Jewel of Knowledge Reviewed by Karen Tyers This game can be downloaded from the ftp.gmd.de/if-archive, under the gamefile name Jewel.z5. It is the first offering by a promising new author, Francesco Bova, and hopefully it won't be the last. It is a traditional dungeon crawl, so for you purists out there, it's ideal. In my opinion (not worth much, but there you are), there are far too few traditional text adventures being written nowadays, and I have to confess I am not too sure that I like the way that interactive fiction is heading. I like to have puzzles to scratch my head over, and the trend towards puzzleless games doesn't appeal to me at all. You might just as well write a book and be done with it. There, now I'll get off my soapbox, and on with the game. When you start, you find yourself deep underground, obviously in the middle of some quest or other, but with very little information on what you are supposed to be doing. This had me stumped at first, but you do have a travelling companion (Jacob), and if you start talking to him about various things, you will find the game soon opens up, and since poor Jacob doesn't live very long, as usual in this type of game, you find yourself alone and very much up the creek without a paddle! I am not giving away anything here by telling you this, since in order for the game to start properly, unfortunately poor Jacob has to go and meet his Maker. OK, so you're now even deeper underground, and you must start to wander round the various tunnels and passageways in order to achieve your object of finding this wondrous jewel which is reputed to give it's owner unlimited knowledge and power. I really don't want to say much about the puzzles since it would give too much away, but there are lots of things to do in a very small playing area. What about that porous wall that you can look through - can you get to the other side of it? What about that shaft above the geyser - are you able to get up there? What about the crack in the roof of one of the tunnels? What about that skeleton that seems to be hiding something? The list goes on, and you haven't even met the three dragons yet! Is there any way of getting in contact with the people who sent you on this foolhardy mission in the first place? These are just a few of the questions you will have to find the answers to while playing this game. There are many more of course, and I have to say that although I got stuck in several places, none of the problems is insoluble with a little thought, and a lot of lateral thinking. Just a word of warning, don't be too quick to be destructive and violent - think about things. When I finally got to the endgame and found the jewel, I was quite relieved. I know from messages on the newsgroups that I subscribe to, that several people didn't like the ending, but I have to say that I found it to be a very refreshing change. I won't say more than that, as I don't want to spoil things, but I would be very interested to know what other people think. There are still one or two minor bugs in the game, but nothing that will stop you completing it. The author is aware of them, and they should be cleaned up shortly. I may be a little biased here, since I was involved in the beta- testing, but I would thoroughly recommend this as a smashing little game to while away a few hours. I do hope the author continues to write games like this, for those of us who still prefer a good old 'zorky' type of game. - o -