RIVEN AND THE FUTURE OF ADVENTURE GAMES An article from Stefan Herber Back in the old days when graphics, if they existed at all, were rudimentary in the extreme, adventures were all there was apart from the equivalents of the games available in the local pub. I remember when I first got my Sinclair struggling with the text adventure "Zork" (15 years later I finally finished it on my state of the art PC) and never getting anywhere at all with games like "The Hobbit". With time and experience and help from the Internet skills improved and I regularly expect to finish most adventures with minimal help in a week or so. Trouble is - are there any left to play? I must add that I'm only talking about adventures now, not action adventures which I see as a totally different genre. I mean a game when you only get killed if you do something stupid; where arcade action plays a minimal part; and where the name of the game is solving puzzles. I'm referring to the classic Monkey Island games or the Gabriel Knight series. Why so few recently? Well the best seller of all time, "Myst", has a lot to answer for the current problems. When I first played it I was so frustrated with the lack of interactivity that I gave up. Later and with more perseverance I ended up actually admiring it. In my opinion the genre was further improved with "Zork-Nemesis" but surely the long awaited follow-up "Riven" was going to set the standard for this type of game? Maybe it has - but certainly not for me. "Riven" looks wonderful but has nothing of any form of involvement. It may seem a strange analogy, but I was reminded a bit of the slasher films of the 1980s. Brian de Palma's "Carrie" was a great film but did he ever foresee that its original ending would become a clich‚? In the same way these current games where you can spend forever wandering around and admiring the scenery have now become a clich‚. The story and puzzles have taken a back seat - there's hardly anything resembling a plot at all - and the puzzles lurch between the absurdly simple to the almost impossible. Can anybody honestly say they finished "Riven" without cheating? I can say that of "Myst" and many other adventure games but at my stage of experience if I have to cheat by accessing a walkthrough and can say afterwards "How on earth was I supposed to work that out?" I feel entitled to feel a bit letdown. Now I have no doubt that the game has many admirers and it has certainly sold very well. There may even be some of you waiting to write me hate mail after reading this. Nevertheless my advice is if you want to look at pretty pictures, buy yourself a book or CD of famous paintings. Unless you want hours of self induced torture give "Riven" a very wide berth. If this is the future of adventure gaming I'm not surprised some feel the genre is dead. - o -