Small World Walkthrough by Andrew D. Pontious Taken from rec.games.int-fiction I was asked by someone for a walk-through for Small World, and I've heard here about other people having problems with the hints, so for your enjoyment, I hereby include a walk-through. The commands have been tested on my computer, but if you find anything that doesn't work, let me know. Also, there's a more English-like description before each section telling you what you're doing and a little bit about why. (Note: The sun-defined regions can be gone to by merely typing their name or the first two letters of their name. Also note some commands in the walkthrough are incomplete or abbreviated: the game will fill in the proper items for you. This is meant to be quick and dirty, with the least amount of typing necessary.) GETTING RID OF DEVIL (Take satellite from midnight -- unlike other objects in gravity unsafe zones, the satellite is stabilized by its thrusters so you can take it the first time. In evening, scoop the ice cream from the top of the mountain with the satellite. Go to twilight to begin the devil summoning. Then go back to dawn so you're in a gravity-safe place. Wait for the devil to appear, then give him the scoop, which he'll eat and which will send him back to hell. Take everything, and for fun, read the contract.) Mi, take satell, w, scoop ice, w, n, da, z, give ice, take all GOING TO SUN (Prepare yourself for morning by taking off the boots -- otherwise the lagoon water will be spoiled -- and emptying the canteen. Then, in morning, fill the canteen with the lagoon water. Go to noon -- leaving on your socks, which are needed to protect you from the sandworm, but leaving off your boots, which prevent you from feeling the depressions where you'll pour the water - and pour out the water to make the desert bloom so the dust will stop and you can jump up. Go to evening to wash out your socks, then put on the pants and the socks and boots so you're prepared for the heat of the sun.) Open pack, drop boots, open canteen, drink gatorade, e, fill, e, pour, w, w, take socks, w, wash socks, e, wear pants and socks and boots, n, no, u THE SOLAR SYSTEM (Go to the ring planet and walk on the loose ring. Go back to the small world to pick it up in dawn and wear it. Then go to the gas giant, where you'll float using the ring and breathe in some gas. Go to the green planet, get tied down, and breathe out the gas to scatter the little men -- some of whom get caught in your clothes. Open the chest, then wave and point the wand to break its protection. Take the magic pipe -- though the other items are fun to play with, too.) E, walk on ring, u, n, da, take ring, wear it, n, no, u, s, breathe in, u, take wand, sw, breathe out, open chest, wave wand, point it at chest, take pipe, u, u, n, da OPENING DOOR TO HOLE IN WORLD (Look at the commotion through the magnifying glass; the little green men will indirectly trigger the end of the temptation and open heaven for you. Go to the south pole and look at the stars. Go to dawn again and tell Pete the word the stars give you. Then go to afternoon and use the combination Pete gave you to open the door there.) x commotion with glass, s, x stars {remember the word they give you} da, say "{word from stars}", {remember combination Pete gives you}, n, af, turn lock to {first number}, turn lock to {second number}, turn lock to {third number}, open door GETTING THE WORLD TURNING AGAIN (In the hole in the world, you want to fiddle with the magic pipe until its ends match the ends leading from the motor to the north pole, and then figure out a way to connect the magic pipe. The trick is that one press of the swirled button changes the one end. But two presses in succession change the other end. So change the other end first by pressing the swirled button twice as many times as needed, then change the one end by alternating the solid and swirled buttons, so only the one end is changed and the other end stays how you've already set it. Finally, the only way to attach both ends is to find out where the magic pipe changes shape from a sine-wave shape to a straight line. All other changes don't make the ends fit smoothly. Keep pressing the solid button until you've figured out the sequence. Once you know the sequence, change the magic pipe to the sine wave shape, attach *one* end, and then press the solid button. Voila! Done. Go back up to the surface and turn the key.) d, push swirled, g, g, g, g, g, push solid, push swirled, push solid, push swirled, push solid, push swirled, push solid, push swirled, push solid, push swirled, push solid, push swirled, push solid, g, g, g, g, attach blue to blue, push solid, u, n, turn key. - o -