MY IDEAL RPG An article by Stefan Herber Thank you very much, Sue, for inviting us poor consumers to indulge our fantasies. I hope that the full assessments of your readers will be sent to the major games companies for their consideration. They can't ignore RPGs any more after the commercial success of FF7 and Baldur's Gate, not to mention the USA market, can they? I write this during a lull period from RPGs. I have too many adventure/strategy/educational titles gathering dust so recent releases such as Baldur, Fallout 2 and Return to Krondor are having to wait their turn. For me the ideal RPG has already been released - unfortunately it was not completed. This of course was "Daggerfall". How any distributor, let alone a company the size of Bethesda was able to get away with it says a lot for the game's strengths; unfortunately it was bugged in ways most people could not even imagine (in what other game can you find yourself trapped in the structure of a building with no way out?), it had the worst and most incomprehensible automap ever devised, and it was very ugly. BUT - a free plot, the ability to do what you wanted when you wanted and to build up your skills at your own pace and a huge if not infinite map area. The downside was the time limits on certain quests, but you can't have it all. So starting from scratch what would my ideal game be? I'm a traditionalist - a mythical setting with gnomes, dwarves and dragons will always be preferable to a science fiction setting with monsters dreamed up by the programmers. I like to generate my own characters but by all means let there be a default setting for people who dislike this. A strong mysterious underlying plot please - simply collecting the missing seven jewels to recreate the ultimate weapon that will save the planet from untold misery is just not good enough anymore. Any hope of characterisation? This was an area where FF7 excelled - I'm not surprised that some people were in tears when one of the characters unavoidably dies. This is of course more difficult with self generated characters but it surely is not impossible. Freedom of movement, plenty of sub-quests and as much personal choice as to what to do are also important a la Daggerfall and Arena. No time limits although maybe a bonus for completing set missions within time restraints may be acceptable. AND - NO MONSTER REINCARNATION - once a field is cleared you should be free to explore freely. A simple and intuitive control system helps if only in the early stages. I also feel that equal emphasis should be given to physical and magical attributes or the manufacturer should stress otherwise. This was where both recent Might and Magic titles failed - each made too much of only one of these. No doubt one will collect strange relics along the way - unless it is important to the plot not to give away their function please don't leave us wondering what they do (if anything). I note I've not mentioned graphics but they to me are the least important element. I've played too many games where they seemed the only reason for the game's existence. Maybe one of the unopened games I have fulfil all the above but I doubt it. Maybe the sequel to Daggerfall, "Morrowind", will be the game that succeeds. Somehow I doubt it. Anyhow if anyone knows a game that succeeds in all the above please let me know! - o -