Computer GAMING: In today's cut-throat market By Andrew Wielochowski The 15th century saw the reign of the first books and how does that compare with modern day TV and computers? When they came out people said their fantasies would kill young minds. And now you constantly hear school teachers and parents urging their kids to increase their imagination by reading. Oh the wonder of reading... And this same argument can be fitted to the fight between text or graphics. I'm going to try not to take sides, after all I'm presently still writing text adventures so I should be all for them. TEXT ADVENTURES versus GRAPHICAL ADVENTURES I remember when I was still bashing away on the keyboard of my 386 with 8MB of RAM and I was frantically trying to escape from Iberspleen IV. Yes, Jacaranda Jim was the first text adventure that I ever played. It was a little short of brilliant. For one thing I could play it on my little computer. So whilst playing it I would come across and solve puzzles and whilst all this was going on my mind would be constantly conjuring up images of the action which was unfolding. Next came Space Quest IV and I could play it on my computer and it had graphics and fancy animation and I loved it. I just moved the mouse and pulled my hair out, but I didn't do very much typing at all. But does this prove that I'm not using my imagination and therefore does it mean that graphic games aren't as good as Text adventures? ... HELL NO!!!! A text adventure is made to be a text adventure. That is to say the writers are aware of the limitations so are able to conjure up images in the players head that have such strength and enormity that they would never work out anywhere near as immense if they were in full SVGA 3D accelerated graphics, but their puzzles can only extend to a certain level of complexity due to the limited parser vocabulary and the 0D-ness of the game. A graphical adventure boasts graphics and an interface where you don't always have to type. Excellent 'cause I had enough of spending ages rephrasing some sentence until the computer understood it. Here is an extreme example: >LOOK There is part of a radiator here >LOOK AT RADIATOR Don't understand RADIATOR >GET RADIATOR you cant do that >GET PIPE You get the bit of radiator pipe In graphic adventures you see the object normally and with the point and clicks you just click on the object for looking, picking, licking and moving. But they have another advantage which is brought about by graphics and the easy ability of controlling the character via mouse or arrow keys. Ok every one consider this scene in Space Quest 5: Due to a transporter mishap you are on a strange planet and have the body of a fly and a downsized head. But this comes in handy because you've managed to gain access to the inner workings of a keycard operated locked, which works when the keyboard blocks some lasers and allows other beams to pass through to their sensors. So you are inside the lock and there are nine beams in rows like: *** *** where * = beam *** You then have to move your character under each beam and observe the bolts by the side to see if they operate when a beam is triggered. Now I may have not describe it too well, but I hope you get the drift now here is how I would think it would work in a text adventure. >LOOK You have found the inner workings of the lock. The lock appears to work on laser beams, this is pretty obvious when you see the nine red beams of light which take up the space of the lock. To the side you see a few large metal bolts, clearly somehow activated by the lasers. >WALK UNDER LASER BEAM I do not understand what you are trying to do >WALK UNDER LASER Which Laser, LASER1, LASER3, LASER3, LASER4 - LASER9 >WALK UNDER LASER1 As you walk underneath the first laser you hear a click and one of the bolts slides back. This whole scene would take a lot of typing and time, whereas with a graphic adventure you could do all this very quickly. So for the first part I feel that I can say this: a text adventure allows for a much greater use of imagination and therefore the images you see can be as powerful or as bland as you want. However graphic adventurers have the potential of being much more user friendly and easier to control and the depth and complexity of the puzzles due to the easier to use interface could be so much greater and more complex than can be achieved with a text adventure. MODERN GAMES, PATCHES AND BUG FIXES However once again we are going to come across the argument about how all the latest games require more power and more money. Now my opinion on this is that the power can in most cases be justified. All the latest adventures have cut-scenes, these are a humorous interlude during the game and can achieve things which wouldn't be as funny in text. The best example I can think of at present would be Monkey Island 3 at the start when Guybrush is narrating his diary and certain things are happening which conflict with his opinions in a funny way, they cannot be adequately put into text to seem as funny or to have the same impact on the reader / viewer. So, better graphics means more power can, in most cases, achieve better results. Graphics and sound have achieved something that no text adventure has yet to achieve, scaring the willies out of you as you turn a corner or create such tense atmosphere that one false move makes you leap out of your skin and feel like you have just run a marathon, only two games have achieved this for me, Thief: The Dark Project and Aliens Vs Predator. @~I got quite spooked by the maintenance man in Infocom's Lurking @~Horror ... Sue But text adventures and graphical adventures make me laugh much more than something like Thief, Quake, Half-life etc. So I think that better graphics can enhance the gameplay, but the manufacturers should still remember we aren't all die-hard cash- wielding gamers. Which brings me to my final subject: the prices. The best example to use would be one from my recent experiences, having finally got a bit of money in my account I go shopping for two things, (a) a mouse and (b) a new game. So I go through shop after shop and eventually settle for looking around GAME. Whilst there, I see the latest DISCWORLD game: DISCWORLD NOIR. However it was priced at œ34.99 and the mouse I wanted œ19.99. People, I know I can't afford to be forking out œ34.99 for a game or œ28.99 a week or so later. The companies aren't conning us with the quality or power needed for the game, they are conning us with the price. I'm sure in America you'd be paying much less for a game straight off the production line, but here they are trying to push for the greatest amount of money they can scavenge off the gamers, many of whom are teenagers probably in university hence near permanently broke. So what are they doing to us? I believe that if all games were priced at around œ10 - œ20 right off the companies will have a increase in sales and less piracy, because people don't have to think twice about paying œ10 for a game they really want, but will think for ages and wait for prices to drop if the game they want is œ40. Text adventures have the advantage therefore of being much cheaper, many free nowadays and hosting just as much enjoyability as the latest Sierra adventure game. As well as this, any new adventure game doesn't need endless patches and bug fixes as has become the trend of software these days. STATS Windows 98: over 3000 bugs Alien Vs Predator: Retail version no save game function Sin: Needed a patch near immediately due to a fatal problem on some computers But I've never had an adventure game needing a patch, I've got many Sierra games (Half-life) is one of the non-adventure ones. And they don't need patches. So could it be due to the eagerness of the companies just to get the games off their backs and into the shops so they can start earning money. Or is it due to the competition, because they have this fab game with great graphics and sound and they can't afford to wait another week to fix bugs because otherwise some other company will take the claim to fame? I had to download a patch so I could save games in Alien Vs Predator but many others may not have easy access to the Net and so will suffer doing all the levels slowly and dying only to start all over again. Are games (all games) being aimed more for those with access to the Internet and supplies of bug fixes? Look at console games, virtually free of major bugs ... why? Because you can't apply patches to them, as they have to be perfect. And this means that it takes months longer for them to be released, because they go through EXTENSIVE bug testing. So why can't all PC games go through the same process ...? Well I believe that it is due to the cut throat market that makes all game developers anxious to get the game out before it is classed as old tat and out-of-date. So are we, the gamers, partly to blame? In our rush to get the games and by discarding games that are considered to be old news are we causing the frantic rush between companies to get the games out and working, with or without the bugs? Or is it just they want the games off their backs and want to see the cash coming in? BASICALLY ROUNDING UP NOW I think that in the great text adventure Vs graphic adventure war, there is no winner, there is but a stalemate. Graphic adventures mean possibly more complex puzzles and an easier to use interface with the advantage of sound and colour, whilst text adventures hone the use of imagination, can summon great images in the mind, are cheap and small, so being excellent for all types of computers and can be just as clever and as intricate as the next best game. And I think to quote Steve Provost, "the software companies are shooting themselves in the foot" but we aren't being conned. They are producing games, which are up to a high standard, but are being forced by the consumers to release them as quickly as they can. And they need to use all the latest powerful systems because consumers who have the money to buy these systems are more impressed with the graphics and wouldn't get a game with the graphics or gimmicks of yesterday's games. The software companies are honestly, I believe, trying to produce good quality games and are seriously putting a lot of effort in, but they make the mistake of assuming we all have powerful machines and that we all have access to the Net to download the latest patches ... unfortunately we don't all have the power, money and Net access so they should try and respond to the need of the masses as well as the needs of the minority? Now you are left with one question to answer for yourselves: who are the masses and who are the minority? - o -