Treasures of the Savage Frontier Reviewed by Julian Gregory Treasures is the second in a series after Gateway to the Savage Frontier and before Pools of Darkness. The storyline continues from Gateway and it is possible to transfer characters from the game to Treasures. This does have an advantage in that the characters moved are likely to have greater experience than those which can be created in the game, so that you can start with a larger amount of hit points and giving access to more spells that much quicker. The manual starts with an introduction to set the scene. The story starts far to the south of where Gateway to the Savage Frontier was set. Llorkh is the ancient stronghold where you met the besieged dwarves at the end of Gateway. The monsters you summoned had almost destroyed the Zhentarim legions (the baddies). When news reached the dwarves they realised that this was their chance to revolt and overthrow the Zhentarim. But, and there is always a but, the Zhentarim leader had held back a large force and a great battle is now underway for control of the city. That is where you come in, surprise, surprise. Your task is to assist the dwarves and free the city. All the above is fairly typical of RPGs in general. As with all these types of role-playing games you will need to set up a well rounded party, if you do not choose to use the transfer option. You need a balance between fighters and magic-users. Most of the battles in Treasures are quite easy. However every so often you come across several groups of the enemy and they are well able to destroy you very quickly. If you read the manual which comes with the game you will see that it is recommended that you move your characters around to take advantage of any natural cover such as doorways. I have never found this hint to be of any use, until this game. In my opinion some of the fights are among the toughest I have come across in this series. You will not be able to survive very long without the use of magic, hence the need to have and protect your clerics and magic-users. You will need to travel to various other cities during your mission. The plot is fairly linear. When you finally succeed with a difficult battle you normally can find a scroll which will give further information or you will then be able to meet someone who will help you onto the next part by telling you which city to go to next. Overall this is a well put together game, but, for my liking, some of the fights are too difficult, particularly towards the beginning when your characters do not have that much in the way of experience or spells. Having said that, you will be rewarded if you are prepared to put the necessary work into building up your team of characters. - o -