lamp <20 charges of light spell> Shield Gold <1500> TREASURE 4: Hand axe Gold <100> In the southwest corner of the large building you will find the artisan of the statues you have seen in the gardens. He is really a Gaze Monster. Use the MIRROR to avoid being turned to stone. Paragraph notes for Slave Estate: 1, 105, 99, 103, 117 SMUGGLER'S COVE: Located north of Mud Toad on Quag, this is the pirate hang out of Long John Ugly. On the northeast you wlil find a statue to Irkalla at which you can pray. On the west you will find Long John's hang out. Use Bureaucracy and pay at least 50g to enter. Inside you will find two doors, one to the west and the other to the south. Taking the southern door, Long John will ferry you over to Necropolis, but he will not bring you back . The west door reveals the pirates' most precious possession, a ship! The pirates will fight you to the death for this ship and they are a nasty bunch! They can be defeated, but it is not easy. Defeating them gets you not only unlimited use of the ship, but also a treasure. This treasure chest will disappear even if you do not remove all its contents. Take the gold and the Jade Eyes and the plate. TREASURE 1: Gold<3000> Pilgrim Garb Old Peg Leg Hook Parrot Heavy Plate Jade Eyes Paragraph notes for Smuggler's Cove: 39, 3, 41, 43, 24 SNAKE PIT: This city is located on the southwest corner of King's Island and is accessable from the Old Bridge. On the north you will find the King's boathouse. Leave the lad who is guarding this building alone until you locate the secret rooms in the center of the large cluster of buildings in the center of the city. In the wooded area in the north you will find Branches. Use the Branches at the old man in the tree on the south side of this area will get you the BEAST CALL spell . The STONE HEAD needed for the statue in Mud Toad is found on the west shore of this area. There is a large cluster of buildings in the center of the Snake Pit. A secret passage from the room with the jester leads north into the room where you will find two treasures: TREASURE 1: Signet Ring Jewels TREASURE 2: Luck Wand Crush Mace Mega Bolt Grand Sword Magic Bow dex 10 Use the signet ring where the boy guards the boat house and you have access through a secret door to a boat that will take you out of this area and left near Kingshome. Paragraph notes for Snake Pit: 75, 76, 80, 81 STRANGE BUILDING: See MAGIC COLLEGE SUNKEN RUINS: Accessable from the Eastern Isles , you need to have accomplished freeing Irkalla from the Isle of Woe prior to fully exploring this area. Irkalla would have given you a breathe water potion that will be needed to enter the lower level of this area. The upper level features a locked door that take a skill of lockpick 4 to open and two secret passages. In the center area there is a treasure: TREASURE 1: Driftwood Flotsam Spiked Flail Driftwood Using the breathe water potion you can enter the lower area. The map wraps upon itself here and is relatively small in size. In one large room you will fing a clam containing the SKULL OF ROBA. Do not attempt to take the skull from the clam, just take the clam . There is a locker to be found in this area in which is the following: LOCKER: Trident Dragon Plate Dragon Sword The locker is guarded by some pretty nasty creatures, so throw everything you've got at them or be prepared to take a trip through the Necropolis to the well of resurrection. No paragraph notes for the Sunken Ruins. TAR'S RUINS : This area is accessable from Forlorn or from the Tar's Ruins underground. To reveal the entrance to the underground use strength on a rock on the northeast side. On the west side you will find the body of a dead hero: DEAD HERO: Firesword Lg Shield Dragon Stones <6> On the southwest, you will find a cache of scrolls: CACHE: Air Summon Elvar's Fire Exorcism Guidance In the center of the ruins is a 3X3 square building upon whose walls you will see murals. These murals are an important hint on how to deal with the Lansk Dragon. Paragraph notes for Tar's Ruins : 23 TAR'S RUINS : Accessable from the Magan Underworld and from the Ruins on Forlorn. The entrance from the Magan Underworld leaves you in a small enclosed room. To return to M/Underworld, use the ability climb, to explore this area exit through the secret passage to the north. Immediately west of the square just described is another secret room containing STONE ARMS which are needed in Mud Toad. This area wraps north to south, east to west. It doesn't take too much exploration to locate the other two secret passages that contain treasures: TREASURE 1: Healing Potion Dragon Stone<5> TREASURE 2: Gold <2500> Fire Light Death Curse Sun Stroke Gold <1000> No paragraph notes for Tar's Ruins. YELLOW MUD TOAD: See MUD TOAD. END GAME AREAS & STRATEGY: Prior to visiting Salvation it is a good idea to spend some time in the Magan Underworld near the energy pool that restores magic power CHARGEing up magic items with spells upon them. Of particular use are HEALING POTIONS, BATTLE WAND , DRAGON HORN , and the SPEED WAND . You may choose to carry others at this point, but the above will make your life in this end game period much easier. The maximum charges you can boost in any item is 49. It will take some time to charge all the items, but setting up a macro will make this easier and is certainly worth the time and effort. If you have already visited Salvation and taken the treasure that is to be found there, be certain to stock up on DRAGON STONES before entering into the end game period. Clear out of your inventory anything that you do not need so that you can carry more dragon stones. SALVATION: Accessable from Nisir or Magan Underworld. The exit to Nisir is in the north and the stairs to the Magan Underworld are in the southwestern portion of this area. On the west side there is a treasure guarded by a rather nasty group of monsters. TREASURE 1: Mage Staff worth 10,000g Dragon Helm Dragon Plate Spiked Mace Heavy Sword Dragon Eye<28> restores 30 points of magic power On the east side of Salvation is a shrine to the universal god , use the Freedom Sword at this area. Doing so will allow you to cast INFERNO SPELLS using the Freedom Sword. Not far from the stairs to Magan Underworld and treasure 1 is a door. Avoid it. Close to this door is an area where you will get a message about an intelligent man could figure out a way through this wall. Use intelligence then use the ability climb. You will now be in an area where <3 squares south and 2 squares east> you over look a chasm. Use the Golden Boots to jump the chasm. Entering through the doors here, you will begin to explore a large room when you will suddenly find yourself falling into the Depths of Nisir. Paragraph notes for Salvation: 97, 100, 55 DEPTHS OF NISIR: Accessable only from Salvation, this area represents the most complex area to map. The map wraps east to west and north to south and include teleportals and turning floors. Use GUIDANCE to maintain your sense of direction and look at the automap often. Because the map wraps, it is difficult to give precise directions on where you need to go. From your beginning location you need to go 17 squares north and 14 squares east to reach an area that will teleport you to an otherwise unaccessable area where Namtar is hiding out with his army. Using SOFTEN STONE is your best means of getting there. Exploration of the entire area results in lots of encounters which can rapidly drain your supply of Dragon Eyes and Dragon Stones. Use CLOAK ARCANE for added protection against those encounters you cannot avoid. Once you have reached the teleportal that will take you to Namtar, walk south. Before you enter the larger area use the DRAGON GEM. The Queen Dragon will answer and rout Namtar's army and Namtar, well sort of. Namtar will spring back to life and you will fight him over and over again before you finally can pick up his ashes. Once you have you will be teleported to the Magan Underworld near the energy restore pool the location of which you should by now be most familiar. You will have time to restore your energy before Namtar springs to life again. Kill him and head as fast as you can to the cross shaped area surrounded by pits in the extreme south of the Magan Underworld. Namtar will spring to life yet again. Defeat him and use his ashes . THis will result in his being thrown into the chasm that spawned him and his destruction! YOU'VE WON THE GAME!!! - o -