THUNDERSCAPE HINTS / SOLUTIONS GUIDE - Part 4 1jmmeloy@islandnet. com 12/15/95 James Meloy Taken from the Net @~Continued from Issue 60 * Challenges, blue crystal - Go NW to (16,21), and enter first challenge, via teleporter. Task: run around walkway to teleporter in central pillar. The rocky-looking parts of the walkway collapse as you walk on them, the smoother-looking parts in the corners do not. Go through the teleporter. - In the force shield area, touch the red post in front of you (you have to be very close to it). The post will drop, and the shield will rise. Go NW and enter teleporter to return to Guardian's room. - Go NE to (20,19), and enter second challenge, via teleporter. Task: get capacitor key 1 and find exit. Flip switches (47,48), (58,51), & (50,40). (52,40), enter room to the N. Run across floor to the key, then take the key. Some of the floor will collapse behind you. Jump in the hole and use teleporter to get back to the eastern side. (If you don't make it, flip the switches again & retry). Enter room (50,58), and step on teleporter (48,56). Head W then S, and open gate (ignore the lock, just open the gate). Step on teleporter to get to force shield area. - Raise the force shield, then return to Guardian's room. - Go SW to (16,26), and enter third challenge, via teleporter. Task: Negotiate the teleporter maze. Watch your map carefully, there are teleporters in the middle of most hallways, and in some of the corners. 1 - Pick up Round Room Key (59,8) 2 - Open gate (57,17) and push the button inside 3 - Exit (52,17) via teleporter to the force shield area. - Raise the force shield, and return to Guardian's room. - Head SE to last challenge, and enter via teleporter. - Raise the force shield. - Walk up close to the blue pillar in the center of the room and touch it. The pillar should rise up into the roof, revealing the blue crystal. Take it, and return to the Guardian's room. *Red crystal - Exit room to corridor, & head S to corner. - Go E a short way & open doors (11,36). Enter room. - In SW corner of room, flip switch (6,55). - Climb stairs in NE corner (15,40) up to platform. Run & jump NW to next platform. - Save Game, the next bit can be terminally difficult. - Enter corridor to W, and run S to corner. Move 1 square E. Avoid moving blocks. When blocks have returned to their starting positions, walk E into corner to open secret door (6,47). - Go through secret door, go S to corner, then E across bridge and through the next doorway. - Go N, flip switch (15,50) and take red crystal. - Return to generator room, (31,13). *Generator activation - Go E down corridor (37,14). Touch red pedestal with the red crystal to put it into place. Return to generator room. - Go W down corridor (25,14). Repeat with blue crystal, and return to generator room. - Head N. Unlock and go through gate. Unlock switches, then flip both levers. Return to generator room. There should now be 2 new pillars, one E and one W. - Timed run. Press button on E pillar, run & press button on W pillar, then run & flip switch on central pillar. If you were fast enough, the switch will work, and the generator will come on line. If not, the switch won't work - try again. - Head S to (31,27), and turn E. Take elevator up to the next level (L21), the roof. LEVEL 21 - RADIANT4 - Citadel Roof - Exit elevator & go W. Climb stairs and go through doors. - Kill Anthrax (nice flames)! - Flip lever (31,10) to activate shields, and win the game. LEVEL 22 - ??? - Secret Level - Just go with the flow. SECTION 5 - SOLUTIONS TO SUB-PLOTS/PUZZLES BY LEVEL --------------------------------------------------- LEVEL 1 - GRAYMT_1 - Valley Floor - Gem cave - locked gate. The key is hidden under the dock where you started, (8,52). LEVEL 2 - TROLLCAV - Western Troll Cave - Magic fountain in SW troll chamber. Turn the switch (9,62) to raise the stairs in the center of the rooms. Turn the switch on top of the small building (7,55). This opens the door to the magic pool room underneath you. - Overcaverns in central and eastern caves. The access ramp for these is located in the SW troll chamber, (11,50). Climb 2 ramps. From the edge of one dropoff, you should be able to see another ledge across the passage. Take a running jump to get to the other side. - Western undercaverns. The exit stairs are located (15,25). Climb stairs, turn 180', and take a running jump to the stairs on the other side to get back to the main level. - Eastern undercaverns. Use the elevator to get out. The switch is (33,24), and the platform is (37,23). You have a few seconds after turning the switch before the platform starts to move. Remember to clean out the secret room (32,23) before leaving. LEVEL 3 - KEEP1 - Vanguard Keep Dungeon - Getting past the entrance. Method 1: go E on the ledge, open the secret door, and throw the switches to open the doors and extend the bridge. Method 2: jump down, rip the grate off one of the floor drains, jump into the undertunnel, head E to the illusionary wall, and then up to the upper level. - Jailor's treasure room. Get the brick located (21,53). Use it to open the false wall (7,57). - Prisoner. Get the Cell Control Room Key. Open the cell control room, and turn off the juice to his cell block. Go back and open the prisoner's cell. - Keep storeroom. Use the Keep Storeroom Key, located behind the grate of a drainage hole (56,54). - Secret rooms. There are two more secret rooms. One is located on the access ramp between the undertunnel and the upper level, (14,57). The other is located in a cell (24,53) - Main gate - all cell blocks must be armed before main gate can be opened. - Locked gate (53,40). This gate can only be opened from the east side, using a switch on that side. - Hidden loft. Push a loose stone in the wall (41,2) to lower the alcove. Press the button (41,10) to raise the stairs leading to the loft. - Secret areas in library. Push the button (46,2) to unlock the bookshelf doors in the library. Secret door 1 is (56,8), and secret door 2 is (56,6). The hidden niche is (57,2), behind a loose stone in the wall. Stand on the bookshelf to see into niche. - Cloverleaf corridors. There are two teleports and a dropshaft here. The teleports are (44,20) and (50,14). The dropshaft is in the center. Jump over the dropshaft to get from one side to the other. If you fall down the dropshaft, head E to the next room, then either S back to the cells area, or N through the illusionary wall up to the library area. - NW hidden room. Press the button hidden behind the fireplace (17,1). This opens a panel in the bookshelf (17,5). Pushing the button behind the panel opens up a hidden door (12,11). LEVEL 4 - KEEP2 - Halls of Vangard Keep - Secret room in NE corner. On L2, enter the room in the NE corner. Touch the bookcase (51,2,2) to reveal the elevator. If you can't pick the locked door to get to the bookcase, get the Chamberlain's key located in a secret room (61,44,2). - Teleporter. The switch to activate the teleporter is located on the balcony above the teleporter room. LEVEL 5 - KEEP3 - Vangard Keep Tower - NW Corner. Hidden niche - Jump on ledge (11,9). Turn & jump N onto next ledge. This will then drop, revealing secret niche. Or, jump onto ledge from balcony to the east. - Unreachable passage. Press button (12,9) to lower platform & reveal another button. Push that button. Push button (6,12) and ride up elevator to passage level. - SW Corner. Jump on ledge (11,54). Jump N to next ledge & grab goodies. Jump down. Press button (13,56) to lower platform. Open hidden niche (11,56). Push button (5,48) to lower platform. - Selene. Go to (31,59). You should hear 'the stones cry out' around here. Go to (34,56) and push button. This reveals stairs (34,59). Go down stairs and free Selene. - SE Corner. Push button (53,46) to raise a small piece of ledge (54,50). Jump onto ledge (54,50). Jump W to next ledge, and open hidden niche. Jump S to next ledge, and climb ramp to get to balcony. - NE Corner. Climb ledges (49,7). Open secret door (57,20), and follow passage. Flip switch (55,2), activating an elevator. Exit passage, and step on elevator (54,12). Push button to reveal stairs. Jump W to next ledge & grab loot. LEVEL 6 - BOWELS1 - Eastern Troll Caves (Citadel side) None. LEVEL 7 - BOWELS2 - Golem Level - Prototype 17. Get the Golem Exhaust Pipe (43,29). With this in inventory, go to (32,29). Open the door, and touch the pile of parts. You will be asked if you want to assemble the golem using the exhaust pipe. If Y, then golem will join party, if room is available. LEVEL 8 - MINES1 - Western Dwarf Mines - Metal questions. Quicksilver is heaviest, tin is most malleable, and iron makes the best weapons. - Secret door. Open the secret door (3,16), and flip the lever inside. This will open the gate right beside the entrance to the mines. (Why, I don't know) LEVEL 9 - MINES2 - Lower Mine Level - Secret passage. Flip the switch to release the button. Press the button to open the passage. This leads to a fairly direct route to the exit. The key to the storage room is hidden behind some armor (42,62). Blow the barrel full of gunpowder to open the route to the exit. LEVEL 10 - MINES3 - Eastern Dwarf Mines None LEVELS 11, 12, & 13 - CITY1, CITY2, CAVES1 - Dwarf City & Founders Caves - L11, Exits. S area, exit to mines, exit to lower city. N area, exit to lower city, exit to library area (62,36,1), exit to founders caves upper area (61,1,1), exit to next level (6,1,1) (L14). If founder's stone destroyed, tunnel from N area to S area. - L11, entrance doors & gongs. Touch the N gong to open the gates to the N and S. - L11, iron bound doors that won't open. There is a switch located on the roof of the nearest building to open the doors. - L11, Arghaan the Dwarf. Touch the pillar (61,31,1) to free him, after killing the Lord of Worms. - L12, secret cache. Flip lever (48,58,3) to activate elevator. Step on elevator (25,62,2) to go up to cache. - L12, secret door. The switch on the roof (27,7,2) opens the secret door in the SW corner of the SW building. - L12, armor on top of stepped ledges, (5,8,2). Jump up on the boxes N of the ledges. Jump to the highest stack, closest to the ledge. Jump due S, onto the ledge on the same level. Jump up ledges to the armor. - L11 & L13, Founder's stone. From L11, (61,1,1), enter the upper founders cave area. Flip the switch (1,17,2) to open the gate (29,29,2). From (36,37,2), jump S to next ledge. Turn switch (35,46,2) to open gate (26,18,2). From (34,13,2), jump S to next ledge. Open secret door and flip lever to open access gate & lower bridge. Cross bridge (33,11,2), go through gate, and cross next bridge. Enter teleporter (56,10,2) to get to Konan's Sarcophagus. This takes you to L11 (29,10,1). Konan's Sarcophagus is (29,16,1). Take founder's stone and armor. The sarcophagus will disappear, an exit will appear (29,8,1), the teleporter will de-activate, the access passages and the entrance room from the mines will fill with dirt, and the secret passage from (6,5,1) to (0,30,1) will open up. - L13, secret cache. From the switch (1,17,2), jump across the river to the next ledge. Jump back across the river to the northern ledge. Head N, and open the secret door (1,4,2). - L13, secret cache. From (36,37,2), jump S to next ledge. Open secret door (35,48,2). - L13, Dark dwarf's tunnels. Go down the elevator (22,19). Open the first door on the S wall. This tunnel leads to a magical barrier closing off the dark dwarf warrens. LEVEL 14 - CAVES2 - Mantis Caves / Dragonette Entrance - Dragonette entrance. Use a pick (located on this level) to collapse the walls (60,56) and (59,58). This will completely block the corner. LEVEL 15 - CAVES3 - Collapsed Caverns - None LEVEL 16 - CATACOMB - The Catacombs - Locked room (51,4). Push the button (50,2) to open door. - Mandurain the Greedy. Push button (57,20) to open secret door. Flip switch (58,23) to disable traps in his tomb. - Locked tomb gates (50,41), (49,35), and (53,35). You need the Tomb Key (36,36). To get it, go through the pillars maze. Push button (33,29). Go through secret passage, past moving pillars to room with raised platforms. By jumping, push button on N wall, then button on W wall, then exit via doorway in S wall. Follow corridor to treasure room & take key. In room with 3 doors, flip lever behind N door, moving a wall behind the E door. Exit via E door after wall stops moving. - Locked gate (47,41) - push button (45,38) to open. - Spell throwers (58,33) & (58,55). Push button (57,44) to open secret passage (60,40). Flip lever (61,41) in passage to disable spell launchers. - Hidden room (15,34) - SKRIPTORS. Flip switch (23,37) to reveal door. Touch door with any object to see message. ??How to open?? - Tophet, the skeleton with the headache, and an NPC. Pick up the empty flask (52,31). Fill it with slimy water from the pool (60,30) by touching it to the pool. Touch Palmea's pedestal (53,45) with the flask of slimy water to change it to pure water. Touch the urn in Keldus Magnor's tomb (61,58) to pour the water into the urn. Return to Tophet (6,37). LEVEL 17 - SEWERS -The Sewers - Floyd's Shop. Press button (53,58) to open the gate (52,53). Press button (49,51) to open the secret door (53,50) - the secret door, not the door without a handle or keyhole. NOTE: You have only a few seconds to run from the button to the secret door! Flip the lever behind the secret door to open the door (53,49). Floyd's is the next door, (50,44). - Secret door (57,45) - push the button (54,45) to open. LEVEL 18 - RADIANT1 - Citadel Lower Level / Entrance - Secret door to treasure room (44,17) - To unlock gate (55,48), use the Chef's Key (45,32) - Secret door into citadel is (51,48) - Secret exit from citadel is (56,6) - Secret stash of armor behind bookshelf (45,26) - Enlightenment Elixir hidden inside bed (41,12) - Secret door (15,6) leads to a room with a summoning circle on the floor. There is another secret door in the S wall. - Hot room, doors warped by intense heat will not open. To get in, open secret door (15,22), go down passage, and jump down hole. Follow passage to red room. In NW corner, (8,29), jump up onto small ledge, then up into hot room. Grab the radiant bow & jump back down. Exit through S passage, then up ramp. Door at top should open & close automatically. LEVEL 19 - RADIANT2 - Citadel Main Level / Dungeon - Library, secret room #1. Push button (34,16), run to platform (29,14), jump on, and rise to upper level. Flip switch (29,15) to open secret door (34,15). Head up stairs (34,11), into secret passage. Push button (36,16) to open another secret door (31,19), revealing the hidden room to the S. - Library, secret room #2. In room under Avatar's room, open secret door (30,25). Walk up passage, and as you reach the top, the door to secret room #1 will open, as well as the door to secret room #2 (29,14). - Library, secret niche. (36,11), look N under stairs. Push button. The bookshelf in front of you will reveal a secret niche. - Library, readable bookshelves. (33,16), S, How to Barter (34,18), N, See Secrets (30,18), S on upper level, Martial Arts - Treasure room in drainage tunnels. Enter drainage tunnels. Enter grate (35,61), push button & return. Enter grate (37,45), take Sludge Key & return. Enter grate (22,59), open gate, and enter secret room (15,61). - Ashak the Trainer (NPC) In room under Avatar's chamber, (31,24), take the Ebony Key and the Ivory Key. In mirror room (53,51), touch the mirror with the Ivory Key. Touch the mirror with the Ebony Key. Ashak the Trainer will be freed, and ask to join. LEVEL 20 - RADIANT3 - Citadel Upper Level / Shield Generator - In secret room, (16,31), the Maelstrom Spellbook is in the bookcase. - Push the button (26,35) to open the secret doors leading to the treasure room. - Blocked door (9,8), near start. Unblock door from the other side, (12,8), by touching the table. LEVEL 21 - RADIANT4 - Citadel Roof - None LEVEL 22 - ??? - Secret Level - None @~The final part of this file will be in the next issue - o -