Order! Order! - The Psychology of Gaming (3) An article by Sue Even those of you who don't play RPGs will know about Richard Garriott's Ultima series. Classic games, they revolutionized the spirit of role-playing with their gripping storyline which developed through the series. The Ultima universe eventually spanned over a dozen games, each of which built on its predecessors, ultimately creating a believable game world which now lives on as Ultima Online, the live RPG which can be played over the Net. Many people, who played the games as they were released, told me that the series started properly from Ultima IV. They explained that the earlier games didn't have the depth of atmosphere, and that it took a while for Origin to develop the full storyline with its underlying moral aspect and the system of Virtues which had to be followed. At that time, I had an Atari ST and not all of the earliest games had been produced for that machine, so my backlog of Ultimas on my 'to do' shelf consisted of Ultima II, IV and V. But I didn't start any of these because I really wanted to start from the first game and experience them in the order they'd been written. Eventually I got my first PC - and Ultima VI and VII came out. VII was in two parts, each of which had add-ons. My pile of Ultima games on the shelf grew because I still hadn't got hold of I or III. At last, a CD compilation was released, about the same time as Ultima VIII appeared. And somewhere in the middle of all this, Origin released the two Underworld games, plus Savage Empire and Martian Dreams, all of which linked into the series to various degrees. The shelf was now full! But I was happy; I had Ultima I and could start playing. I loaded it up ... the graphics were, naturally, very simple. I may have been a hero but I looked like a stick figure. Never mind, the game's the thing, and I got stuck in, role-playing my little socks off and completing the game in a few months, which is pretty quick for me! One down, umpteen to go. I loaded Ultima II. Graphics still pretty awful, but I persisted. After a few weeks or more, I got to one part of the game where I had to fly an aeroplane through a time gate. Remember, I was playing a game, which had been written in 1982, on a PC which had been built ten years later and which was just too fast to cope. I spent ages trying to fly that plane and failing dismally and in the end, even I had to admit defeat. So, what did I do? Go on to Ultima III and keep climbing the ladder to the Promised Land of Ultima VIII? No, I abandoned the complete series. If I couldn't play them in sequence, I didn't want to know. I'm phrasing this in a rather OTT way, but you get the idea, and I know other people who've done similar things. Two other people have mentioned to me recently that they're "really looking forward to playing such-and-such" but of course they "have to finish" its predecessor first. On the other hand, I know other SynTax readers who see a game they want to play, buy it and play it. Simple. They don't ask - is there a game before this and if so, should I play it first? No, they say, THIS is the game I like the look of and THIS is the one I'll play. Why don't we all do that? Sometimes we also play a game longer than we're really enjoying it. As you know, I've been playing Rollercoaster Tycoon for the last few months. It has 21 scenarios and, to be honest, that's about five too many. But did I stop playing? Don't be silly! One of my dog-walking friends went through a similar thing with ... erm, I think it was Quake. He said the last level was a struggle to complete; he'd had enough and several other games were beckoning. But did the lure of Lara Croft drag him away from the final level? Nope. "I finished it!" he proudly told me. And while part of me thought - why did you bother if you weren't enjoying it? another bit of me silently applauded his persistence. It's a matter of honour to complete a game - the principle can be summed up as a 'touch of the Magnus Magnussons' .... "I've started, so I'll finish." Playing time in particular is hard to find (and sometimes to justify - but that's another story) and life's too short to spend doing something we aren't enjoying, so why do we find it hard or even impossible to stop playing once we've started? Once again, I called on leading psychotherapist Adrian Blake to explain. He said: "Perhaps it's important to remember that playing computer games is not done in isolation from the total personality. What I mean is that how we play a game is a reflection of how we approach life issues in general. If we have a cautious methodical approach we will start from the beginning and work our way to the end to find a solution. The gain is that we don't miss anything. We cover all eventualities. It's laborious but safe! The downside is that we probably cover a lot of unnecessary ground as well. We miss out on some of the spontaneity, the risk-taking, the devil-may-care fun of a game. "The person who isn't so concerned about getting it right can afford to take more risks. They can start at the middle, or even the end, take breaks when they want. If they come across something they don't understand it doesn't matter, it's still okay. The methodical person is more likely to beat themselves up for not getting it right. They feel they can't afford to not understand something. They may give up rather than take that risk. "If we want to change then it means, for the step-by-step person, taking some risks by *not* sticking to the established order. As I say to clients, familiarity is safe but not necessarily useful! The reward? More fun - which after all is what games are all about. Be assertive with the old 'shoulds', i.e. 'I should start from the beginning'. Who says you should? Perhaps you *should* tell that part to get lost!" - o -