RIPPER WALKTHROUGH - Part 1 Author JHen7@aol.com - John Hennessy Supplied by Phil Darke This is pretty much a step by step walkthrough of the game. However, part of the fun of this game is figuring out where to go or who to talk to next as you gather more clues and information. You may enjoy Ripper more if you refer to this only when you're really stuck or need a hint for a puzzle. Although this walkthrough is arranged in a fairly logical order, your game may not follow this order exactly, depending on who you've talked to or where you've been. This will tell you everything you need to look at or take in each act, every place to go and who to talk to, and will give hints for all puzzles. For the puzzles I've tried to give just a general hint first under each main heading. For progressively more complete answers, read down the indented list under each heading. But be aware that reading these hint lists will gradually give away the answers to the puzzles. Try covering them and only reading as far as you need. Often certain events, conversations or puzzles need to be completed before other possibilities will open up. If you're really stuck, there is someone you haven't talked to, something you haven't seen, or a lead you haven't followed through. ************ **IMPORTANT NOTE** ************ Puzzle solutions given here are with difficulty level set to MEDIUM. Many puzzle solutions will be different with difficulty levels set to EASY or HARD. GENERAL NOTES: Talk to everyone as much as you can at every place you go. Examine any item you scan into your database. With a few exceptions, you will always enter cyberspace from the newsroom computer. Combat - In shooting situations it's often (not always) better to keep your mouse button held down. Save your games OFTEN, especially after completing difficult puzzles. Remember that you can change the difficulty level of puzzles and combat under "options" if you're stuck. ----------------------------------------------------------- PROLOGUE After talking to Magnotta and Karl, look at the computer. Pick up the broken mug. HOW DO I PUT THE MUG TOGETHER? Start with the largest piece. Place the handle last. ACT I Police Station Talk to Brannon and Magnotta. Scan and read the 2 reports from Magnotta's desk. Talk to the clerk in the evidence room. HOW DO I GET THE EVIDENCE FROM THE EVIDENCE ROOM? From this guy?? Forget it. Tribecca Center Talk to the receptionist. Talk to Dr. Burton and Dr. Cable. Look at the holographic journal and the Ripper image. HOW DO I GET IN THE LOCKED DOOR ON THE 2ND FLOOR? For now, you don't. (Don't worry, things do get harder...) Go to the morgue and talk to Farley. Look at the 3 bodies. Newsroom Talk to Ben. Read Catherine's note to you. Look through Catherine's Rolodex. Cyberspace Read the Virtual Herald. Go to the library. Take the list of call numbers. Talk to the librarian. HOW DO I DECODE THE CALL NUMBER? It needs to resemble the other call numbers. Start with the part inside the brackets. Ignore everything but the letters (inside the brackets). Substitute the first "i" with "eye" What is the numerical equivalent of "no eye aid"? The answer is 2020, +1. The 18 at the end needs to be a letter. The 18th letter is R. No other call numbers begin with AB; they all begin with H. Try HC. (AB...C; also, Stein was logged into the Victorian collection). The complete call number is HC2021R. Catherine's Apartment Look at the inscription on the laser cane, at the birthday card, and the star chart. WHAT DO I DO WITH THE CRYSTALS? You need to form a constellation. Which one? Seen any dates around? When is Catherine's birthday? What sign is she? Form the constellation Pisces. Try to use the entire area. Using the star chart, try plotting it on a grid first. The answer: Row # Column # 1 3 2 1 3 4, 8 4 6 5 2, 9 6 4 7 7, 9 8 5 Look at the books the light shines towards. Soap Beatty's Talk to JJ... oops, I mean Soap. Check out that magazine rack on the way out. Scan the computer manual. Don't worry. You won't need to deal with this until Act II. And yes, it is going to be as hard as it looks. Wofford Cottage Talk to Covington Wofford. Find the three puzzles in the house. ROLLING BALL PUZZLE You must get the ball to the bottom right corner in 3 moves. Try to determine which buttons must be on for the correct paths to be open. The answer: Buttons 1 and 4 must be on. To do this in 2 moves: Move 1: 1, 2, 5 on Move 2: 2 & 5 off; 4 on BANK PUZZLE You must insert 4 coins in the correct order. Did you look at the Patent plaque on the way upstairs? Ignore the letters. Do the math. Multiply 2 x 255127.5 The answer is 510255.0 5-10-25-5 are the four coins. CLOCKS PUZZLE Set each of the clocks to the appropriate time, using the Time Zone chart. How do I know what time to set them for? Did you see the clock in the bedroom upstairs? Why these particular clocks? What (or where) do you associate with each one? Pyramid = Egypt Cuckoo Clock = Germany Army Clock = USA Time in USA is 2:35. Germany is 6 hours later. Egypt is 7 hours later. It could be AM or PM. The answer is: Egypt 9:35PM, Germany 8:35, USA 14:35. Replace the 3 burnt out vacuum tubes on the table near Wofford with the ones you received after completing each puzzle. Turn the power on. At this point you can go to cyberspace from Wofford's computer. Cyberspace Go to Wofford Well and look at the models. Go to Catherine's Well and get her journal. WHAT IS PASSWORD FOR WOFFORD WELL? It appeared on the screen above the vacuum tubes. Password: vulcan. Look at the models. WHAT IS PASSWORD FOR CATHERINE'S WELL? What clues has she left for you? The crystal puzzle solution gave you the answer. Look at the books in her apartment again. Password: horoscope COMBAT - CATHERINE'S WELL Aim at the lights around the bottom. Keep your finger down on the mouse button. Use your shield if it gets too close to you. I HATE SHOOTING GAMES AND I'M SO BAD AT THEM AND MY FINGER HURTS AND THAT THING JUST WON'T DIE I'M RETURNING THE GAME TOMORROW. Type the word "arcade" on your keyboard at the beginning of the combat sequence. HOW DO I DECRYPT CATHERINE'S JOURNAL? You can not do this until later in Act II. Cafe Duchamps Talk to Gambit Nelson. Talk to the bartender. Have a beer. Have as many as you want. Falcon Eddie's Talk to Twig. Newsroom Talk to Ben. Cyberspace Go to Falcon Eddie's Well. WHAT IS PASSWORD FOR FALCONETTI'S WELL? What is the name of his well? Have you heard this anywhere before? If not you should go back and see Twig at Falcon Eddie's. You don't need to talk to him. Just listen. Password: circus maximus COMBAT - FALCONETTI How do I tell the good guys from the bad guys? It's tricky. They will always appear in the same places so you may have to go through a couple of times. You can hit a few good guys and still win. In general bad guys are greenish, skeletal and have weapons. In general good guys are brown and dark. Falcon Eddie's Talk to Eddie. @~Next issue we'll go to Act 2. - o -