KING'S QUEST 8: MASK OF ETERNITY - part 3 WALKTHRU BY TAMI MEYERS - downloaded from the Net @~Concluded from Issue 60 Sage Gnome He is at the far West point on the map. Pass the boulders again. Give the lodestone to the Sage. The barren region is now available on your map. Now go to the Apothecary. Purchasing the Sun Tzu Go back through the boulders for the last time. Make a right at the fork. Then right at the opening. Keep going until you reach the Apothecary. Give the ingredients. Buy the Sun Tzu. Go back to the teleporter room. Teleporter Room Teleport to the Barren Region The Barren Region The Village From the transport pad head West to the bridge. Pick up crystals as you find them. Try to stay out of the paths of the ants although they are easy to kill and hold crystals. Watch out for the Pyro Demons in the lava. After crossing the bridge, continue North until you reach the village. Enter the first hut on the left. Shaman Hut Click on the Shaman. She will tell you that she can resurrect the dead for 25 gold coins. Exit. Weapons Hut Click on the weapons dealer. He will tell you of the basilisk. He needs a black diamond and a metal shaft to make a weapon to defeat it. Sanctuary of Stone Head up the hill to the West. Enter the Sanctuary. Cross the bridge to the South. Talk to the guy with the horn. He will tell you the stone has disappeared. Blacksmith Shop Enter the Blacksmith Shop. Talk to the Blacksmith. He is of no help. Exit. Broken Bridge Now head North behind the castle. Step on to the broken bridge. Bridge Puzzle 1. N,NW 2. NW,N,N 3. SE,E,E,E,E 4. SW,S,S 5. W,W,W,NW,NW 6. NE,E,E,E,NE 7. S,SW When you are finished a bridge will be completed and you can cross to the other side. Fire Gem Go to the North of the volcanoes. Climb the ramp. Grab the fire gem. A spirit will appear and tell you of the fire dwarves. They have another piece of the mask. Getting the Stone Head back South. Follow the mountain East. Then North to the broken bridge. Cross the broken bridge to the wall. Climb up. Sanctuary Return to the sanctuary. Go back to the horn guy. Put the stone in the pedestal. Blacksmith Go back to the blacksmith. Talk to the blacksmith. He gives you a metal shaft. Weapons Hut Go back to the weapons hut. Give the diamond and metal shaft. You will receive a pike in return. Exit. Basilisk Lair Go South. Cross bridge. Keep going South to the lava. Head up the hill and go behind until you reach the blocks in the lava. Jump the blocks to the cliff to the South. Climb the cliff. Get out your pike. Step to the edge of the cliff. Walk off and you will automatically kill the basilisk. Temple Turn around and cross the bridge. Go to the right of the temple. Climb up. Jump in the hole. Take the sword on the sarcophagus. Open the panel to get a potion. Click on the dwarf. Pick up the key he drops. Notice the pattern of shapes along the top of the walls. Go to the sarcophagus. Push the pressure plates in the order on the wall. Moon, Triangle, circle, square. A door opens. Enter. Open panel. Take potion. Take suit of armor. Exit room. Climb out. Go back to the basilisk. Use your new sword to chop off his tongue. Take the tongue. Fire Dwarves' Lair Take the path behind the lair. At the fork, go right. From here, look at your map. You want to head West. As you approach the dwarves' lair, kill the two dwarves. Use your key to open the door. Follow the pathway. Kill the dwarves as you come upon them. On the wall to the right will be three buttons. Shoot the first button with your arrow. A bridge will extend to the other side. Cross the bridge. Once inside, pull the lever to free a woman. You will meet her again later. She will tell you of a crystal scepter. She will also open a door for you. Once inside you will see some familiar symbols. Push them in the same order as before. Moon, triangle, circle, square. Take the pipe cap inside. Exit back across the bridge. Shoot the second button. Cross the bridge. Open the trunk and get the third mask piece. Behind you a henchman will appear. Kill him. Take all that he leaves behind. Exit. Shoot the third button. Kill the dwarf. Cross the bridge. Elevator Room Put a pipe cap on one pipe. Enter the elevator. Turn around. Shoot the button with an arrow. You will go up to the next floor. Exit. Pick up scepter. Pick up potion of reveal. Get back in the elevator. Shoot the button again. You will go back down. Put on the other pipe cap. Get back in the elevator. Shoot the button. Frozen Reaches Snow Palace Head South to the Snow Palace. Talk to Freesa, Queen of the Snow Nymphs. Give her the crystal scepter. She will let you keep it. Exit. Dragon's Cave Head West to the Dragon. Use the scepter on the Dragon. She can't take you anywhere until the gate is opened. Look at the broken chain hanging from the ceiling. Push the ice block underneath it. Stand in front of it and jump. Make sure it is against the edge and you are not on the ice. Once on the box grab the chain. The gate will open. Click the scepter on the dragon. You will automatically jump on her back and fly across the lake. East Tower Head North to the East Tower. Kill the two Ice Orcs. Pick up the crossbow that one drops. Climb the wall to get in. Exit through the open doorway. Pull the lever to open the trap door. Jump in. Shoot the barrels. Open the trunk. Take the potions. Exit and head North. At the fork go East. Flaming Sword, Invisible Snow Mane At the top of the hill you will be attacked by an invisible Snow Mane. Drink a potion of reveal and kill him. Continue forward. Look at the sword in the block of ice. Walk on to the ice. Throw a rock three times till the ice breaks. Use your fire gem on the ice to melt it. Click on the sword. Guard House Head South then West around the East Tower. When you finally make it up the hill a couple of Ice Orcs will be waiting for you on the other side of the lake. Kill them with your crossbow. Walk around to the left being very careful not to touch the water. Walk to the left of the guard house and behind it. Climb up. Click on the grate. Watch the scene that unfolds. Move forward to the jail. Talk to the Gryph king. Pull the lever on the other side of the room. This will create lightning. Exit to the balcony. Jump off. You will automatically kill the guard. He drops a key. Look around and pick it up. Climb back up. Free the king. Exit. You will be attacked and fall through the grate. Kill Thork. Thork's Throne Room Open the trunk. Take the amulet. Pick up the ice shard. Notice the trunk behind the locked gate. Look at the slot in the wall. Open the front door. Notice the gap in the floor. Put the ice shard in the gap. Use the flame sword to melt it. Now use the crossbow to freeze the melted water. Now pick it up. There is a rock in the corner of the room if you need it. Put your new ice lever in the slot in the wall to open the gate. You will break the ice guard and open the trunk. The guard will re-appear. Kill him quickly. You now have a 4th piece of the mask. Go back to the dragon. Go back to the other side of the lake. Gryph's Cave From the dragon's cave, head South then West. Follow the trail to the cave. Click on the Gryph king. You will receive a blue adament. Go back to the dragon and fly back across the lake. Go back to the guard house. Climb up. Go to the electric chair. Put the blue adament, tongue, mushroom on the chair. Pull the lever. You get an increase in armor and weapons ratings. Climb down. West Pillar Use amulet on pillar - "Only the blade of fire can sever the head of the Drakes." The Drakes From here continue North. Kill the snowy guys. Climb the wall. Kill the Drake. Walk past the Drake. Drop down into the hole. Continue down the hall. A new section loads. Paradise Lost Go to the altar. Click on it. Conner will notice a depression. Put the clear crystal in the depression. You will now be transported to the Realm of the Sun. Realm of the Sun - Level 1 Exit the room after killing the Henchman. Turn left. Look up at the ceiling. There is a hole. Approach the wall. Kill the snake. Climb the wall. Break the urns as you come across them. Take the medallion. Climb back down. Exit the room. Head down the hall. Turn left. Kill the Henchman. Move forward to the end of the hall. Kill the two Henchmen. Open the panels with the red crystals. Tablet of Knowledge Head North. Kill the snakes. Take a left and head West. Watch where you step. Certain areas will cause Shadow Demons to appear. Make a left into the temple. The Archons are frozen. Listen to the voices for clues. Take the tablet from the altar. Exit. Hall of Truth Head toward the North East side of the map. Click on the Archon when you reach him. He opens the door for you. Enter the room with the monster. Don't worry about the fact that there is no floor. He will transform into a key as you approach. Exit Sword of Truth Head back South. Use the key on the door. Take the sword. Something will be written on the tablet. Head all the way to the North West corner to exit to Level 2. Level 2 Use tablet on the door. Follow the passage. The door on the left is locked. Continue forward. Beware of three Henchmen. Hidden Switch Head North, East and North. Take the second left. Follow the passage into a large room. Find the unlit candle. Enter the top right doorway. The candle is right in front of you. Pull the candle to open the locked door we saw earlier. Exit through the bottom right passage. Hidden Room Follow the passage. Take the first right. You will automatically find the fifth mask piece. Kill the Henchman. Cauldron Room Head to the very NE room on the map. Automatic scene. Henchmen come out of the cauldron. Use the medallion on the cauldron to turn it into healing water and stop the flow of Henchmen. Hall of Light Head down the hall to the South. Approach the book on the pedestal. It's too dark to read. Push the pedestal into the middle of the circle on the floor. A key will appear. Take it. Exit. Armor of Light Head for the locked door at the middle of the screen. Use key to open door. Click on suit of armor. Auto scene. Level 3 Go to the door that asks you to seek the light. This is on the NW side of the map. Use the table on the door. Follow the passage. Notice the panel in the wall. Make a left at the fork. Continue until you can make a right. Click on the golden urn. Go back to the now open panel. Take the potions. Go through the West opening. Continue to the door that speaks of order. Hall of Order Head to the North part of the map. Click on the Archon. Enter the open door. Put the mask puzzle in order. Enter through the now open door. Take the key. Chalice of Order Head to the room to the East on the map. Prepare for a battle. Use the key on the door. Take the chalice. Go back to the door that speaks of order. Use the tablet on the door. Enter. Inner Sanctum of the Mask Click on the Archon. Enter the room. Lucreto appears. Put a piece of the mask on the alter. Fight Lucreto till he disappears. Move toward the altar and put another piece on and be quick about it. Fight Lucreto again. Continue this process till Lucreto has been finished off. Once the portal has opened push Lucreto into it. Congratulations! Daventry has been restored to its former self. - o -