The Gene Machine / Vic Tokai Reviewed by Neil Shipman With genetically modified foods featuring so highly in the media at present it seemed a particularly apposite time to take a look at this adventure which had been sitting on the shelf for the last couple of years. The Gene Machine, subtitled The Great British Adventure, is a simple game with a light-hearted storyline, set in the days of Empire when Queen Victoria sat on the throne, servants knew their place and all was right with the world. Except that all is far from right in gentleman Piers Featherstonehaugh's world when he returns home to find a talking cat, Number Seventy-three, who tells him about the fiendish plans of evil twisted genius Dr Dinsey. Seventy-three is the product of the doctor's gene machine which can cross two different species of animal and, apparently, even animals and humans. Like all mad scientists, Dinsey wants to take over the world and is intent on creating mutant life-forms to help him achieve this goal. Your task, as Piers Featherstonehaugh (pronounced Fanshawe) is, of course, to foil his dastardly plan. This involves financing your expedition, discovering the location of Dinsey Island and travelling there to confront the doctor himself. And just to add a sense of urgency to the proceedings, you find yourself in a race to get there with rogue adventurer Ralph (pronounced Rafe, naturally) Kingpiece. Your quest will involve journeying to various locations in London - your fianc‚e Mirabella's residence; the Royal Scientific Institute; a public house and brothel in Whitechapel; your gentleman's club, The Highborn; Buckingham Palace; the home of inventor Professor Tipple; and the docks. This you achieve by horse-drawn taxi cab, the available destinations being displayed by large icons on a full screen map of the city. In addition to travelling around London you will fly to the moon in a steam-powered rocket, sail to the arctic in your chartered ship, take a trip in Captain Nemotoade's submarine, and discover the lost city of Atlantis under a tropical island. There are over a hundred locations, all of which have hand- painted backgrounds with a stylish, washed look to them. The effect is, however, spoilt by the rendering of the characters and objects because these are too detailed and it makes them rather obtrusive. Having said that, this does make it extremely simple to identify the items which you must acquire and the people you have to talk to. There are an enormous number of puzzles to solve but these are, on the whole, easy and you are most unlikely to be stuck for long. And, as seems to be the case with most adventures these days, you can't make a wrong move by using something in the wrong place and you can't die. The graphics are full screen throughout and presented in cartoon style. The mouse pointer is a quill - a rather nice touch - and moving this to the bottom of the screen brings up your inventory and the various game controls. At some stages you will be carrying over 20 items and these are displayed by large icons in up to three rows across the screen which makes accessing them a piece of cake. Identifying characters, objects, locations and exits is further simplified because their names are shown as the quill pointer passes over them. Sound effects, like the clatter of horses' hooves on the cobbled streets, the whistle of a steam engine and the cries of seagulls, are good, but the musical accompaniment is very poor. Speech is extremely clear and the choice of actors for voice characterisation - Sean Pertwee as Piers and Jeff Rawle (George in Drop The Dead Donkey) as Piers' manservant, Mossop - is just right. The whole adventure is presented with bawdy humour without going so far over the top as to make it unsuitable for younger players. Indeed, it would probably provide quite a good introduction to computer adventures for any children in the family looking for something very different from the latest shoot-'em-up or soccer game. More experienced gamers will romp through it in two or three sessions but it's an enjoyable romp nonetheless. Minimum PC system requirements are: Windows 95 or DOS 5.0 (DOS 6.0 recommended) 486DX2/66 MHz processor (Pentium P60 recommended) 8MB RAM (12MB recommended) VESA compliant SVGA video card Microsoft compatible mouse (Keyboard and joystick also supported) All major soundcards supported Double-speed CD-ROM drive (Quad-speed recommended) - o -