Excuse Me, Do You Have the Time? Written by Jean Childs Reviewed by Bev Truter Jean's conversion of her game EXCUSE into TADS is a resounding success. I never played the original (written for the Atari, I think?), but this TADS version is gripping stuff indeed - a sort of Famous Five-ish (no, make that Famous Four-ish) time travelling saga that ranges over 6 different countries and periods of time. If you're the sort of person who dislikes space sagas and sci-fi adventures, fear not; there are more adventure and puzzles in this game than technological paraphernalia, and your means of transport is the delightfully simple-to-operate Barkodhi Mk 1 time-travel machine, cunningly designed to look like...... For those of you who haven't loaded EXCUSE yet and looked at the introduction, you play the role of leader of a group of 4 friends who out of curiosity break into a mad scientist's dilapidated old house. The old codger catches you, of course, and as an alternative to calling in the police, he suggests you could help him test out his new time-travelling invention. He is about to leave in the latest model - the Barkodhi Mk2, and would like the four of you to follow in the older Mk1. To prove that you have been to 5 different areas and times, he wants you to bring back as proof five objects representing Beauty, Knowledge, Bravery, Achievement and Friendship. Despite some minor glitches in the Barkodhi Mk1 you decide to help him test his new invention, to your three friends' horror. Your three friends (Tom, Dick and Harry) can be interacted with and asked questions. This idea works well, and is a novel way of getting hints if stuck. They follow you everywhere throughout the game, and if you dawdle around too much they have a wide range of banter and remarks to encourage you / irritate you with. You find a yellow disk in the rucksack you are given by Yon Barkodhi after agreeing to help him, and this operates his time-travel "machine", taking you to a Pacific Island in the year 1765. In each time/area you must find another coloured disk as well as one of the 5 objects, so basically EXCUSE is a treasure hunt type of game. Jean avoids all the pitfalls that can make text adventures annoying to play. There are no mazes, no levers-and-buttons to fiddle about with, and best of all no mindless killing and violence. It's not that I object to violence in a game, it's the "mindless" that infuriates me. For example, if you find a gun/pistol/rifle in a game, you just know that further on there's something that you requires you to type "kill xxx with yyy". Along with mazes, I think the kill- xxx-with-yyy syndrome is well past its use-by date; so thankfully neither appear in EXCUSE. And I'm not "damning with faint praise" either by citing lack of negatives in EXCUSE - I *loved* playing this game, and will probably replay it again at some point in the future - not something I do very often with text adventures. On the spelling and grammar front everything is spot-on, which in itself doesn't necessarily make a good game. Jean goes much further than just getting the words right, she has written a remarkably interesting game to play. Locations are so vividly described that you feel as though you have been literally transported in the Barkodhi to the different countries and times. Jean must have done an astounding amount of reading to get all the peripheral background information so detailed - either that, or she's a human walking encyclopaedia! At about 150 locations in size EXCUSE is a long, enjoyable game to play. After playing plenty of Spectrum(e) games, it was a pleasant change to get my teeth into something a bit more challenging than the average 30-locations Speccy job. I'm not knocking ye old Speccy games, but let's face it, TADS and Inform games have the potential to be much bigger and better. EXCUSE more than fulfils that potential, and demonstrates what can be done with TADS in the hands of a competent programmer. Excellent writing skills, good plot, interesting puzzles and great atmosphere make EXCUSE the best text adventure I've played this year. EXCUSE is freeware, and was distributed with SynTax #60, so if you haven't started playing it yet why not have a peek at it? Oh, if *only* there were more text adventures like this to enjoy. Congratulations Jean, and can we hope there are more TADS games in the pipeline??? - o -