SPUR - A Text adventure on disk PCPD 993 Author: Kent Tessman Solution by Bev Truter 1) N.B. You aren't able to manipulate objects unless you've examined them beforehand. 2) No score is displayed, so type SCORE to get a running commentary on your achievements so far. The game opens with you facing the baddie Roy Heffer..looks like you're in the middle of a gunfight. Draw gun, shoot Roy, drop my gun, get Roy's gun. Wait until Dan the town drunk wanders in, then type "Dan, move Roy" and he will help you turn the body over so you can see Roy's wallet which you take. Open wallet, get quarter, then go east to Grady's saloon before the sheriff and his posse turn up. Give the quarter to Dan when he comes into the saloon. X Grady, X horseshoe, ask Grady about horseshoe and you discover he doesn't think it's lucky any more. Up, unlock the door with the skeleton key you're holding, open door, W to your Hotel Room. Get bill (from wallet), get bottle, get paper. Drop wallet and key. X paper (it's a note), read note (it's from someone wanting to meet you at the Stables). Open curtains, X window, open window, X window and you see a drainpipe outside. X bed - you see a crumpled sheet. Get sheet and tie it to the drainpipe. D to a Narrow Alley, and get the small piece of cloth that tears away and flutters to the ground. X wall, X shed (it's locked), pull plank to reveal an opening in the wall of the hotel. SE to Liquor Stash, X keg, fill bottle, look under keg to find a map of Paris (!). NW,W to the north end of Main St. When you see Little Jimmy. X Jimmy, X candy, take candy. W to the Empty Lot, X weeds, pick weed, X weed - it has 6 leaves. Pick leaf, pick leaf, X weed - it now resembles a four-leaf clover, and will fool Grady as long as you haven't picked the leaves in front of him. NE to Stables, where a woman enters and closes the stable door. Talk to woman (you remember her name is Sarah), ask Sarah about Glen, ask Sarah about Roy, ask Sarah about uncle. From the conversation you realize you'll have to find a horse and ride east out of town to the Heffer ranch. Forget about the old mare in the stall to the north, but X the loft above - too high to reach. SE,E,U,E,D to saloon. Show clover to Grady, ask Grady about shed. Give clover to Grady, then ask Grady for shed key, get shed key. U,W,D. Unlock shed with key, open shed, go north into the shed and get ladder. S,W,NW to stables. Lean ladder against loft. U,NW,D,W to Front Porch of John Stratford's mansion. X John, show candy to John, give candy to John. E to the Hidden Meadow, mount horse, ride S, dismount. By this time the sheriff and his men should have disappeared from Main St., so go E,S,W to General Store. X kit, buy kit (with the dollar bill from Roy's wallet), open kit, get matchbook. (Do NOT get match yet, as you automatically strike it and light it if you do). E,N,W, mount horse, ride E, ride N, ride E, ride E to the end of the road where Sarah is waiting for you. Dismount. Put cloth in bottle, SE,E, X hay, W (Top of Bank). Get match, light cloth, throw bottle at hay. (It bursts into flame, and Duane comes stomping up from the ranch to put out the fire). S,S,S to the Living Room, where Glen yanks uncle Bucky to his feet and escapes through the door. Don't follow them as Glen is waiting for you behind the door. Go N,SW,S to the back of the ranch via the Kitchen, where you and Sarah confront Glen. Shoot Glen - you miss, but Sarah finally kills him. Push Bucky, and he lands on Sarah's horse and Sarah follows him down. Jump - you land in the stallion's saddle. Ride west (into the sunset), and you've won the game and become a real Western hero. - o -