Mission Critical - Legend Entertainment Company Reviewed by Sue Two huge spaceships swing into orbit around a planet. The front one is a light cruiser called the Lexington, the rear is a science ship called the Jericho. Their mission unknown at present, we watch as they send messages from one ship to the other, confirming an echo from the planet's surface and launching a lander. Suddenly there is contact from the other side of a planet. One, two, no ... more like a dozen ... United Nations battle drones speed to attack. Battle stations! Weapons are fired, some drones destroyed, but some remain, too many to fight. The captain of the Lexington surrenders to the captain of the UN space ship, and asks that he, his crew, and those on the Jericho, be treated as prisoners of war, and the opposing captain agrees, giving them short notice to leave their ship and transport over to his. The captain's second in command is incredulous that he could surrender so quickly, but he explains his plan to her. They will install a nuclear warhead in the shuttle that they use to go over to the UN ship, and it will detonate when it enters the ship. They will all die, but that's war! One person will be left behind on the Lexington, unconscious, hopefully overlooked. The plan is that he will complete their mission. You are preparing to leave the ship as ordered when the captain comes up behind you with a hypospray. The next thing you know, you come round, the only survivor with vague instructions for completing this still unexplained mission. This is the start of Mission Critical, and the rest of the story unfolds gradually as you play, with briefings being given at certain points in the game and an explanation given of the on-going war between the United Nations and the Alliance of Free States (the good guys). Your first task in a game like this would ideally be to explore the ship and get your bearings but the computer immediately informs you of an air leak. Apart from anything else, until the leak is repaired, you won't be able to leave the deck of the ship that you're on. Fortunately the materials you need are easily found and the repair quickly made. Now the ship is yours to explore ... well, mostly. An explosion has ripped up the flooring of another deck so a few rooms are still out of bounds. Before you can consider tacking this problem, however, the computer contacts you again. Some urgent repairs are needed in the engineering section where the reactor is overheating. Even getting there isn't straightforward; there's a radiation leak in part of the reactor spaces, so you'll have to find a safe route through (thank heavens for Geiger counters!) So, the reactor problem solved, now can you explore? Well, not quite. The main computer needs repairs (once you've cleared some wreckage which blocks one corridor) and someone, presumably the traitor who was on board the ship and informed the UN of the ship's movements, has set a bomb. You have to find it and disarm it. Then there's the little matter of the comms systems which also need repair ... At last, the ship is yours and you can settle down to some serious exploring. There are six floors, most of which have several rooms, personal quarters, the computer room, the medical center, weapons, the bridge etc. Mapping and orientation is easy due to a basic on-screen mapping facility which updates as you move from floor to floor using the elevator. Of course, you know the bad guys will turn up sooner or later, especially once you send off an emergency message to your own side. It's time for a space battle, with you controlling the robotic drones which are the fighting force of your ship. Though you have a surprise weapon of your own up your sleeve, as it were, and will have tried various scenarios in a mock-up which is available, these fight sequences are not easy. You can slow down the speed, but it's still tricky. Luckily the difficulty level can also be adjusted and I put mine right down to the easiest setting which effectively means that the fights play out automatically with you as the victor! At last the time comes when you're ready to transport down to the surface of the planet. Your shuttle crash-lands but, don't worry. You won't need it again as you won't be going back to the Lexington the same way. I won't say any more than that except to say that from here the whole mood of the game changes from a basic SF story into a much more surreal plot with a convoluted storyline. The ending was excellent and the game was enjoyable from start to finish. Mission Critical is an old game now (1994) and though it hasn't got the realistic graphics of more up to date games, it holds up well. Movement is step-by-step from one location to another, and you can also turn and change your viewpoint within certain limits. There are also a few cut scenes with live actors, one of whom is Michael Dorn, Worf from Star Trek. Generally the puzzles are quite easy. Objects usually have a fairly obvious use though some are used several times for different purposes. The game is very atmospheric and I found myself completely drawn into it. It's certainly one of the most enjoyable games I've played recently, but then again I have always been a big fan of the Legend adventures. Sadly the game isn't widely available now, and I'm sure it's only a matter of time before you'll be able to find it on one of the Abandonware sites. If you see it at a boot fair, computer fair or bargain bin, grab it. You won't regret it. - o -