Dungeon Master 2 - Hints Supplied by Bill Commons GENERAL HINTS AND TIPS FOR INEXPERIENCED PLAYERS Gaining experience in combat, without fighting! A quick and painless way of gaining experience without fighting is by simply practising. Stand directly in front of a large tree, or a closed door, and give darts, daggers and arrows to the current leader to throw. Don't worry about losing any of the weapons as they just hit the tree and fall on the floor in front of you. Keep picking them up and throwing them until you think you've gained enough experience. You don't get as much ninja experience as in real combat, but it makes a significant difference to the party members that stay in the rear and don't fight very often. Spellcasting works much the same way, but it takes much longer since it requires mana. When it looks like a skill won't rise any more, go out and slay some monsters before you try again. You'll be pleasantly surprised at the results. Making money Unfortunately there is no known way to cheat for cash (sorry folks!) but these are the best normal methods at gaining a quick buck. In the third area outside, collect fairy cushions and sell them. In the fourth area, collect axes from the Axe men and sell them in the weapons shop in the first area, not in the nearby town. In the fifth area, the magic shop pays extremely well for many magical items. Purchase the Kalan Gauntlet here, then take it to the weapons shop in the fourth area, you'll be able to sell it for a large profit. You will also find a well-hidden chest full of gems beneath the ancient temple. Once your party enters the keep, money will no longer be an object, since the keep is full of valuable gems and items. Magic Armour Some armours can increase certain abilities if properly worn. Although they aren't necessary to complete the quest, they do help an awful lot. Here for your playing pleasure are some of the best examples: The tech helm increases wisdom, fire poyeyn increases strength, and the cloak of night increases your dexterity. Almost all of the more expensive shields cast spells, and some increase magic and fire resistance. Although some are very obvious, others are not. Keep an eye on your stats when wearing a new piece of armour, you may discover many more. Magic Weapons The Numen staff is far the best weapon in the game, since you can recharge it as many times as you so desire in the Vexirk cauldron in the keep. The staff of NETA and the Emerald Orb are also very valuable since they can transfer Mana directly into healing without bothering with potions. They also raise the wielder's Mana a fair bit. The Excsymyr ranks top among melee weapons due to its high speed double attacks, and considerable damage. COMPLETE LIST OF SPELLS AND POTIONS Refer to the manual to find out which symbols are described here. Nine Priest Spells The Party Shield Spell is YA IR. The Spell Shield Spell is YA IR DAIN. The Aura of Strength spell is OH EW KU. The Aura of dexterity spell is YA IR DAIN. The Aura of Vitality spell is OH EW NETA. The Fire Shield spell is FUL BRO NETA. The Darkness spell is DES IR SAR. The Porter Minion spell is ZO EW ROS. The Reflector spell is ZO BRO ROS. The Guard Minion spell is ZO EW NETA. Nine Potion spells Only the Priests can create potions. The Stamina potion is YA. The Shield potion is YA BRO. The Wisdom potion is YA BRO DAIN. The Vitality potion is YA BRO NETA. The Health potion is VI. The Cure Poison potion is VI BRO. The Dexterity potion is OH BRO ROS. The Strength potion is FUL BRO KU. The Mana potion is ZO BRO RA. Fourteen wizard Spells The Magic Marker spell is YA EW. The Poison Cloud spell is OH VEN. The Invisibility spell is OH EW SAR. The Push spell is OH KATH KU. The Pull spell is OH KATH ROS. The Lightning Bolt spell is OH KATH RA. The Accelerate Party spell is OH IR ROS. The Daylight spell is OH IR RA. The Firelight spell is FUL. The Fireball spell is FUL IR. The Poison Foe spell is DES VEN. The Harm Non Material spell is DES EW. The Open Door spell is ZO. The Attack Minion spell is ZO EW KU. - o -