Alter Egos An article by Graham Raven Just as much of the computer world seems to be divided into those who love text adventures and those who hate them, there seems to be similar divisions over RPGs. Some people find them quite pointless and lacking in almost any kind of entertainment, and yet others like me know them to be quite fascinating. The RPG world which captures my imagination on the computer screen is but a pale reflection of the magical world which lies deep inside my head. Somehow, playing the game allows me to access this inner world, and I derive the same feeling of satisfaction from working with, and developing, my characters, as the text adventure addict enjoys solving troublesome puzzles. Why these games are quite so fascinating I'm not certain, but I think that the answer lies in the fact that they allow me to express and develop parts of 'me' which would be impossible in my 'normal' life. Civilisation undeniably does have its good points, but it can be quite repressive in many ways too. There's often too much pressure on all of us to conform to a stereotype. Society likes clones, or so it often seems. In the magical world of the RPG however, the restrictions of society are lifted from us, we can train to be a warrior, a thief, a magic user, a druid, ranger, assassin, merchant etc. We can become a master of many different skills if we choose. Should we be feeling seriously pissed off, yes we can go out and slaughter a whole pack of monsters and no one is any the worse for it. Should I have the misfortune to die horribly, well that is usually merely an inconvenience more than anything else. In my own magical world, I am legion, which is to say that I have many different 'shadow sides' to my character and it wasn't until I found my first large scale RPG (Mordor) that my different characters started to develop. I tried many different 'characters' in this game, perhaps twenty or more, but a certain number of them somehow stood out as being different, and even began to take on a kind of personality of their own. I remember my son Michael looking at me strangely when I told him that one of my characters, 'Seek', was tired and needed resting. Did I mean that I was tired? Maybe? Who knows, however I was able to carry on playing my other characters into the wee hours of the morning, but Seek really needed some time out for R&R! According to Jungian psychology we all have a 'shadow' side to us, made up of repressed aspects of our personality. I'm sure there are many of us who feel that the world would be a better place if certain people weren't in it. Perhaps somebody has robbed you, pinched your car, etc. and wouldn't it be 'nice' if they were to suddenly die horribly? We all tend to think that way, even though it's politically incorrect. We might even repress such thoughts and bury them, and yet, I think if we could look deep inside ourselves, we'd find the feelings were still there. We're not supposed to think things like that of course, and the natural anger that we feel is repressed, turned in on itself, stifled. Unfortunately despite good intentions, we're not saints, and we do think and feel 'bad' things sometimes, and there's nothing we can do about the situation we find ourselves in, except be frustrated... or is there? It's a lovely day outside - but you have to go to work instead! My word, that young lady over there looks jolly attractive! (Gulp, oh dear, I'm having an immoral thought, I must beat myself with nettles!) Maybe just sometimes we'd like to live a more adventurous life style, and especially if we can do so in a fantasy world, where people can be resurrected if they accidentally die horribly! The energy behind all these normal healthy drives is often stifled in our every day lives, but it remains inside us, and these repressed energies are the very stuff which goes to make up what Jung called our 'Shadow'. We all have a 'shadow' side to ourselves, and contrary to popular belief, our shadow is anything but evil. Inconvenient maybe, inappropriate sometimes - definitely, but evil - no. Thankfully some of us have found an easy and effective way of expressing many of those shadow sides to our characters which civilised life so rarely permits. Role Playing Games! The argument that RPGs are only games and not 'real' is neither here nor there - they work! Solving puzzles in an RPG is solving puzzles; it doesn't matter whether it's taking place in 'real' life or not. Being creative within the confines of a computer game is still being creative, and can be just as satisfying as being creative in any other way. And as to letting off steam - you can't beat a computer game! Mass slaughter can be very satisfying occasionally, and no one is harmed in the least. I have found it interesting however, that given a 'world' where you can safely slaughter and maim to your heart's content, I for one find myself getting very quickly bored with such activity, and I'm soon looking for other, more satisfying exercise. RPGs are good fun too, even if they are somewhat addictive. As I said above, in my own magical world I have any number of 'shadow' sides to my character. In my first 'ideal' world of Mordor, I came to develop eight elite characters, although there are other characters I have discovered in my head who were not suited to that world. Their time will come as I discover and/or create new worlds to explore. Of those original characters, four gradually came to develop a real presence of their own. 'Seek' was the first, a good human female and jack of all trades. She was both an explorer and a mother figure to nearly all of the characters who were to come. In time she rose to be guild master of every profession which she could learn. She was never at the cutting edge of exploration oddly enough, she felt that was too dangerous I think *, but in all other ways she excelled, largely due to sheer hard work. Later, some younger characters gradually developed a 'presence' of their own also, though Mordor itself didn't exactly give much opportunity for individual expression, I was always aware that the game itself was only a pale reflection of the 'real' world which was in my imagination. Interestingly the game itself scored very poorly when reviewed by a well known glossy games magazine, the * Although dying was no big deal in Mordor it was possible to suffer 'Complications', and that amounted to almost permanent damage. You could be looking at a hundred hours work or more to regain all your hit points! graphics were too poor, and for heaven's sake - you could run the thing on a 486! Oddly enough however, the poor graphics worked to its benefit as far as I was concerned, and helped to free my imagination. Eg In Mordor there was no representation on screen of your characters. This lack of an image allowed my deep mind to create its own, and I soon found that Lilith, one of my characters, is of medium build, has long dark hair, is quite heavily built for an elf, wears a black skirt and has snake tattoos on both forearms. She favours leather armour despite being able to wear heavier kinds and her face is quite striking; she has 'character'! In time I found myself being able to almost talk of them as if they were members of my family, or good friends. So then there were four - Seek, Lilith, Silk, Grez, Seek I have mentioned, she was the first, the oldest character by far and the first one to survive in this world for any appreciable length of time. Grez I have found is very much my 'brother', very powerful and definitely not the intellectual type. He is however, in some strange ways a more honest character than I am in this world. He has no time for pretence, he likes you or he doesn't! Very much a warrior, what else could he be? I know him, magic isn't his trade and thieving is too dextrous, something which doesn't come naturally to him. He fits the race of Ogres well, and brute force often serves as a good answer to most problems. Silk is a relatively new character but one who has developed rapidly and never shirked in her efforts to develop her character. Silk has a number of qualities but above all she is an elite thief. In Mordor it was she who finally defeated Asmodeus (the BIG baddie!) and so brought the game to an end, and she, like Lilith, now seeks a new world to live in. Lilith has long fascinated me, and she above all others has striven to express her own personality, even despite me. She was created in a light hearted manner, a pretty elf who was to be a Mage and who could charm and beguile all who met her. Hmm, however, Lilith had other plans. Small and weak as female elves are she was forbidden to join the warriors guild, after all, the very thought of an elf being a warrior is absurd! However, the paladins guild would take her, even if they did insist that she worked harder than any other race to earn her progress. I can't say it was consciously planned, far from it in fact, Lilith didn't develop in the way I expected. Lilith stuck at Paladins until she was the fourth best fighter in the game, quite an achievement for an elf competing with ogres and giants. She did learn some mage skills, plus some basic thieving too, but she truly excelled at fighting, and I'm still unsure just why she went that way. Having spent several hundreds of hours developing her I now know her quite well. Haeamund (number five?) - his time will come, Mordor didn't suit him, too many pigeon holes which he didn't quite fit. Despite having almost no chance to develop in an RPG world, he already had a 'presence' of his own when I made him. Physically very strong, he's a big man, a Monk and healer, who uses a staff for protection. A friend and protector to all who ask his help. There were many other characters all of whom had the same amount of work done on them, but who never appeared to take on a persona of their own. Now I'm sure there's some psychologist out there who could draw all manner of insight into my psyche from these characters. As for myself, I'm not too worried about any such reasoning, I enjoy playing these characters, it's akin to having a big dog which only gets out for some decent exercise once a week and every Sunday morning they get the chance to dash about in a big empty field! Work on my new world goes on (albeit slowly). This world will be closer to my ideal RPG world, a place where there's less fighting than Mordor and a lot of communication between characters. There will also be a great many opportunities for my characters to develop in all manner of ways, unlike the original D&D which was rather restrictive - Fighter, Thief, Magician or Cleric. - o -