RAGE OF MAGES Reviewed by Stefan Herber Despite my personal promise not to touch anything vaguely RPG related until I had cleared the backlog of the various strategy, educational and adventure games gathering dust, I ended up playing and finishing Rage of Mages after one particularly frustrating night when I found I was getting nowhere with "Riven" (don't worry - I'll persevere.) I am an even newer convert to the real time strategy game than I am to RPGs and already I have found many flaws common to all of them. The most frustrating is the lack of intelligence of your units - a very weak outfit will beat the hell out of them but they never fight back unless specifically instructed. This is one of the reasons I still haven't finished "Warcraft 2" although I hope to do so in the course of time. Rage of Mages (ROM) is a real time strategy not dissimilar to either Warcraft. It is also probably the first game designed in the USSR that I have ever played. AND it's extremely enjoyable and addictive. The underlying reason for playing these games always seems to be quickly forgotten - it's you in a scenario trying to kill all the baddies. Some are easy - some very difficult; however the game is not huge so most experienced gamers will probably finish it within a few weeks. I only found something resembling a walkthrough on the net when I had nearly completed it; as it was, this was only helpful in informing me of the fact that I was near the end as the author had used a very different strategy from mine in completing the missions. I suppose the crunch question after finishing a game is - would you replay it if only to write the definitive guide? No - it gave me great deal of pleasure but while I was prepared to restart "Final Fantasy 7" I easily finished this on the first go and while I suspect I would generate a better and stronger hero second time around, it wasn't that compelling. As for the first question posed - your troops are slightly more intelligent than usual - they do fight back. On the other hand they do not intuitively attack any enemy within vision, a feature I should like to see available in forthcoming titles which should of course be cancelable if you are using a character to spy. Try it - I doubt it will disappoint. It certainly does not deserve the disastrous rating that it was given by a certain PC games magazine (oddly enough the only one that didn't like it.) - o -