John Saul's Blackstone Chronicles Reviewed by Julian Gregory I found this game in a computer shop very recently and was surprised that I had not heard about it before. The author has his own website and on it, it says that this game was voted the best game of 1998. The Blackstone Chronicles is a psychological thriller. You are Oliver Metcalf, the son of the now deceased director of the old Asylum which is now being restored as a museum. Your father was upset that you did not follow him into his profession and kidnaps your son Joshua so that you have to enter the museum to solve various puzzles and thereby learn how the asylum operated. The first thing which strikes you on starting the game is the quality of the pictures. You move between still images via a video-like sequence. It is advisable to watch the sequence at least once, although they can be cut short if you so wish. A nice touch is that the game comes with two disks, one with high resolution graphics and one with lesser resolution graphics. You can use either disk, depending upon the specification of your computer. Once the game has been installed you do not need to swap disks, the different graphics are the only difference. The other stunning point of the game is the sound. There is little in the way of text to read, but a large amount of listening to do as you work your way through. The different voices and the ways the voices change to express their emotions are the best I have heard on a computer by some way. There are many conversations in the game and this may put some people off playing it. This would be a shame as much of the atmosphere comes from talking to other people. The music also complements the game and heightens expectations when each door is opened. Basically in the game you have to explore the various rooms and floors of the building to find out what went on there all not so very long ago. You will quickly find a key ring with numerous keys on it. As you would not have enough time to try each key in each lock (you only have one night to succeed), you must talk to the various disembodied voices you come across. They will describe the shape of the next key to be used. You can also talk to your father and he keeps pushing you on to find out more. The sense of urgency is very well portrayed. As you explore more you find out both sides of the story and you begin to doubt which tale is correct. The stories of the various treatments, I think, are actual de- scriptions of those actually carried out in such places in the 1950s. The techniques are where most of the horror in the game is contained. I found that I had to carry on playing just to find out the next horror story. The game plays just any other such game. You can travel between different locations by use of the cursor. The cursor changes if it passes over anything interesting. In addition there are a number of puzzles where you only have a limited time to solve them. However you can only get into these situations when you are carrying all the objects you need to have to be able to escape. If you fail you are given the choice of re- loading, going back to just before the puzzle was triggered or having the solution supplied to you. The range of puzzles is very fair, some quite easy and some not so. Overall I have not enjoyed a game so much for some time. It is well recommended - o -