THEME HOSPITAL - part 1 Played on a Playstation by Paul A. Hardy Playguide V1.1 by Paul A. Hardy, 1999 Overview: To succeed in Theme Hospital you will need to manage a succession of twelve hospitals effectively, by hiring and firing staff, curing patients, balancing the books and keeping a good reputation for your medical facility. It sounds easy in theory and is in fact not too difficult to achieve in reality, once you get the hang of how your hospital works. The basic mechanics behind The Hospital are as follows: 1) A patient arrives at the hospital and goes into a GP's Office for a diagnosis. 2) If a patient is fully diagnosed, he goes to a Treatment Room such as the Pharmacy, Fracture Clinic or DNA Fixer. Once cured, he goes home. 3) A partially diagnosed patient will seek further clarification of his illness by going to another diagnosis room such as the Scanner or X-Ray, before returning to the GP's Office for a final assessment. 4) If a patient is diagnosed correctly but cannot be cured (i.e. he needs an operation before you have built a Ward and an Operating Theatre) you may ask him to wait until you have the required room(s) operational, or he gets fed up of waiting and goes home. 5) Wrongly diagnoses patients will be send for the wrong treatment and will usually die, which lowers your hospital's reputation. Each of the twelve hospitals you will manage - one hospital per level - has a number of criteria which must be met before you can proceed to the next level. For instance you may need a Reputation of over 300, a Bank Balance of over $1,000, a Cure Rating of over 40% of patients and a Hospital Value of over $55,000. Only when all these limits are totaled or exceeded will you gain entry to the next level. Every level of the game has a special level code to allow access to it. Normally you will receive the code for the next level upon completion of the level just before, but for convenience the Playstation codes for the game appear within these hints. About Hospital Rooms: Naturally, every room you build in your hospital will serve some function, and here is a list of what all the rooms actually do: Rooms Diagnosis: GP's Office: This is where all new arrivals will come to after booking in at reception. Here they will be assessed and a decision will be made concerning the patient's illness. If a full diagnosis is made (whether correctly or inaccurately) the patient will leave to go to a treatment room for a cure. If a full diagnosis cannot be made at this time, the patient will go to another type of diagnosis room for a further assessment. General Diagnosis: Here a patient will have their breathing and heart rate checked. Once this is done, and regardless of whether the diagnosis is now 100% or not, the patient will return to a GP's Office for a final verdict on their illness. Psychiatric: (Is also used as a Treatment Room for patients with mind disorders.) Patients with suspected mind disorders will be sent here for a clarification. If possible your Psychiatrist will also cure the patient, without the need for another visit to a GP's Office. Ward: (Is also used as a Treatment Room to allow pre-op patients time to rest before their operations.) Sometimes, partially diagnosed patients will be sent to the Ward for observation. Some of these will be fully diagnosed as soon as they enter through the Ward doors (and you should send them straight off for treatment when this happens) whilst others will spend days and days in bed awaiting a full diagnosis. Fully diagnosed patients will leave the ward automatically and head off for the appropriate treatment. X-Ray: (This room needs to be Researched to be built.) Patients will come here for a series of x-rays to be taken, and thus further the patient's diagnosis. Once the x-rays have been taken, the patient will return to a GP's Office again for another consultation. Cardiogram: (This room needs to be Researched to be built on Levels 3-5, and becomes standard from Level 6 onwards.) Patients spend time running on the treadmill, before returning to a GP's office for a further diagnosis attempt. Scanner: (This room needs to be Researched to be built.) The Scanner will help to further a patient's diagnosis, before he returns to a GP's Office for further instructions. Blood Machine: (This room needs to be Researched to be built.) This machinery takes blood samples to further a patient's diagnosis, after which the patient will head off to a GP's Office again for a further appraisal. Ultrascan: (This room needs to be Researched to be built.) Once a patient has received a scan, he will go back to a GP's Office to gain an idea of where his illness lies. Treatment Rooms: Psychiatric: (Also used as a Diagnosis Room.) As long as there is a Psychiatrist present, patients will come to this room to be cured from illnesses affecting the mind, being 3rd Degree Sideburns, Fake Blood, Infectious laughter, King Complex, Sweaty Palms and TV Personalities. The length of time a Psychiatrist needs to cure a patient will usually be short. Ward: (Also used as a Diagnosis Room.) Patients requiring operations will come to the Ward to rest for a few days before they go to the Operating Theatre. Always ensure there are plenty of beds in the ward, to cut down on waiting lists! A Nurse will need to be present in the Ward, too. Pharmacy: Here a Nurse will administer medicines to cure patients suffering from Broken wind, Chronic Nosehair, Corrugated Ankles, Discrete Itching, Gastric Ejections, Gut Rot, Heaped Piles, Invisibility, Sleeping Illness, The Squits, Transparency and Uncommon Cold. With such a wide range of cures available from here, most hospitals will need to be equipped with two Pharmacies, each staffed by a Nurse. Patients are usually administered medicines very quickly. Operating Theatre: Two Surgeons are required to run the Operating Theatre. Here, such illnesses as Broken Heart, Golf Stones, Iron Lungs, Kidney Beans, Ruptured Nodules, Spare Ribs and Unexpected Swelling will be dealt with. All patients must have rested previously in the Ward, and operations take quite a long time to perform. As a result, most hospitals will need two Operating Theatres working in unison, and thus four Surgeons will need to be employed. Clinics: Inflation: A Doctor in this room will quickly cure patients suffering from Bloaty Head. Slack Tongue Clinic: In this room a Doctor will swiftly cure patients complaining of Slack Tongue. Fracture Clinic: Staffed by a Nurse, this room will allow patients suffering from Fractured Bones to be healed relatively quickly. Hair Restoration: Patients with Baldness will be quickly cured by a Doctor in this room. Decontamination: People suffering from Serious Radiation will be cured swiftly here, providing a Doctor is present to work the machinery. Electrolysis Clinic: A Doctor can use this room to cure patients with Hairyitis. The process is very swift. DNA Fixer: A quick cure for patients suffering from Alien DNA, providing a Doctor is staffing this room. Facilities: Staff Room: This is where your Doctors, Nurses and Handymen will come to relax and unwind. Each staff member, regardless of type, has a Tiredness Bar and, when the red shading reaches the white line on this bar, he or she will need to rest. Any employee who is over tired will be unable to perform their duties to the best of their ability, and this is where good employees can start making serious mistakes. In large hospitals you will need to build a large Staff Room, equipping it with at least three or four sofas. Only one person will sit on each sofa at once, but the tiredness rating of a seated staff member will be reduced much more quickly than if he or she was simply standing around in this room. Other items such as arcade machines, a pool table and a television will help cheer up people in the Staff Room, making them much happier in their jobs. Toilets: Each hospital should have one Toilet room, to enable patients to relive themselves. Fail to provide the basic facility and your Handymen will find themselves having to clean up after people who have urinated in the corridors! Not a pleasant thought, and one which does not do your hospital's reputation much good, either! Research Dept: An essential room in any hospital. Staff it with as many Researchers as you can, as soon as you can, and you will soon be developing new types of cure equipment and new drugs, as well as making existing machinery and drugs much more effective. Training Room: Useful for improving the diagnosis abilities of Doctors and Juniors, and allowing them to acquire new skills. One Doctor has to teach, and he has to be a Consultant Doctor to be qualified enough to do this. Only normal Doctors and Juniors will benefit from training; Juniors will progress to become Doctors, and Doctors will finally become Consultants, through training. Training takes many months but is well worth it in the long term. Trainees will only become as good at diagnosing patients as the Consultant training them, so this Consultant should ideally be a perfectionist. If the Consultant also has skills as well (such as being a Researcher) he will teach trainees these skills too. A multi-skilled Consultant with a brilliant diagnosis ability is the ultimate teaching device! @~To be continued next issue - o -