Wizardry 7 Hints - part 2 Original author unknown Changing Professions When you change professions, you go back to experience level 1 in the new profession. Your stats drop sharply, but your skills remain the same. Furthermore, you retain all the spells and spell points your character had already acquired. In order to consider the good and bad points of changing professions, let's look at a level 10 mage who is considering a switch to a samurai. If the mage has just turned level 10, he needs 300,000 experience points to reach level 11. If he switches to a samurai, those same 300,000 experience points will get him back to about experience level 8 as a samurai. Thus, if the character stays a mage, those 300,000 points give him only one skill improvement (from level 10 to 11); if the character changes to a samurai, the character gets *seven* skill improvements. The moral is clear: if you want to improve skills quickly, switch professions somewhere around level 10. The price is that your stats go back down to pretty pathetic levels, but they increase fairly quickly again. Other things to consider: low level characters can only cast spells at low levels. Thus your level 10 mage may be able to cast a 7-dice fireball, but your level 1 samurai will only be able to cast a 1-die fireball, even if he has plenty of spell points available. Don't switch professions just before you go into a major fight, and don't switch professions for all your characters at once. Stagger your switches so that you always have a few reasonably high level characters, so they can cast high level spells. Certain other skills also depend on experience level. For example, the ninja and monk natural armor class advantage is based on a combination of ninjutsu skill and experience level. For every experience level you increase, your AC can go down -1 if you have a high ninjutsu rating. Therefore switching classes (temporarily) negates a huge AC advantage if you're a monk or a ninja. Just for the sake of curiosity, I kept one of my characters in his original profession for the whole game: a Dracon Ninja. By the end of the game, *all* of my other characters had skills of 100 in Kirijutsu and Ninjutsu; the original Ninja didn't. Also, all my other characters had scores of 100 in at least two magic disciplines; the original Ninja only had about 60 in his first discipline (Alchemy, of course). Finally, the original Ninja was only about 4 experience levels ahead of the next closest character. Changing professions really does make stronger, more versatile characters, more quickly. Note: To change to a new profession, you need the minimum stats for that profession. Suppose you have a mage who you want to turn into a monk, but who doesn't have enough Piety. Keep clicking on the mage's candle to find out when the mage is getting close to going up an experience level. Save when you get close. When the mage finally goes up a level, the game increases various stats at random. If you don't get an increase in Piety, terminate the game, load the previous save game, and take another shot at it. Repeat until you get the Piety increase you want. It may take some patience, but it saves time in the long run. @~More next issue - o -