RESEARCH DIG by Chris Armitage A text adventure on SynTax disk 1291 Review by Bev Truter This short and fairly simple Inform game is yet another entry in the 1998 interactive fiction competition run on the Net. DIG has 28 locations, about 6 of which are completely unnecessary and have been added to pad out the game somewhat. There are a few predictable puzzles, but the plot is interesting enough to keep you plugging away until you reach the end - this should take about an hour. The maximum score is 10/10, but in practice you can only attain 6 points for solving puzzles, and the final 4 points are rather clumsily added when you win the game. You play the role of an archaeologist working at the Archaeological Research Centre, and after only a few weeks there you have been given an assignment. The Centre received a letter from a Mr. Yeomans, groundkeeper of St. Mary's Church located next to Shelf Abbey. While digging in the church graveyard they found something which 'looked old', so you have been sent to Mr. Yeomans' house to investigate the find. After finding a way into his house, Mr. Yeomans reads the letter you give him, then departs, saying that his young daughter Louise will show you the graveyard where the find was made. Louise has other ideas though, and is too engrossed in watching TV to be of any assistance. After examining an urn in the lounge-room cabinet you have a vague idea about what to look for, so you'll just have to leave Louise behind and explore the graveyard and surrounds on your own. First collect a few bits and pieces from the house though, and remember Louise's remark about the 'little people'... Although the author has miraculously managed to spell 'archaeological' correctly, the awkwardness of some phrasing and grammar in DIG suggests that his native language is not English. Two phrases which jumped out were "you are stood in a garden.." and "to your surprisement..." However, DIG is adequately written, and although locations are lacking somewhat in atmosphere, there's enough of that "but how DOES it end??" feeling generated to keep you interested. The ending to this little tale is abrupt and unexpected; not so much a twist in the plot as a complete veering off on another tangent. This gives one the impression that perhaps the game was intended to be longer, but that time was running out so the author decided to finish it off quickly; I don't really know why, but somehow the ending just didn't fit in neatly with the rest of the story. Overall this wasn't too bad a game - there were plenty in the 1997 competition that were *far* worse than DIG - but it never gave me that "aaaahhhh!" feeling of satisfaction when you finally reach the end and see the credits rolling up. But from what I hear about some of the other 1998 competition games, DIG might prove to be one of the "better" ones to play this year. - o -