CAVERNS OF CROBE A Text Adventure Game written by: Jonathan R. Partington Part of Disk 1306 and on this issue's disk Solution submitted by: Tom Lorimer Note: The Warden of Crobe will randomly appear in any location of this game. Just ignore him, unless you wish to give him Treasures, or other objects which you want him to look after. Don't be too keen to give him all your Treasures, as he won't return them to you, and they may be needed to solve a puzzle in the game. Let's start by going west. Take fish. E. E. N. N. Cook fish. S. S. E. Kiss Princess. Take frog. Take throne. W. W. N. E. Take accordion. Note: When you travel through the streets of Crobe, the frog will croak certain words depending on which direction you travel. Take note of these words as you will need them later on in the game. N. N. Take flour. [Give flour to Warden when he appears.] W. N. Drop throne. Sit. S. W. S. S. E. S. E. N. N. Push pole. E. Push statue. W. S. S. W. N. E. N. N. W. N. E. E. SE. SE. Take crystal. N. Take book. Read book - and remember the subject. S. NW. NW. W. W. S. E. S. S. W. S. E. S. [Tell the Witch the subject of the book.] Take needle. N. W. N. E. N. N. W. N. Take throne. [Give throne to Warden when he appears.] E. E. SE. SE. W. Take balls. Drop book. E. E. Play accordion. Drop accordion. E. Take plant. W. W. S. Sing hymn. S. Take ingot. [Give ingot to Warden when he appears.] N. N. SE. S. Take fan. [Give fan to Warden when he appears.] N. E. Take potion. SE. S. Note: The characters in this maze appear randomly, but the layout remains the same. W. W. W. [Imp should appear.] Back. Back. E. [Imp should re- appear.] S. S. S. W. W. [This should be the centre of the maze and the Imp should re-appear.] N. N. W. W. [Imp should re-appear.] E. S. [Imp should now leave you in peace.] N. W. S. W. Take coin. Note: If you can't carry the coin along with your other objects, then you will have to wait around until the Warden appears and give him any object which was mentioned earlier in the game. [Give coin to Warden when he appears.] E. E. E. N. [You should now have exited the maze.] Drink potion. Wave needle. N. N. Wave needle. E. Take opal. [Give opal and needle to Warden when he appears.] NE. D. Note: The frog will guide you through the Marsh maze providing you took note of the directions given to you while travelling through the streets of Crobe. When you make it through the marsh, the King frog will give you his spare crown, then return you to the location above the marsh. [Give crown to Warden when he appears.] W. W. NW. NE. E. Say Aquarius. Look. Take aquamarine. Drop plant. [Give aquamarine to Warden when he appears.] E. W. Say Sagittarius. E. S. Take jade. [Give jade to Warden when he appears.] N. W. N. Drop crystal. E. W. Take crystal. E. Take bale. [Give bale to Warden when he appears.] W. S. Say Libra. Say Virgo. Take mace. W. SW. NW. NW. W. W. S. W. S. Kill Zombie with mace. [Give mace to Warden when he appears.] N. E. N. E. E. SE. SE. SW. S. Juggle balls. Wait - until Warden appears then give him the crystal. S. [When the Warden appears, Request the flour and the fan.] E. Take talisman. E. Note: The Glossy room is randomly generated so you will have to work out for yourself which switches to turn on. A mechanical voice will congratulate you when you succeed. You can now head back west to the southern edge of the chasm. Take sword. Take sword. E. N. Note: The word written on the vat is random, so it's up to you to decipher which Elements are required. For those of you who are not budding scientists, a list of the Elements are given at the end of this solution. S. W. W. Throw flour. W. Take diamond. [Give diamond to Warden when he appears.] E. E. S. Note: The mine area is randomly generated, so you are on your own in the hunt for the Elements which you require. Don't forget to pick up the salver which is located at the far end of the mine. [Give salver to Warden when he appears, then head back to the southern edge of the chasm.] E. N. [You can now throw the Elements into the vat, but make sure you do it in the order that they appear in the word written on the side of the vat.] Take rod. [Give rod to Warden when he appears.] S. S. S. Drop sword. W. W. Take artefact. E. E. Take sword. E. E. Say Gnamet. Take stole, sword, talisman, artefact and any other objects which may still have been in your possession before you were robbed. W. Down. W. N. N. W. [Give artefact and stole to Warden when he appears. The Warden should now congratulate you by opening the secret passage into the Kingdom of Karg. If he doesn't, then you must still have a Treasure lying around somewhere. Make sure you have the sword, talisman and fan before you continue on your quest.] W. W. W. S. Kill troll with sword. Push troll. S. Kill Karg with sword. Wave fan. Congratulations, you have finally defeated the evil Troll King. Element Chart. Aluminium = AL Arsenic = AS Carbon = C Cobalt = CO Copper = CU Iron = FE Phosphorus = P Silicon = SI Sulphur = S - o -